USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Vera21328 pages

Oooh yeah, not getting on the flyer. I rather like Vera.

Short on time, will post later today

You might be able to jump from flyer to flyer based on circumstance, but I would not count on it.

No- once you get to the terminal, the flyers won't be a threat. It's a complex of buildings- built surprisingly solidly, too. It's not a very pretty place. It almost looks as if designed to be bomb-proof. It's also new.

Of course, some of you are still hanging a long way back now... you're going to get cut off if not careful.

Well, I'm going to swap Orthodox Guard back in and attack the Zaari that Jovan Gripped.

How about Gallagher and D'an go for the flyers while Sunda goes forward to deal with Zaari G? In order to avoid serious harm Vera-Kin can join Roan and Jovan in disposing of Zaari D quickly.

Looks like Wentar, Andro and Argo will be on the retreat next turn.

New plan for Xeth- if they get initiative, Xeth is going to tap Charge to land an attack on Zaari A before she can get a shot off. That way Jelena and Ess and Vlad can gang up on Zaari B instead.

Originally posted by Vera21
How about Gallagher and D'an go for the flyers while Sunda goes forward to deal with Zaari G? In order to avoid serious harm Vera-Kin can join Roan and Jovan in disposing of Zaari D quickly.

Just as long as you guys stand in front of me when disposing him since I need some cover.

Considering I only have 2FP left and Grip gets harder every time you use it on the same person (he gains 1 parry per time), I don't feel like using it again.
I'll tap orthodox guard to up my defence, if the other two can't finish the zaari off (because of initiative). If we get initiative I can help with orthodox guard to kill him off.

That only applies to trying to re-apply a broken Grip. Until that Zaari breaks free, you can continue to Grip her at no cost.

Swap ES for PS, tap Balanced Guard, Perfect Strike, and Charge and use Flurry on the Zaari.

Originally posted by Ushgarak
That only applies to trying to re-apply a broken Grip. Until that Zaari breaks free, you can continue to Grip her at no cost.

Ow! I misread! In that case I will continue my grip.

Originally posted by Spidervlad
Swap ES for PS, tap Balanced Guard, Perfect Strike, and Charge and use Flurry on the Zaari.

No need to tap PS or BGu, Jelena's defending you with her taps! Save it.

In fact, the Charge + Flurry tap would be excessive as Zaari B is going to be facing three attacks I think.

In response to Xeth's move; yes, if he kills Zaari A by tapping Charge for initiative, Jelena will attack Zaari B. Otherwise, keep on A. Send Essallin to attack Zaari B.

Gallagher will spend a point on Great Leap to jump onto Flyer A while D'an jumps onto Flyer B. Spend a point on Evade and tap Balanced Guard only if fired at by a Zaari.

6-5 keeps initiative yours.

Vlad does a tap-out to attack, though tapping Perfect Strike is a literal waste that does nothing- check your powers before using them! However, the attack does not amount to a great deal; Vlad only rolls four dice for his final attack and is lucky to get the two hits he did, considering the parry involved. He hits for 12. However, with Xeth arriving shortly afterwards, the two Zaari there are quickly dispatched.

Jovan and Roan continue their vendetta against Zaari D, who again fails to break free.

Gallagher and D'an both pass Force rolls which means they do nothing this turn, halting at the edge of the bridge.

Andro's Cleave tap is impossible as he is not getting a double kill on the same target type. The Jedi there take care of their targets though!

Sunda gets over to G... just as G shoots Lady Thea in the back as she walks past. Thea drops to the ground, looking astonished.

The flyers then open up on either end of the bridge again. Jelena's protection is heroic- but not very useful to Xeth, as armour can only reduce damage to a minimum of one. Xeth goes down, and that is that for Vera also.

Yeomen start to arrive in greater numbers now.

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ESCAPE ON THALOS, Start of Turn 7

Open Area North

Yeomen x2 (G6)
Heavy Yeoman x1 (G5)

Open Area Centre

Yeomen x2 (G6)

Open Area South

Wentar (LS9) 3/48 [BL OGu] [BG FoGu RF] (5F)

Andro (LS12): 3/49 [OGu CL PS] [FGu/RI] (5F)

Argo (LS8): 1 (2A)/32 [BGu] (5F)

Yeomen x2 (G6)

Bridge East

Vlad (LS9) 1/55 [CH PS] [BGu CL ES CC] (5F)

Jelena (LS9) 1(2A)/65 [BGu BG] (4F)

Essalin (LS9): 3/49 [OGu] (6F)

Bridge Centre

Roan (LS11) 3/59 [OGu BG RF] [OGu] (1F)

Jovan (LS8) 1/59 [CL] OGu] (2F)

Zaari D: 21

Bridge West

Gallagher (LS9): 1(2A)/56 [BGu] [CL6] (5F)

D'an (LS8): 1 (2A)/29 [BGu] (7F)

Terminal

Sunda (LS12): 3/47 [OGu RF CL] [FGu PS] (2F)

Lady Thea: 10

Zaari G: 10

Flyer A: 0

Flyer B: 0

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Originally posted by Ushgarak
[B]
Jovan and Roan continue their vendetta against Zaari D, who again fails to break free.

So why exactly is Grip "free" if the first one succeeds? I can keep on gripping till Roan finishes the zaari off... or until it chokes and that all for 1 FP. 😕

Where exactly do the yeomen arrive from? Because the north and centre are "free" so if they're coming from the north we do not have people to catch them.

It's free so long as you concentrate on it! Being shot or having to move would break it. It's very slow.

They are coming in from the city streets you guys fled form recently.

Why do Gallaghar and D'an do nothing? They were going to leap onto the flyers.

Someone with a ranged attack needs to kill the Heavy Yeoman before he kills us all.

People in the south need to move up before we get too separated.

Someone grab Xeth and Vera. (Would it be possible to put the locations of the downed people in the update? Or do I have to keep track of them manually?)

I will attack Zaari D again.

Geh... the only idea I have is to have me, Andro and Argo great leap straight to East, but that doesn't deal with the Heavy...

Hmmm, alright! Can Combat Push reach the Heavy Yeoman from Open Area Centre?

Originally posted by Craft
Hmmm, alright! Can Combat Push reach the Heavy Yeoman from Open Area Centre?

Combat Push only gives you a better attack I think, so it would be pointless if you can't reach and attack them. You'd want bombard or grip or something.