USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Alkaselzer328 pages

Can Gallagher use Dash to pick up Vera and move into the Terminal?

Alrighty... my brain just failed, did my Ortho tap go though/does it need refreshing?

If we get initiative, pick up Xeth and hope for the best.

If they get initiative, tap Orthodox guard and Bodyguard, cover everyone. +1 Defense from Block. Then pick up Xeth.

A pick up is not a move I am afraid, Gallagher.

Your Guard is untapped and intact, Wentar.

Excellent! Reposting my moves.

Refresh BG, RF and FoGU, Swap in BG.

If we get initiative, pick up Xeth and hope for the best.

If they get initiative, tap Orthodox guard and Bodyguard, cover everyone in my area. +1 Defense from Block. Then pick up Xeth.

That should be everything sorted.

so Alkaselzer & craft will pick up Vera & Xeth, no matter what?

Is someone else downed too?

Alright. Gallagher is picking up diminutive Master Vera-Kin.

If a flyer targets Gallagher, use Coordination and Evade to avoid being hit.

(Yes, Andro will grab someone, so will Argo if ha can. Let's Dash to the Terminal if we can, or would that abandon Argo? I won't leave him behind.)

This turn you'll just be picking up one of our fallen comrades. Should probably specify which one you want to grab- Vlad, Jelena, or Essallin.

Remember to use Coordination too.

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Altering my move, some. If the enemy gets initiative, Gallagher will tap Balanced Guard before picking up Vera.

best I tap orthodox guard for some protection... can't go and pick someone up though

Originally posted by Alkaselzer
This turn you'll just be picking up one of our fallen comrades. Should probably specify which one you want to grab- Vlad, Jelena, or Essallin.

Remember to use Coordination too.

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Altering my move, some. If the enemy gets initiative, Gallagher will tap Balanced Guard before picking up Vera.

(Would it be wrong to say Andro wants to grab Jelena? 😮‍💨
Anyhow, yes, we'll pick her up, can Argo grab someone, maybe Essalin? Sorry Vlad, ladies first. And yes, I'll definitely use coordination.)

1-5 keeps initiative with them.

Wentar- only two refreshes!

As it is, Wentar's tap keeps those of you on the east safe, whilst Gallagher;s is clear thanks to an Evade.

The Assault Walkers move into position...

.. but everyone downed is picked up!

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ESCAPE ON THALOS, Start of Turn 10

Open Area North

Yeomen x2 (G6)

Open Area Centre

Yeomen x7 (G6)

Assault Walker A (HW5): 0

Assault Walker B (HW5): 0

Open Area South

Yeomen x2 (G6)

Bridge East

D'an (LS8): 1 (2A)/1 [BGu] (6F)

Andro (LS12): 3/52 [OGu CL PS] [FGu/RI] (4F)

Argo (LS8): 1 (2A)/38 [BGu] (4F)

Wentar (LS9) 3/52 [OGu BL] [FoGu RF] (4F)

Bridge Centre

Bridge West

Gallagher (LS9): 1(2A)/56 [BGu] [CL6] (4F)

Terminal

Sunda (LS12): 3/47 [OGu RF CL] [FGu] PS] (2F)

Roan (LS11) 3/59 [OGu BG] [FGu RF] (0F)

Jovan (LS8) 1/59 [CL] [OGu] (1F)

Lady Thea: 10

Flyer A: 0

Flyer B: 0

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"We must go on!" says Thea. "We must activate the carriage!"

I can use my last force point on bombard if it can help people get to the terminal. Perhaps Sunda can do something similar?

Haha, no... not exactly his speciality...

But Thea is talking to you and those with you, Jovan.

Well, lets go do it.

That means heading in!

And you are far from sure it is safe in there.

Well, I mean we gotta make it to the train. Its Dramatic Climax time...
Also can I use sense on the way we are going?

Two refreshes! Right! Sorry Ush, in that case forget Reflection, just the BG/FoGu.

Swap out Orthodox guard for Focused Guard.

Defensive Leap towards the Terminal!

Originally posted by Ushgarak
Haha, no... not exactly his speciality...

But Thea is talking to you and those with you, Jovan.


Yes, but I thought that if Sunda and I could help the others out, she and Roan could activate the carriage.

If she activates it, will it automaticly move away already or can we set things up for a quick get-away?

You've no idea until you see it!

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Roan- yes you can, but that's not been working well against the Zaari...

(Andro will bear his load into the next bridge area, using coordination. It's one area per turn? or can we move farther? I don't want to leave Argo behind, though. If Argo can keep up, let's throw on Dash.)