USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Craft328 pages

Well that's all bad news... I dunno I guess I hoping for a miracle now because, while carrying Xeth, I have no other options. At least none that I can see... Can I blow all my force pool on some super enhanced Defensive Leap?

Originally posted by Bespin Bart
Could Jovan possibly use Bombard to put something in the way, to give Wentar limited cover

My idea exactly but thus impossible...

Because the yeomen can still shoot in the tunnel, I can't stay behind much longer. I have only 1 HP left, so either someone's going to need to drag me along if I don't go and probably get a penalty for speed or defence or whatever ... or I go and others can do the defending.

Originally posted by Craft
Well that's all bad news... I dunno I guess I hoping for a miracle now because, while carrying Xeth, I have no other options. At least none that I can see... Can I blow all my force pool on some super enhanced Defensive Leap?

Nope- there are no special rules involved here.

Erm... any cover I can use while defensive leaping on the way to the Terminal?

No; the whole point is that the bridge is an open death zone.

I assume Thea can do nothing?

I'm hoping you guys might have picked up by now that Thea isn't a fighter.

There is NO special way out of this- it's absolutely up to you guys. It's hard because the fight has been cocked up.

Oh I didn't mean Thea doing any fighting, I meant using the last of her influence to some how distract/hold off the Yeomen.

Well then... I guess I just have Defensive Leap, hope and my teammate sticking around for a turn to see me through this, eh?

Craft, worse case scenario would mean that I'll rush up with Dash and let me get blasted to smithereens after which they can nail me to a wall for decoration. Hopefully it will give you the time to get yourself & Xeth into safety.

No need to Dash; he's only one move away from you.

You aren't actually safe where you are, Jovan- you are very much in Yeoman range!

Have you used your dodge and weave yet, Craft? Cause that can be incredibly effective when tapped.

I'm carrying Xeth, no shticks work.

C'mon guys! You can do it.

Originally posted by Ushgarak
No need to Dash; he's only one move away from you.

You aren't actually safe where you are, Jovan- you are very much in Yeoman range!


I know but I haven't seen any other plans that work (like the bombard option isn't working), so I prefer to hold them off a bit while probably getting blown to smithereens (and thus have to quit the game because of it) than leaving Craft & Xeth behind.
2 are mor important than 1.

So, seriously, if there is no plan at all, I'll use to take as many with me while doing my best to get their attention away from Craft (preferably by moving as far as I can without ending my turn), if someone can come up with a plan that saves his life, I'll happily follow the rest to safety.

Just get the hell out of there.

Originally posted by Jovan
I know but I haven't seen any other plans that work (like the bombard option isn't working), so I prefer to hold them off a bit while probably getting blown to smithereens (and thus have to quit the game because of it) than leaving Craft & Xeth behind.
2 are mor important than 1.

So, seriously, if there is no plan at all, I'll use to take as many with me while doing my best to get their attention away from Craft (preferably by moving as far as I can without ending my turn), if someone can come up with a plan that saves his life, I'll happily follow the rest to safety.

Being Jedi, they'd only then have to haul you out of there as well, which could kill far more than 2.

As Denzral says, just get inside please. You won't help Wentar and Xeth any by getting yourself killed.

Unless you are serious about your character committing suicide.

Originally posted by Bespin Bart
As Denzral says, just get inside please. You won't help Wentar and Xeth any by getting yourself killed.

Unless you are serious about your character committing suicide.


I'm very serious that if there is no other solution I can at least try to buy them some time.
If it makes the chance of them getting through bigger then it is worth it no? If I don't make it, it stands for natural that you guys leave me behind otherwise it would be completely useless.

I also want to suggest people should urgently try to come up with another plan because I don't think Ush will hold off the turn muhc longer.

Can the guys who are with me at least tap some guards so that IF Craft makes it, he at least can get some cover?

They wouldn't leave you behind because they are good guys and wouldn't leave you to die, so yes it would be useless.

Originally posted by Ushgarak
They wouldn't leave you behind because they are good guys and wouldn't leave you to die, so yes it would be useless.

If they do that, I'll force ghost their ass till they screw up and can join me to force ghost the others till they die. 😛

Or I'll just yell they should leave me to rot... whatever works best.