Ok! Goes pretty well, with one yeoman killed by Xeth and two more bounce-killed for no issue!
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PRISONER RESCUE, Start of Turn 31
Control area west
Lady Thea: 0
Kerim: 5
Control area centre
Roan (LS11) 3/51 [OGu BG RF] [FGu] (0F)
Xeth (LS10) 1(2A)/47 [BGu PS CH] [CC ES CQ] (4F)
Yeomen x2 (G6)
Control area east
Yeomen x3 (G6)
Lift
Andro (LS13): 3/48 [OGu RI CL] [FGu PS] (3F)
Sunda (LS12): 3/44 [OGu RF CL] [FGu PS] (1F)
Argo (LS8): 1 (2A)/27 [BGu] (0F)
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Andro arrives in two turns!
Iffa- it might, but what it does not have is the combat ability to hit a decent target like Kara.
There is only one[/i customs representative at each of the six arrival points, and their shifts change every few hours. How best to handle this?
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Wentar- best summed up; it's not highly secure and traffic nearby is relatively light, [i]but someone might have to be in there for some time.
Originally posted by Ushgarak
Andro arrives in two turns!
(I keep imagining the movie version of this scene switching back and forth between the awesome, loud violence of the fight upstairs and the bored looks on our faces as we ride the lift with quiet elevator music in the background.)
"Lightsabers at the ready, Gentlemen. We have no idea what we might be facing up here." Andro advises and follows words with action by holding his saber in the guard position. He lights it and then adds quickly:
"Oh, and don't activate your blades until you clear the doors. I don't want you two cutting each other in half trying to beat the other out into the battle. I'll go first."
Originally posted by Jazzman_78
(I keep imagining the movie version of this scene switching back and forth between the awesome, loud violence of the fight upstairs and the bored looks on our faces as we ride the lift with quiet elevator music in the background.)"Lightsabers at the ready, Gentlemen. We have no idea what we might be facing up here." Andro advises and follows words with action by holding his saber in the guard position. He lights it and then adds quickly:
"Oh, and don't activate your blades until you clear the doors. I don't want you two cutting each other in half trying to beat the other out into the battle. I'll go first."
I don't think sneaking in is the issue. It's someone coming along that wants to go in that might be an issue.
I say this Vera or Jelena opens the door (Not sure if lock picking is fix it or intrusion.) Then Jelena and maybe someone else goes inside to access the data reader. The rest of us will stay outside, nearby and intercept anyone trying to enter the room.
6-4 keeps initiative yours.
Your plan goes as intended, but that remaining Yeoman takes Roan- with no defences- to the edge
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PRISONER RESCUE, Start of Turn 31
Control area west
Lady Thea: 0
Kerim: 5
Control area centre
Roan (LS15) 1/55 [FGu BG RF] [OGu] (0F)
Yeomen x1 (G6)
Control area east
Xeth (LS10) 1/48 [BGu DW CH] PS [CC ES CQ] (4F)
Yeomen x2 (G6)
Lift
Andro (LS13): 3/48 [OGu RI CL] [FGu PS] (3F)
Sunda (LS12): 3/44 [OGu RF CL] [FGu PS] (1F)
Argo (LS8): 1 (2A)/27 [BGu] (0F)
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Well, this continues to frustrate, Iffa! The first person you speak to says he doesn't remember which shuttles arrive form which ships, so couldn't tell you if it was him or not, and he has no idea who would be on shift here when he isn't!
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Presence ONLY helps sneaking in as far as it distracts people; it would be useless here.
Breaking in is Intrusion.