So we would have to sneak back to our ships, and then basically give them one and tell them to give it back when they get home. But I don't really trust Nebb that much. He probably isn't so foolish to do something like steal our ships, but he definitely has an ulterior motive, and I don't want to give him the freedom to do whatever that motive is.
So, my advice for the course of action is to contact the Union leader and arrange for a meeting. Diplomacy. Perhaps it'll work?
(Well, it's the diplomats that we're here to save, but yeah, I guess we better at least try to talk ourselves out of this one. We're negotiators after all... Still a back-up plan wouldn't hurt.
Also, Roan, don't forget your message from the Chancellor. It may even have a positive effect on Mr. Personality over there.)
Nebb will accept you guarding him- but he is very displeased to see you came unarmed! He demands to know who is responsible for that decision.
There aren't any laser turrets currently aimed at the ship though! It all checks clear around.
-
Contacting the authorities from here is not a great idea- they could trace it.
And in any case, they have refused any negotiations until their demands are met, so contact like that gains you nothing.
(Yeah, I guess at the same time we planned on how to get in, we should have given some thought about how to get out. 20/20 hindisght there. I don't suppose the senators can swim? No, didn't think so. Between a rock and a hard place, which is the softer spot? I'm up for Iffa sneaking back and getting our gear, though there must be a dozen places where that can go wrong, getting there, getting back, carrying all that, not damaging or losing anything... What if someone went with Iffa?)