USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Tptmanno1328 pages

I'll take it.
The burden of protection of the innocent.

Jelena rolls just the one success... he ship comes ploughing down into the park, ploughing a deep furrow; just about intact but not pretty. ALl those within take 5 damage (talking of which I forgot to add that to Denz).

Your nose is buried in the ground, Jelena. The cockpit won't open.

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Wentar goes for the dodge! Three successes rolled, and his arch loop is a success, breaking the track lock! But a reverse turn has slowed his progress, and he is still in the danger zone- and now another missile is coming headlong at him!

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Xeth goes for the scrap dump, and times it well, leading a great hunk of metal spinning straight for the missile!

Which the missile jerks sideways, impossibly, and avoids. With Xeth on a straight line bearing- and lacking the power now for an emergency manoeuvre- it slams straight in.

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Roan has rolled four successes and has done a damn good job- one of the tracking missiles has been left behind.

But racing around at building level, trying to lose missiles in there, Sunda cannot see a damn thing! The others are only just keeping the fire under control.

I still have no proper loadout from you, Denz, so we have to go with two slots unloaded. Remember to pay attention to what I say.

At 5-5, initiative is drawn, and in turn 1 that means it goes to the players.

With a Gunslinger conversion, Denz scores an extra success but not enough to down a foe. They fire at him and, lacking ANY defence against guns and with a low guns score, Denz is already running into trouble (though 5 of that damage is what I should have added on from the crash).

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AMBUSH ON THALOS, Start of Turn 2

Inner City Rooftop

Denz (G5) 1/17 [GS] [OG RI RF] (Behind ship)

Yeomen x2 (C6) (Upper right walkway)

Yeomen x2 (C6)** (Upper left walkway)

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Your failure to set schticks may well have got you killed.

Well I'm going to keep racing around the city for one more turn, and then maybe risk jumping up a bit higher to see if we can spot a dome.

Originally posted by Ushgarak
Your failure to set schticks may well have got you killed.
I don't know what you mean? I don't have any other schticks that will help me in a Gunfight as far as I know.

"Ah frag!" This turn I'll swap to my sabre and OG RI RF and start cutting an entrance into the roof of the building, so I along with a piece of Permacrete should land in the room below. Better protection with a sabre anyway.

You should have your blade schticks loaded so you can switch toi sabre at a moment;s notice. Now if you switch, you'll have to bring them in one at a time.

Hence the problem with your above instructions- one swap a turn.

Originally posted by Ushgarak
You should have your blade schticks loaded so you can switch toi sabre at a moment;s notice. Now if you switch, you'll have to bring them in one at a time.

Hence the problem with your above instructions- one swap a turn.

Dude I did, you probably missed part of this or misread it. See below.

Originally posted by Jedireaper
I'll have Reflection and Orthodox guard on, but I'll use my ship as cover, and use Gunslinger and my blaster pistol temporarily, to try and keep their heads down. The fighter is good as cover? Okay describe the rooftop to me please? "Frag! This is Denz; If anyone's not too busy dying, I could do with some assistance here!"

Well, I asked you to confirm your schticks after I gave the initial set-up.

But ok, I'll bring them in.

Woops... I must have assumed. My bad.

Dammit! I should have known that would happen. These things dodge obstacles perfectly. Wentar, Roan, don't try making it run into anything.

Xeth is going to struggle with the controls so that he can land comfortably. Looks for a street, somewhere less open.

Without a moment to lose, Jelena ignites her lightsaber and begins cutting through the canopy of her cockpit, motioning for Essallin to do the same.

Gallagher comes forward to the cockpit again to see if he can use his insights to find the Dome, telling Sunda to take his place in fighting the fire.

Wentar will charge the missile and time it so he does a barrel roll at the right moment hoping it'll shoot past him. Then he'll turn and speed his way out of the danger zone, ready to tackle any other missile still on his tail.

Actually, considering how these missiles have acted so far I wouldn't be surprised if it impossi-slamed me as I went by.

Wentar will, instead, fly low and make a sharp turn between the factories in an attempt to shake the missile, heading away from the danger zone.

Two successes for Wentar keeps him ahead of that missile for now... but unfortunately it turns out the industrial area is well covered by the defence zone. Another missile has been fired at you, and ground fire is now stabbing away at your ship.

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A street landing for Xeth! Relatively easier but not hard to pin down. Three successes is a reasonably safe landing; your smoking ship drops hard onto the street surface before the power gives out.

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Jelena, you cut free. That's going to make your ship harder to fix, but that's long-term.

There are people moving in on you. Not much cover in a wide open park I am afraid.

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Gallagher, is that a Force roll you want to use? Harder than Observation but you do have a high pool. Not that you can find a damn thing whilst Roan stays low.

Roan is living on high successes; he rolls 3. But he has not lost the missile nor reached safety, and another has been fired at him.

Meanwhile, Denz- the roof is very thick. It will take two turns to cut through and your schticks will be unavailable in that time.

Can Jelena find anything at all for cover, even for a limited time? Is her ship too deep in the rut to help out?

"Keep your lightsaber ready, Essallin," Jelena instructs as she holds hers up defensively, ready to protect her Padawan.

Balanced Guard and Bodyguard in, because they are all Jelena has.

Your ship is some cover, for sure, but that is about it.

Once the ship is settled, Xeth very quickly goes to free R3-U9 manually from his hook-up. Once he has done so, Xeth grabs his weapon cache and slings the super-holster across his back, ready to use any of his four lethal devices- lightsaber, sonic blaster, grenade launcher, electro-pike.

"Vera, Jovan, get ready to run like hell," Xeth says. "We're going to be in for a doozie. We need to get into an alley, somewhere not exposed. And then we need to find the others."

Jelena instructs Essallin to take cover behind the ship with her, until they have assessed the situation.