USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Brit328 pages

Last turn, Jelena and Essallin will have been going after the Yeomen at the entrance.

If all the Yeomen need to be cleared before we can get out into the park, then Jelena will keep up the assault this turn. If not, Jelena wants to split with Essallin. Essallin will take down the Yeoman on the other side of the park while Jelena goes to destroy the gun emplacement on the far side of the park.

Vera-Kin is going to tap Cleave for anti-mook points and swap Orthodox Guard for Balanced Guard.

"Back to the ship," Vera-Kin says, knowing that she and Jovan are growing tired.

Swap Charge for Canival of Carnage. Xeth is going to stay in full cover, drop his grenade launcher into his ship, and go for his sonic blaster.

If they get initiative I'll use Defensive leap, if not I'll use Dash and move as quickly as I can back to the walkway. No TAPs.

I might still tap Reflection if they can get a shot at you if you use Dash. Kill on the run.

You can do it, Denz. You got through Alura, you can get through this.

Can Gallagher see or sense if any of the other Jedi are nearby?

"So Thalos has phased men out of power entirely, I take it," Gallagher says.

Too many people around for you to pick up anything other than a very familiar presence, Gallagher.

"Of course," she says.

"Yet, you still feel something is wrong, do you not? Or you would not be helping us."

"I did already explain all that," she says, rather testily.

"My apologies, I've overstepped. What can we do to help?"

Vlad's going to change his aim to target the second yeomen on the roof and pull the trigger.

Can Xeth provide cover fire for us or something while we return to the ship?

Sadly I don't have the schtick Covering Fire, but I think if we get initiative there are only a handful of people who can shoot you. Maybe you should tap Cleave for defensive measures? Or make use of Coordination?

Originally posted by Bespin Bart
I might still tap Reflection if they can get a shot at you if you use Dash. Kill on the run.

You can do it, Denz. You got through Alura, you can get through this.

I know, I figured the Reflection tap would be handier outside. I should still get a reflection off now without the tap.

Initiative is yours!

Denz blurs away in a Dash, passing an agility roll. You've not made it to the original corridor as that only had two entrances- but you've circled around to the far door back to the room you just escaped from, with the guards that were in there now instead in the corridors behind, chasing after you!

Jelena- they are physically in the doorway, trapping you within. You need a clear way to move out.

The initiative win is handy for Vera and Jovan, who get back to the ship. This is good, as a bunch of men come to the south corner- those who had been waiting in the buildings for you.

Vlad blasts down his man as Wentar kills two with Reflection; no more from the warehouses this time, but the factory route is still producing men.

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AMBUSH ON THALOS, Start of Turn 17

Inner City Rooftop

Denz (LS10) 3/57 [OG RI RF] [GS MA] (5F) (corridor back to room)

Yeomen x3 (G6): Corridor by room

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Park

Jelena (LS9) 1 (2A)/47 [BGu BG] (6F) (building entrance)

Essalin (LS9): 3/32 [OGu] (6F) (building entrance)

Yeomen x1 (G6): Building entrance

Yeomen x2 (G6): high windows

Yeomen x1 (G6): other side of park

Yeomen x2 (G6): building lobby

Yeoman Gun Emplacement x1 (G5): far side of park

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City Streets

Xeth (G8) 1/38 [ES CC BGu] [CG CH PS] (4F) (ship)

Vera (LS12) 2(2A)/35 [BGu BL CL 9] [OGu RF] (7F) (ship)

Jovan (LS10) 3/53 [OGu/CL] (8F) (ship)

R3-U9 2/22 (ship)

Yeoman Gun Emplacement x1 (G5): west of north end

Yeomen x2 (G6): north end

Yeomen x9 (G6): south corner

Yeoman Gun Emplacement x4 (G5): (upper windows east of south)

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Industrial Area

Wentar (LS11) 3/25 [FoGu BG RF] [OGu BL] (7F) (ship)

Vlad (G9) 1 (1PR)/19 [CL ES BGu] [CC PS] (6F) (ship)

Yeomen x5 (G6): Gate to factory

Yeomen x2 (G6): Inside factory grounds

Yeoman Gun Emplacement x1 (G5): inside factory grounds

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Inner City Rooftop

Roan (LS11) 1/10 [FGu/BG/RF] [OGu] (6F) (upper left walkway)

Andro (LS12): 3/4 [OGu CL RI] [FGu/PS] (5F) (upper left walkway)

Argo (LS8): 1 (2A)/12 [BGu] (5F) (upper left walkway)

Sunda (LS12): 3/25 [OGu RF CL] [FGu PS] (4F) (upper left walkway)

Gallagher (LS9): 1 (2A)/31 [BGu CL] (8F) (upper left walkway)

D'an (LS8): 1 (2A)/19 [BGu] (7F) (upper left walkway)

Yeomen x5 (G6): upper left Walkway

Yeomen x5 (G6): Upper right walkway

Yeomen x10: Rooftop

Yeoman Gun Emplacement x2 (G5): Rooftop

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"Well," says Thea, "you can tell me where your friend is for a start," as you guys come across Denz's ship, but no Denz. And a whole bunch of guards around it, too.

"Time to deal with those by the factory," Wentar says, as Vlad finishes off the last one on the Warehouse side.

He turns and dashes towards the factory, saber held high.

Swap Reflection for Block.

We get Initiative: +1 Defense from Block, Tap Focused Guard, Focus on the Gun Emplacement, move up and attack one of the Yeomen by the gate.

They get Initiative: +1 Armor from Block and just move up and attack one of the Yeomen by the gate.

Any advice guys? Can I use stealth to hide from those guards or something if they don't know where I am.

The Defensive leap/Dash combo should work.

Unless you need to go through them. Then Defensive Leap + Reflection Tap should deal with that issue.

I don't think you can Reflect when using Defensive Leap. Denzral should still do it so that he isn't killed.

I know I already asked, but maybe now that they are at the scene Gallagher can try to sense where Denzral has gone?

Are the Yeomen opening fire on us?

Your instincts say he's not far, Gallagher.

Indeed, Reflection counts as an attack.

And yes!