Originally posted by Ushgarak
You still have a bunch of mooks on you, Rianna.
*flails* I suck at killing mooks quickly.
But if Relle is going to team up and go after Ears, then I suppose I should kill another knife mook? Still Evade against Ears, though (and not using FA against the mooks).
And yes, Jordan, I am. Shut up 😛
Okay, so basically, since I can only kill mooks one at a time (so. annoying.) I'm going to stick with my original plan. Between Relle and Rianna they should be able to finish off Ears.
So. Swap FE for FA, and then attack Ears again (using FA, and tap it as well), and use Evade as well to keep him from doing too much damage. Also going to tap Duck.
(and really hope there is a refresh.)
Good news is, it's a refresh! Bad news is, you lost initiative. The Jedi did well out of the lost initiative but badly with the refresh, so swings and roundabouts.
Galder can indeed Balance whilst stylishly going for the axe- saves him a hit!
A mook takes Rah right to the edge there!
Girder alien goes for Rand... but the tap beats it! Miss! Rianna's Duck is backed up by an Evade which pretty much means no chance of a hit. Slingshot makes his roll of the fight against Xavier!
All of you still up for your turn...
Xavier commits the ultimate risk and breaks away from melee to help Rand and Rah! For which he is punished with... 3 damage. That was somewhat fortunate but even so, just demonstrating that against unarmed opponents it's really not that bad. It's frigging lethal if anyone runs from you guys with your sabres out though.
Xavier makes an unstoppable attack- irrelevant; girder alien has no defences (tapping Feint would have been much better) but also taps Martial Arts, which is much more useful. And a Strike spend as well! Blimey. He'll be happy with that Strike, as Xavier conspired to roll just one success, but 5 1s. That's a blow for ten damage! And it actually kills him.
Con leaves us with just one knife guy left.
A bit miserable for Rianna on the rolling; she gets just one success. This is increased to 5, though, which makes it nine damage on the final attack. It's painfully close but not good enough. Which simply means that Relle kills the HELL out of him a moment later with her own attack. Quite how we want to describe two Dark Side girls simultaneously killing an ear-wearing axe-wielding prisoner... in mid air... is not something I want to get into but I am sure it got some complaints after broadcast. Relle takes four damage for her breakaway.
Azarl gets a satisfying crunch as he crushes the life out of his target.
Rand kills a mook, and I will go with Rah's originally posted action also.
Dak gets another Streetfighter tap at him, but like all of them so far it doesn't get him for much. Dak hits back rather harder!
---
PROVE YOUR WORTH- Start of Turn 8
Outer Ring
Relle (C11): 3 (3A BH)/31 [MA FA DU] [FE SF IM] (6F)
Xavier (C7): 2 (1A)/57 [MA DW FE] [FB AS SF] (4F)
Galder (C9): 3/41 [DU FB SF] [PA DW IM] (5F) (Improvised Axe)
Rah: (C9): 1/68 [FA FE WS] [SF DW] (Knife)
Rianna (C11): 1/46 [MA FA DU] [DW FE AS] (3F)
Dak: (C9): 2 (1A)/51 [DW SF FE] [DU WS IM TW] (3F) (Knives)
Con (C8): 2 (1A)/48 [MA DW FA] (7F)
Haron (C8): 2 (1A)/52 [DW MA] (8F) (one turn behind)
Rand (C4): 2 (1A)/12 [DW] (5F)
Unarmed thugs x16 (C5)
Knife thugs x1 (C5)
Spiky (C9): 1(2A)/18 [SF] (Dak)
Inner Ring
Gallador (C4*): 1/23 (5F)
Azarl (C5): 1/34 [] [MA] (7F)
Other side of room
Slingshot (C6): 0
-----
Not often I have to ask this- Galder, I need you to nominate which two of your tapped schticks get untapped. You can swap one you nominate in at once.
I think that turn should serve as a reminder of what you guys can do when you pull the stops out. And dramatic as that is to do it after a while when it looks like you were losing, you might want to consider the value of sometimes upping your effort BEFORE it starts to look a bit pants. Aside from anything else, you catch the refreshes then. Galder fought at a good tempo.