I don't know now, I don't want to lose Chunn, but obviously we don't want to have all Darkies get downed.
Say, alternatively, could someone with lift pull Chunn back to safety? Or perhaps fling, though the only one with that is Rand I think.
Can one do that? And can one do that somehow softly? Also we don't want Chunn to go off on us, but I suppose he is pretty stupid, he may not realize.
Originally posted by General Zink
Rand could always order you all forward... couldn't I, Ush?Lifting won't pull Chunn out of danger fast enough. We need results and kills.
I don't think that may necessarily work in the heat of battle.
We don't need Chunn killed before he even reaches an enemy though.
6-1; initiative is yours!
Relle's roll is a resounding success; she blurs around the obstacles to catch up with Chunn as he is de-limbing an archer; she kills a defender.
Rianna gets her shield!
Dak advances; due to the distraction of Relle and Chunn Kai is happy to go on also, as does Orikan. Det is advancing but behind his shield alongside Con; no kill from Con I am afraid.
With Rand's Lift, Ranto finally gets his shield back on.
Galder and a shielded thug start to advance across the bridge; the thug whose shield Galder took runs back to pick up one of the ones you dropped...
Their turn! Four attackers on each of Relle and Chunn; one of the White Stripes takes you with his axe, Relle. He gets a good hit on you, despite your armour...
The archers fire at Dak and those around him, though they are sitll off-form.
More coming!
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ASCENT TO RED, Start of Turn 11
Junction
Ranto: 0
Ramp South)
Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)
Azarl (C5): 1/6 [MA] (6F)
Thugs x1 (C5)
Almir: 0 (halfway to trench area)
Trench Area
Galder (C7): 3/34 [DU FB] [SF [DW IM [PA] (2F) (Girder of doom) (halfway to Ramp North)
Gallador (C4*): 1/0 (5F)
Thugs x4 (C5)
Shielded Thugs x3 (C5)
Ramp North
Rianna (C11): 3(1A)/45 [MA DU DW] [FA FE AS] (2F)
Rah: (C9): 2(1A)/47 [DW WS] [FE SF FA] (5F) (Axe)
Con (C8): 2 (1A)/27 [MA DW FA] (7F) (halfway to improvised fortifications)
Det: 4 (halfway to improvised fortifications)
Thugs x1
Improvised Fortifications
Dak: (C9): 3(1A)/43 [FE DW DU] [IM SF WS TW] (2F)
Kai: 6
Orikan: 16
Door Area
Relle (C11): 3/31 [IM DU MA] [SF FE FA FE] (4F)
Chunn: 26
Archers x7** (C5)
Defenders x17 (C6)
White Stripe (C7): 10
White Stripe (C7): 0
White Stripe (C7): 0
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