USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by b1plusb2438 pages

Really, Dak? If you're going to be useless you may as well grab one of the bows and hang back. The archers are still firing on you, pretty sure they will only fire on distant targets.

Are the others moving up, Ush?

If I can grab a bow, that'd rock.

Lol, I like Relle. Nicely worded.

Then Rand will use Fling to send the White Stripe hurtling back through the doors as far as he can manage.

Since Dak actually followed my comment on being a coward instead of manning up...

Relle will Defensive Leap and use Balance/Coordination regardless of who gets initiative, as the numbers are rather against her.

Oh yes, I will bravely run forward to be killed in the face by a bunch of thugs.

Oh wait... no, I won't. It's the Psycho Brigade, not the Suicidal Brigade.

...we~ell...we do tend to be stupidly suicidal more often than not...😛

Kill things before they kill you 😊

You do have plenty to tap, Dak. Even if you used DW and DU, you still have TW to generate a defense.

Fine, fine, move up, tap DW, attack a Defender.

Relle loves Dak forever and everrr. Yay!

Final move, Ush.

If we get it, Relle attacks and taps SF. Don't riposte at a White Stripe, though.

If we don't, Relle uses Defensive Leap and Balance and Coordination.

I suppose if Rah is getting into the thick of it he maybe ought to tap WS so he can use defensive leap if all goes horribly wrong.

No point tapping, Rah. Defensive Leap gets you out of combat the same way.

3-2 gives you initiative.

As the fight at the doors continues- with Kai, Orikan, Dak and Rah arriving- Rand sends one of the white stripes flying back through the doorway for 8 damage, temporarily taking him out the fight and on the way blocking the entrance of a fourth!

Gallador- there was no room for you to advance this turn I am afraid!

Lots of other advancement, but it seems Con's caution keeps him static.

An SF tap kill for Relle! But another wave of defenders enters...

Det gets some archer fire but is safe behind his shield. So are those of you further back, but the thug that Rianna took a shield from is killed.

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ASCENT TO RED, Start of Turn 12

Junction

Ranto: 0 (halfway to ramp south)

Ramp South)

Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)

Azarl (C5): 1/6 [MA] (6F) (halfway to trench area)

Shielded Thugs x1 (C5)

Trench Area

Gallador (C4*): 1/0 (5F)

Thugs x4 (C5)

Shielded Thugs x2 (C5)

Almir: 0

Ramp North

Rianna (C11): 3(1A)/45 [MA DU DW] [FA FE AS] (2F) (halfway to improvised fortifications)

Con (C8): 2 (1A)/27 [MA DW FA] (7F) (halfway to improvised fortifications)

Galder (C7): 3/34 [DU FB] [SF [DW IM [PA] (2F) (Girder of doom) (halfway to Ramp North)

Shielded Thugs x1

Improvised Fortifications

Det: 4

Door Area

Relle (C11): 3/34 [SF DU MA] [IM FE FA FE] (4F)

Dak: (C9): 3/44 [FE DW DU] [IM SF WS TW] (2F)

Rah: (C9): 2(1A)/47 [DW WS] [FE SF FA] (5F) (Axe)

Kai: 9

Orikan: 26

Chunn: 30

Archers x7** (C5)

Defenders x17 (C6)

White Stripe (C7): 15

White Stripe (C7): 0

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Rianna feels no remorse for the thug's death. Keep moving forward!

Oh I still wanted to do my first post. Bummer. Oh well, to be fair I hardly hit anything anyways. Well, advance and shoot this time (I want to do that definitely this time, unless I specify I don't want to anymore).

Actually I'll give you that advance; it was the volume of posts that threw me!

Oh, that's awesome, thanks. I was actually thinking about posting yesterday that I still want to do it, but I somehow ended up forgetting. Things been a bit hectic.

Thanks Rand!

Swap out SF for FE.

Relle is going to flip around one of the defenders and plant a nerve strike in his back to disable him.

"Focus on the weak!" Relle says. "Clear them out!"

Dak, if you're still concerned about defense, I recommend tapping Impervious. If not, you could tap Street Fighter for the extra kill!

Ush, is Kai fighting? Go him if so. Is Relle able to see inside the improvised fortifications from where she is?

Could Rand use Push/Pull to give one of the unshielded thugs a bow and arrows?

If not, Rand will simply Grip an archer, perhaps strangling the already injured one in a single turn if that is possible.

Rand will order Gallador to hold back and two shielded thugs across the bridge, himself waiting for Ranto.

Scratch that. If I can't arm a thug with arrows using Push/Pull, then Rand will Grip a Defender attacking Dak.