USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Baylin438 pages

Rah uses Defensive Leap to clear himself of danger, landing lightly on his feet he looks around for a better way in which to help his friends.

1-4; initiative is theirs. Sorted out the confusion there- I had confused Rianna for Relle.

Galder's Impervious tap is cancelled- in a fit of rolling crapness, all of his attackers missed! That was two mooks, one archer and a white stripe all coming up blank. Sadly I cannot cancel the swap.

The other white stripe is going for Relle. No freedom of attack for you, Rianna; you are crowded in by mooks instead.

Rah didn't give me a jumping destination- I'll assume it is backwards, but precision is always welcome. He loses his shield to gunfire in the getaway.

Relle has two kills; Rianna gets one, and Galder gets another hefty hit in on his target.

Con gets in and starts a three success grip... but he is kind of exposed now, being in a melee.

Then the other major noise this turn is the "BWAAAAAAARK!" as Ranto loses his balance and falls into the trench, dropping his shield.

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ASCENT TO RED, Start of Turn 20

Trench Area

Ranto: 5 (in trench)

Ramp North

Thugs x1 (C5)

Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)

Improvised Fortifications

Gallador (C4*): 1/0 (5F) (halfway to door area)

Azarl (C5): 1/6 [MA] (6F) (halfway to door area)

Shielded Thugs x1 (C5) (halfway to door area)

Almir: 0

Door Area

Shielded Thugs x2 (C5) (halfway to upper ramp south)

Rah: (C9): 1/61 [DW WS FE] [SF FA] (5F) (Axe)

Thugs x2 (C5)

Upper Ramp South

Galder (C7): 3/36 [DU IM DW] [SF PA FB] (2F) (Girder of doom)

Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (2F)

Relle (C9): 1/47 [SF FE IM] [DU FFA MA] (3F)

Con (C8): 2 (1A)/30 [MA DW] [FA] (6F)

Dak: (C9): 3/54 [FE TW DU] [DW SF WS IM] (2F)

Thug x1 (C5)

Kai: 26

Det: 16

Orikan: 45

Chunn: 45

Defenders x13 (C6)

Archers x4

White Stripe (C7): 14

White Stripe (C7): 5

Upper Ramp Middle

Gunner (G7): 0

Gunner (G7): 0

Upper Ramp North

Defenders x12 (C6)

Gunner (G7): 0

Gunner (G7): 0

White Stripe Leader (C8): 0

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Rianna will continue destroying Defenders until she's able to break through and get to one of the Stripes, then.

Azarl continues his advance, eager to join the fighting and get blasters in the hands of his allies.

"I should have seen that coming," Rand snarls to himself before turning to help Ranto out of the trench, using Lifting to retrieve his ally to the other side.

Rah, looks around madly, swings his axe around a few times and marches back towards his comrades upper south ramp. He'll use dodge and weave to avoid any projectiles that come his way and when he reaches any mooks he'll use feint and whirling strike to attack them.

Rah, you've tapped Feint and Dodge & Weave. Make sure you swap one of them out this turn because they're not active!

Galder will beat down the White Stripe he attacked last turn. Swap Impervious for Power Attack.

Is it possible to pull the blaster of a killed gunner and use it?

If so Con will continue to grip, swap in CoC and tap D&W.

Did he not make any damage to the gunner this round?

Oh bother, I did a White stripe by mistake. Transfer that 5 damage to a Gunner!

And yes it is, Con, but... you are in a melee, Con! Why are you Gripping? Someone is just going to hit you!

Well, you saying that makes me think it's stupid, but what I was thinking is that at most I could kill one defender maybe, and that doesn't always work with my combat score either, but disabling and killing a gunner who can make more damage to us seemed more useful.

Yes but if you get hit your Grip ceases.

Hmm, how about if we get initiative or I don't get hit I grip the gunner, if I get hit I will hit my attacker, would that be possible?

Sure!

Gallador will move to the door area.

Relle is going to Defensive Leap back to the door area. Swap out Impervious.

I have an idea. Once a gunner gets killed, maybe let Rah or Relle have one so they can pick off at a distance.

I guess that may be sensible, though Con is just as good a shot as you guys uhuh

Though I don't see the gunner dying yet, and Con's not a great fighter.

If you two are going to stay back anyways though, it's better if you help us that way.

Oh if he should die next round though and you guys are both in the door area you can't pull the blaster, so Rah would have to do that, if he's still standing.

I'm also not sure whether I should tap D&W if I am going to stay in melee.

Good lord, leave Ranto, this is ridiculous.

Dak will swap DU for WS and attack a Defender.

Maybe carry him?

Or ditch him.

I like the idea of ditching him.