1-4; initiative is theirs. Sorted out the confusion there- I had confused Rianna for Relle.
Galder's Impervious tap is cancelled- in a fit of rolling crapness, all of his attackers missed! That was two mooks, one archer and a white stripe all coming up blank. Sadly I cannot cancel the swap.
The other white stripe is going for Relle. No freedom of attack for you, Rianna; you are crowded in by mooks instead.
Rah didn't give me a jumping destination- I'll assume it is backwards, but precision is always welcome. He loses his shield to gunfire in the getaway.
Relle has two kills; Rianna gets one, and Galder gets another hefty hit in on his target.
Con gets in and starts a three success grip... but he is kind of exposed now, being in a melee.
Then the other major noise this turn is the "BWAAAAAAARK!" as Ranto loses his balance and falls into the trench, dropping his shield.
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ASCENT TO RED, Start of Turn 20
Trench Area
Ranto: 5 (in trench)
Ramp North
Thugs x1 (C5)
Rand (C4): 2 (1A)/0 [DW] (4F) (Axe)
Improvised Fortifications
Gallador (C4*): 1/0 (5F) (halfway to door area)
Azarl (C5): 1/6 [MA] (6F) (halfway to door area)
Shielded Thugs x1 (C5) (halfway to door area)
Almir: 0
Door Area
Shielded Thugs x2 (C5) (halfway to upper ramp south)
Rah: (C9): 1/61 [DW WS FE] [SF FA] (5F) (Axe)
Thugs x2 (C5)
Upper Ramp South
Galder (C7): 3/36 [DU IM DW] [SF PA FB] (2F) (Girder of doom)
Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (2F)
Relle (C9): 1/47 [SF FE IM] [DU FFA MA] (3F)
Con (C8): 2 (1A)/30 [MA DW] [FA] (6F)
Dak: (C9): 3/54 [FE TW DU] [DW SF WS IM] (2F)
Thug x1 (C5)
Kai: 26
Det: 16
Orikan: 45
Chunn: 45
Defenders x13 (C6)
Archers x4
White Stripe (C7): 14
White Stripe (C7): 5
Upper Ramp Middle
Gunner (G7): 0
Gunner (G7): 0
Upper Ramp North
Defenders x12 (C6)
Gunner (G7): 0
Gunner (G7): 0
White Stripe Leader (C8): 0
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I guess that may be sensible, though Con is just as good a shot as you guys uhuh
Though I don't see the gunner dying yet, and Con's not a great fighter.
If you two are going to stay back anyways though, it's better if you help us that way.
Oh if he should die next round though and you guys are both in the door area you can't pull the blaster, so Rah would have to do that, if he's still standing.
I'm also not sure whether I should tap D&W if I am going to stay in melee.