USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Bardock42438 pages

Btw, can the guys from the other side see where the mechanism for closing the door is?

It doesn't appear to be adjacent to the entrance.

Originally posted by Ushgarak
Whoa, sorry there Rah. Eye of the Storm only works if you are holding a gun! It's a style thing...

And your Feint is still tapped as I have it- is that correct?

Also, to confirm, are you tapping DW? Your use of 'continue' might imply otherwise.

Would it work if he held his fingers out in a mock blaster style and sang "Piew piew"... 🙄

Righty then, Rah will carry on with using the schticks as he was before WS with tapped F and DW.

Still kind of unclear, Rah...

Dak will move through the doorway, using Balance and Coordination for safety.

Just to be clear, Con wants to advance and Grip one of the nearer gunners.

1-2; initiative theirs.

To confirm, you cannot see past the doors until you get to the upper ramp.

Still not entirely sure what Rah meant, but I think he wants to tap DW.

Three shields are blown away- the thug, who dies soon afterwards, Det's, and Galder's... you may want to consider how useful your defences are against Guns. Like Duck- useless.

Bit of a crap roll from Galder, though even clipping the guy n the shoulder is hitting him pretty hard. Rah is unable to get through to him I am afraid, being engaged as he is by others, so he takes down a mook instead

Rianna gets through, as do Kai and Relle, who attack. Rianna could have attacked entirely safely too; I urge you guys to think more tactically with regards to initiative.

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ASCENT TO RED, Start of Turn 19

Trench Area

Rand (C4): 2 (1A)/0 [DW] (4F) (Axe) (halfway to ramp north)

Ranto: 0 (halfway to ramp north)

Thugs x1 (C5)

Ramp North

Almir: 0 (halfway to improvised fortifications)

Improvised Fortifications

Gallador (C4*): 1/0 (5F)

Azarl (C5): 1/6 [MA] (6F)

Shielded Thugs x1 (C5)

Thugs x2 (C5)

Door Area

Shielded Thugs x2 (C5)

Thug x1 (C5)

Dak: (C9): 3/54 [FE TW DU] [DW SF WS IM] (2F) (halfway to upper ramp south)

Con (C8): 2 (1A)/30 [MA DW] [FA] (7F) (halfway to upper ramp south)

Upper Ramp South

Galder (C7): 3/36 [DU PA DW] [SF IM FB] (2F) (Girder of doom)

Rah: (C9): 1)/61 [DW WS FE] [SF FA] (5F) (Axe) (Shield hits: 1)

Rianna (C11): 3/45 [MA DU SF] [FA DW FE AS] (2F)

Relle (C9): 1/45 [FA FE IM] [DU SF MA] (3F)

Kai: 19

Det: 6

Orikan: 39

Chunn: 40

Defenders x19 (C6)

Archers x4

White Stripe (C7): 7

White Stripe (C7): 0

Upper Ramp Middle

Gunner (G7): 0

Gunner (G7): 0

Upper Ramp North

Defenders x12 (C6)

Gunner (G7): 0

Gunner (G7): 0

White Stripe Leader (C8): 0

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Rah's DW tap leaves him rather exposed now as the defenders rush forwards.

Didn't realize I could move and attack at once...

...and since when do I have SF? I should still have FA in tapped, I think, because that's what I had at the last update and I was dumb and forgot to swap it out.

Swap FA for DW, and...hmmm...attack the White Stripe who's at 7 damage.

You can always move and attack.

Ah right, I thought halfway we could already see.

Well, Con will advance more and this time grip one of the closer gunners.

You can see immediately head but not all the way through.

Originally posted by Ushgarak
You can see immediately head but not all the way through.

When I am through this time though can I grip a gunner, cause if it's not going to work, I should probably do something else.

Yes, that will be fine.

Gallador will continue moving forward together with the thugs and Xavier he is holding.

If Rah is badly exposed, can he Jump over the advancing nasties to where Galder et al are?

Would take a defensive leap to do it safely.

Rah, you should Defensive Leap back and out of the fight for now. You're no good to us on the floor.

Swap PA out for IM, tap it.

Galder throws down his shield in anger at its destruction and gives the White Stripe another good whack with the girder before Rianna comes in kicking.

Moving up!

Swap Flying Attack for SF. Tap it and Impervious.

Relle throws herself at a defender and then strikes at another.

Azarl goes forward, somewhat relieved to have reached the door.