Originally posted by Ushgarak
Whoa, sorry there Rah. Eye of the Storm only works if you are holding a gun! It's a style thing...And your Feint is still tapped as I have it- is that correct?
Also, to confirm, are you tapping DW? Your use of 'continue' might imply otherwise.
Would it work if he held his fingers out in a mock blaster style and sang "Piew piew"... 🙄
Righty then, Rah will carry on with using the schticks as he was before WS with tapped F and DW.
1-2; initiative theirs.
To confirm, you cannot see past the doors until you get to the upper ramp.
Still not entirely sure what Rah meant, but I think he wants to tap DW.
Three shields are blown away- the thug, who dies soon afterwards, Det's, and Galder's... you may want to consider how useful your defences are against Guns. Like Duck- useless.
Bit of a crap roll from Galder, though even clipping the guy n the shoulder is hitting him pretty hard. Rah is unable to get through to him I am afraid, being engaged as he is by others, so he takes down a mook instead
Rianna gets through, as do Kai and Relle, who attack. Rianna could have attacked entirely safely too; I urge you guys to think more tactically with regards to initiative.
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ASCENT TO RED, Start of Turn 19
Trench Area
Rand (C4): 2 (1A)/0 [DW] (4F) (Axe) (halfway to ramp north)
Ranto: 0 (halfway to ramp north)
Thugs x1 (C5)
Ramp North
Almir: 0 (halfway to improvised fortifications)
Improvised Fortifications
Gallador (C4*): 1/0 (5F)
Azarl (C5): 1/6 [MA] (6F)
Shielded Thugs x1 (C5)
Thugs x2 (C5)
Door Area
Shielded Thugs x2 (C5)
Thug x1 (C5)
Dak: (C9): 3/54 [FE TW DU] [DW SF WS IM] (2F) (halfway to upper ramp south)
Con (C8): 2 (1A)/30 [MA DW] [FA] (7F) (halfway to upper ramp south)
Upper Ramp South
Galder (C7): 3/36 [DU PA DW] [SF IM FB] (2F) (Girder of doom)
Rah: (C9): 1)/61 [DW WS FE] [SF FA] (5F) (Axe) (Shield hits: 1)
Rianna (C11): 3/45 [MA DU SF] [FA DW FE AS] (2F)
Relle (C9): 1/45 [FA FE IM] [DU SF MA] (3F)
Kai: 19
Det: 6
Orikan: 39
Chunn: 40
Defenders x19 (C6)
Archers x4
White Stripe (C7): 7
White Stripe (C7): 0
Upper Ramp Middle
Gunner (G7): 0
Gunner (G7): 0
Upper Ramp North
Defenders x12 (C6)
Gunner (G7): 0
Gunner (G7): 0
White Stripe Leader (C8): 0
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Rah's DW tap leaves him rather exposed now as the defenders rush forwards.