USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by REXXXX438 pages

Just two, then?

No constant penalty but there will be one in tight areas.

Rah will carry 2 cylinders and probably an axe, just out of curiosity. How robust are these cylinders can they be safely swung round and used as blugeon type weapon?

No, and herein is a problem. They are not cardboard, but hard knocks will render them useless quite quickly.

I'll give you the same warning as Galder then Rah- could be tricky in cramped spaces.

Well Xavier with his damage is probably going to be the least likely to be able to fight so he'll take the most canisters he can, probably 2.

Also we need to work out something lighting wise. Is there anyway we could borrow something from Kayda for light on Black?

If not is there anyway Xavier can modify the Blasters to be used as lights or torches?

Also I have a question exactly how does Ranto keep 3 days worth of oxygen in his body?

Cause he can maybe we could use him to refill canisters by blowing into them or something?

We have a lot of non-fighters here, I note...

No, you cannot modify anything. The time for any such work has long gone.

What do you want Kayda to give you, exactly?

Ranto just has an exceptionally low oxygen need. Obviously he doesn't keep three days' worth of air in him or he'd be massive.

Like a lantern or a glow light or something that won't need oxygen to burn.

And I kind of figured I just wanted to be sure.

Ah! Because then- no. Electric lights are high value.

There are one or two flares around.

How long would they last in Black?

Not long.

Grab them anyway...

Rianna intends on fighting, and since she has a low Strength I don't know how much stuff-carrying she can really do anyway. I'll take one canister but I'd imagine even that would give a penalty.

Indeed, though one canister and unarmed at your strength means issues in tight spaces only.

Eh, that'll work, I suppose. So Rianna will take one.

...how many canisters do we have? Somehow I must have missed that, or I just don't remember.

16.

So we've got:

Xavier- 2
Rah- 2, Axe
Galder- 2, Axe
Rand- 2
Rianna- 1

Leaves 7 to be assigned.

Con will take one. Or two if needed.

Bear in mind that penalties for carrying these will lower your Defence also...

What about using some of the rope to drag them behind us, or maybe create a quick sled/sling from some fabric taken from any dead bodies laying about? That way we can easily stop moving them when we need to fight and just pick up and carry on when we're done.

Very easy to get damaged or lost in a fight that way, or during a difficult climb.

I had a thought about the girder.

The rope will need something heavy to be fixed to unless we want to count on someone to climb up and hold it. It could be Lifted up ahead of us or whatever.

Thoughts?