USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by General Kaliero438 pages

Come on guys, pay attention.

If we get initiative, Dak will move forward to Corridor 10 and attack a trog. Galder, come with me.

If we lose initiative, attack a trog as they come to us.

If they get initiative I guess I will tap DW to protect myself and attack one of the trogs, otherwise I will move up.

Ah! A very sensible action choice.

Swap FB out for SF in. Tap it.

Galder runs up with Dak to Corridor 10 and punches a trog down the corridor. When another comes at him, Galder catches it by the shoulders and headbutts it to death.

Relle will hold her position so that Con can catch up with her.

Originally posted by General Zink
Rah, you could actually try to kill mine if we get intiative. That way Rand can move up.

For Rand's action, if Rah does not run up and murder the trog, Rand will stay where he is and finish choking the trog. If Rah does, Rand will advance to Corridor 8.

Ush, is this a feasible option for Rah given he can't do a lot else whilst stuck in the middle?

Too late, Rand already killed it. 😛

Noticing something dangerous starting.

Rianna is alone in Corridor 8, and we have three non-fighters and Rah in Corridor 7. That could all get very bad.

If Rianna stays put, Gallador should opt to stay put too while everyone else moves up and join up with Chunn and Xavier as they advance. That way, better ratio of fighters.

I think that Rianna and Gallador staying and allowing the others to advance so that there's a more even spread of where people are located is probably the best idea here. Rianna is awesome and all, but can't absorb hits that well, so being alone is bad.

Everyone behind them should definitely be moving if they possibly can, though, otherwise this mess will get even worse. Namely, Rah and Xavier and Chunn.

Rianna will wait where she is; if we lose initiative, she'll use Combat Push on one of the trogs behind Con.

Yeah, if Con loses initiative and gets caught with the trogs, Relle will run back to him and kick one down.

Rand will just advance to where Rianna is.

Gallador will stay, as planned. He will dodge if attacked by trogs.

And he said "I can`t die here, I have seen the glimpse of my destiny!" upon being hit.

Xavier will move up if he can.

Initiative is yours! Doesn't help Galder, though, who rolls a complete miss. Even Dak doesn't get a kill; two 4s is all he can manage.

Sorry Rianna, you just can't see well enough through that mess in the flickering gloom.

Geez, guys, you came within an ace of blocking Con for the second turn in a row. What did I say about paying attention? Lucky that Rand moved; Gallador staying still could have killed Con.

Heck, Galder has no rolling luck this turn; his SF tap fails to kill also.

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THE HIGH CORRIDOR, Start of Turn 16

Corridor 5

Trogs x3 (C6)

Corridor 6

Con (C7): 2(1A)/37 [FA EE DW [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C11): 3C(3ABH)/32 [IM DU MA] [FE FA SF] (2F) (rope)

Chunn: 27

Ranto: 2 (rope, 4 cylinders)

Corridor 7

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)

Gallador (C4*): 1/3 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Almir: 2

Corridor 8

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)

Corridor 9

Azarl (C7): 1/10 [MA] (3F) (2 cylinders)

Corridor 10

Galder (C7): 3BH(2ABH)/49 [SF DU IM] [FB DW CC PA] (2F) (2 cylinders)

Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Trogs x3** * (C6)

Wider area

Clear

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The good news though- seems the corridor widens out ahead!

Another attack on a blasted trog.

Con will advance if he can, or attack a trog that's moving up if he can't.

And maybe we can move around when the corridor is wider.

Swap SF for DW. If the trogs get initiative, tap DW.

Galder throws a right hook at the trog that he clipped the turn before, hoping to finish it off so that the group can move ahead.

Move ahead, dodge any trog attacks, which is default if I not post.

If I can, move ahead to Corridor 10. Grip a trog in Corridor 10 whether I move or not.

Advance to Corridor 9.

If Relle can, move up to Corridor 7

If the trogs catch up, she'll kick one down.