USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by b1plusb2438 pages

Relle holds her ground, attacking any trogs that come near.

Con will do the same as Relle

If Rand doesn't manage to kill the trog nibbling at him, Rianna will snap it's neck, otherwise she will wait and keep a watch for anything else coming.

GK says: Dak will wait and watch, since there's nothing for him to attack at the moment.

Initiative was theirs, which means more biting before you killed those trogs- and now more front and back!

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THE HIGH CORRIDOR, Start of Turn 10

Corridor 4

Trogs x3 (C6)

Corridor 5

Con (C7): 2(1A)/35 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C9): 3C(3ABH)/32 [IM DU MA] [FE FA SF] (2F) (rope)

Chunn: 27

Corridor 6

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)

Ranto: 0 (rope, 4 cylinders)

Gallador (C4*): 1/0 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Corridor 7

Almir: 0

Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Corridor 8

Azarl (C7): 1/6 [MA] (3F) (2 cylinders)

Galder (G7): 3C(2ABH)/41 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)

Dak: (C9): 3/38 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Corridor 9

Trogs x3 (C6)

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With Dak by him now instead of Rianna, Galder turns and gives his old ally a nod before charging forward into the trogs as before, blasting away.

If we get initiative- move up to Corridor 9, shoot trogs.

If they do- hold ground, use Balance.

Xaiver will move up if he can and keep an eye out for Trogs coming from above.

If we get initiative, Rianna will move up (EVERYONE SHOULD BE POSTING THIS DAMNIT), if we don't, then she'll wait and keep watch for any trogs ready to drop from the ceiling.

GK says: If we get initiative, Dak will move up with Galder and attack a trog, if not, stand ground.

(also, he wants to know if trogs come from a trog door.)

Rand will advance up beside Azarl regardless of whether we get initiative or not.

If Galder fails to kill a trog, Rand will Grip it.

If we get initiative, Azarl will advance and Grip any trogs Galder or Dak fail to kill.

If we don't, Azarl will stay put and Grip a trog in the back by Relle and Con.

Swap MA for SF.

If we get initiative, Relle will move up.

If not, stand and fight. Tap SF.

3-6 makes it theirs! Also a refresh turn.

Relle gets her requested SF tap kill!

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THE HIGH CORRIDOR, Start of Turn 11

Corridor 4

Clear

Corridor 5

Trogs x1 (C6)

Con (C7): 2(1A)/37 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C9): 3C(3ABH)/32 [IM DU SF] [FE FA MA] (2F) (rope)

Chunn: 27

Corridor 6

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)

Ranto: 0 (rope, 4 cylinders)

Gallador (C4*): 1/0 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Corridor 7

Almir: 0

Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Corridor 8

Azarl (C7): 1/6 [MA] (3F) (2 cylinders)

Galder (G7): 3C(2ABH)/43 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)

Dak: (C9): 3/40 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Trogs x3 (C6)

Corridor 9

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What I cannot work out is why you are not electing to attack if you lose initiative.

I was doing it because Galder's defenses are down with the blaster in his hands. Probably not that wise though.

Galder will blaze away at the trogs this time.

If you win initiative now, I guess that makes sense, but if they get two attacks in it hasn't worked- and it may also slow down your forward movement!

Swap SF out for MA. Relle will karate chop the last trog.

Rand will Grip anything to the front that is not killed. I should be abreast with Azarl again in Corridor 8 after moving up last turn.

Can Azarl punch any trogs from where he is? If not, just Grip something that Dak or Galder don't kill, like Rand.

Originally posted by Newjak
Xaiver will move up if he can and keep an eye out for Trogs coming from above.

Since there's nothing within reach for Rianna to kill, she will wait and keep watch for anything else coming.

Dak will attack a trog.

6-5 brings initiative to you! So that worked out.

Galder, though, is not happy. His first shot fails to kill; the trog keeps coming. The second was a really great roll! A triple six!

With a small, sad flare, the gun chambers bursts open. That will not be working any more...

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THE HIGH CORRIDOR, Start of Turn 12

Corridor 4

Clear

Corridor 5

Con (C7): 2(1A)/37 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C11): 3C(3ABH)/32 [IM DU MA] [FE FA SF] (2F) (rope)

Trogs x1 (C6)

Chunn: 27

Corridor 6

Trogs x1 (C6)

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)

Ranto: 0 (rope, 4 cylinders)

Trogs x1 (C6)

Gallador (C4*): 1/0 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Corridor 7

Trogs x1 (C6)

Almir: 0

Trogs x1 (C6)

Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Corridor 8

Trogs x1 (C6)

Azarl (C7): 1/6 [MA] (3F) (2 cylinders)

Trogs x1 (C6)

Galder (G7): 3C(2ABH)/46 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders)

Dak: (C9): 3/40 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Trogs x1** (C6)

Corridor 9

Clear

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Coming from above!

"Getting pretty bored of this! Get them off me!" says Almir. Ranto has been bwarking for ages but you'be kinda learned to tune him out now.