Initiative was theirs, which means more biting before you killed those trogs- and now more front and back!
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THE HIGH CORRIDOR, Start of Turn 10
Corridor 4
Trogs x3 (C6)
Corridor 5
Con (C7): 2(1A)/35 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)
Relle (C9): 3C(3ABH)/32 [IM DU MA] [FE FA SF] (2F) (rope)
Chunn: 27
Corridor 6
Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)
Ranto: 0 (rope, 4 cylinders)
Gallador (C4*): 1/0 (5F) (2 cylinders)
Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)
Corridor 7
Almir: 0
Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)
Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)
Corridor 8
Azarl (C7): 1/6 [MA] (3F) (2 cylinders)
Galder (G7): 3C(2ABH)/41 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)
Dak: (C9): 3/38 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)
Corridor 9
Trogs x3 (C6)
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If we get initiative, Rianna will move up (EVERYONE SHOULD BE POSTING THIS DAMNIT), if we don't, then she'll wait and keep watch for any trogs ready to drop from the ceiling.
GK says: If we get initiative, Dak will move up with Galder and attack a trog, if not, stand ground.
(also, he wants to know if trogs come from a trog door.)
3-6 makes it theirs! Also a refresh turn.
Relle gets her requested SF tap kill!
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THE HIGH CORRIDOR, Start of Turn 11
Corridor 4
Clear
Corridor 5
Trogs x1 (C6)
Con (C7): 2(1A)/37 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)
Relle (C9): 3C(3ABH)/32 [IM DU SF] [FE FA MA] (2F) (rope)
Chunn: 27
Corridor 6
Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)
Ranto: 0 (rope, 4 cylinders)
Gallador (C4*): 1/0 (5F) (2 cylinders)
Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)
Corridor 7
Almir: 0
Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)
Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)
Corridor 8
Azarl (C7): 1/6 [MA] (3F) (2 cylinders)
Galder (G7): 3C(2ABH)/43 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)
Dak: (C9): 3/40 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)
Trogs x3 (C6)
Corridor 9
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What I cannot work out is why you are not electing to attack if you lose initiative.
6-5 brings initiative to you! So that worked out.
Galder, though, is not happy. His first shot fails to kill; the trog keeps coming. The second was a really great roll! A triple six!
With a small, sad flare, the gun chambers bursts open. That will not be working any more...
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THE HIGH CORRIDOR, Start of Turn 12
Corridor 4
Clear
Corridor 5
Con (C7): 2(1A)/37 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)
Relle (C11): 3C(3ABH)/32 [IM DU MA] [FE FA SF] (2F) (rope)
Trogs x1 (C6)
Chunn: 27
Corridor 6
Trogs x1 (C6)
Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)
Ranto: 0 (rope, 4 cylinders)
Trogs x1 (C6)
Gallador (C4*): 1/0 (5F) (2 cylinders)
Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)
Corridor 7
Trogs x1 (C6)
Almir: 0
Trogs x1 (C6)
Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)
Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)
Corridor 8
Trogs x1 (C6)
Azarl (C7): 1/6 [MA] (3F) (2 cylinders)
Trogs x1 (C6)
Galder (G7): 3C(2ABH)/46 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders)
Dak: (C9): 3/40 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)
Trogs x1** (C6)
Corridor 9
Clear
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Coming from above!
"Getting pretty bored of this! Get them off me!" says Almir. Ranto has been bwarking for ages but you'be kinda learned to tune him out now.