USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

Your initiative!

Galder gets his knife as Dak downs a Trog and Azarl grips another.

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THE HIGH CORRIDOR, Start of Turn 20

Corridor 7

Trogs x3 (C6)

Corridor 8

Con (C7): 2(1A)/39 [FA EE DW [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C11): 3C/34 [MA DU FE [SF FA IM] (2F) (rope)

Chunn: 27

Ranto: 2 (rope, 4 cylinders)

Corridor 9

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)

Gallador (C4*): 1/3 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders)

Almir: 2

Corridor 10

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)

Wider area

Azarl (C7): 1/10 [MA] (3F) (2 cylinders)

Galder (C7): 3BH(2ABH)/51 [SF DU IM] [DW FB CC PA] (2F) (2 cylinders)

Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Trogs x2 (C6) G

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The cave network has resumed its normal form at the wider area. The ceiling drops in height dramatically, meaning no more trogs coming from above- for now. Nor do you need to set your order there. In fact, you just need to get everyone past point 10!

Kniiiiife.

Galder swaps SF for PA, twirls the knife around in his hand, then stabs a trog repeatedly.

Azarl will let Galder and Dak have the trogs at the front, instead turning about to Grip one of the trogs trailing Con and Relle.

Sorry, Azarl; that one is too obstructed for you to get, reasonably.

Hmm okay. Keep strangling then.

Keep moving up, guys. Almost through.

Dak will kill the other trog as Galder deals with his.

Xavier will keep moving up if he can.

Same move as last time, move up if I can. Attack a trog if I can't and it's coming up and tap D&W if they attack me..

Rianna shall also move up.

Rah will move up as he can, whilst being ready to deal with any surprise trogs

Rand will advance, glad to be out of the corridor.

Relle will advance if the trogs don't catch them first. If they do, punch them.

Initiative is theirs!

Turn goes well damage-wise, but we don't quite get the kills at the rear.

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THE HIGH CORRIDOR, Start of Turn 21

Corridor 7

Clear

Corridor 8

Trogs x2** (C6)

Con (C7): 1/39 [FA EE DW [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C11): 3C/34 [MA DU FE [SF FA IM] (2F) (rope)

Trogs x1 (C6)

Corridor 9

Trogs x1 (C6)

Chunn: 27

Ranto: 2 (rope, 4 cylinders)

Trogs x1 (C6)

Corridor 10

Trogs x1 (C6)

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)

Gallador (C4*): 1/3 (5F) (2 cylinders)

Trogs x1 (C6)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders)

Almir: 2

Trogs x1 (C6)

Wider area

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)

Azarl (C7): 1/10 [MA] (3F) (2 cylinders)

Galder (C7): 3BH(2ABH)/52 [PA DU IM] [DW FB CC SF] (2F) (2 cylinders)

Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

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Uh-oh! A bit of separation there...

Can Rand help the guy's in the back? If so he probably should.

Xavier will attack one of the Trogs next to him.

He will tap SF this turn as well.

He cannot.

What is the farthest back they can attack using the Force?

I'll attack one of the damaged Trogs. Could I do a Defensive Leap if I get attacked or are things to narrow?

Azarl will Grip the trog by Almir.

If Rand can, he will Grip the trog by Ranto.

Rianna will turn and use Combat Push on the trog by Gallador.