Rah lashes out with a thrust kick, crushing the chest of the nearest Trogs. Then using DW he gets around to the next nearest and snaps its head back breaking its neck with a nasty upper cut to the chin.
Also I'm going away till late monday so till then Rah will advance when possible and punch/kick his way through any trogs stupid enough to get within reach.
1-6; initiative very much theirs!
I would say that two people in the way makes a push impossible, three in the way rules out s Grip (as by then you can't even see them).
Note it is only your force senses allowing you to get a proper update; if this was an OT game I wouldn't be telling you where everyone was, basically. Which might be cool in a gameplaying sense, but still- good to have Force powers!
Con performs a Defensive Leap- indeed allowed; you can do it straight upwards! rRUles out an attack, of course.
Xavier gets a SF tap kill on his attacker!
Azarl starts a grip, but then Rianna slams the darn thing into a wall anyway. Chunn eats one and Relle downs one, but causalities amongst Trogs are lower than in some rounds.
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THE HIGH CORRIDOR, Start of Turn 22
Corridor 7
Clear
Corridor 8
Trogs x1 (C6)
Con (C7): 1/39 [FA EE DW [CC] (4F) (1 cylinder, blaster, slingshot)
Relle (C11): 3C/34 [MA DU FE [SF FA IM] (2F) (rope)
Trogs x1 (C6)
Corridor 9
Chunn: 28
Ranto: 4 (rope, 4 cylinders)
Trogs x1 (C6)
Corridor 10
Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)
Gallador (C4*): 1/6 (5F) (2 cylinders)
Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (2 cylinders)
Almir: 2
Wider area
Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (1F)
Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)
Azarl (C7): 1/10 [MA] (3F) (2 cylinders)
Galder (C7): 3BH(2ABH)/52 [PA DU IM] [DW FB CC SF] (2F) (2 cylinders)
Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)
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3-1; it is yours!
Well, you clear the field, but there's a gap opened now- and it seems a whole lot more trogs are coming from behind...
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THE HIGH CORRIDOR, Start of Turn 23
Corridor 7
Trogs x5
Corridor 8
Con (C7): 1/39 [FA EE] [CC DW] (4F) (1 cylinder, blaster, slingshot)
Relle (C11): 1/34 [MA [FA FE [SF DU IM] (2F) (rope)
Corridor 9
Chunn: 28
Ranto: 4 (rope, 4 cylinders)
Corridor 10
Clear
Wider area
Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)
Gallador (C4*): 1/6 (5F) (2 cylinders)
Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (2 cylinders)
Almir: 2
Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (1F)
Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)
Azarl (C7): 1/10 [MA] (3F) (2 cylinders)
Galder (C7): 3BH(2ABH)/52 [PA DU IM] [DW FB CC SF] (2F) (2 cylinders)
Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)
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In theory- throw enough Force Points into Master Lift and have a good FOrce rating, then yes.
However, that's a limited gain at high risk. Almir might have a few things to say about the consequences of collapsing tunnels in a mine, and it will only delay the Trogs who seem to have no trouble finding approahces.