USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

Ok then!

It is utter chaos on the streets. Shouts and screams and fires, and the whole thing shot in that shaky cam thing that has been popular ever since Saving Private Ryan.

Still, you have a headstart and your sabre makes for a useful tool for getting people out of the way. Fending off a few shots, you are soon deep into a torrent of people fleeing the city centre.

Right now, you cannot see or sense any pursuit.

Rah will continue to hold the rope but really encourages Chunn to get a move on or face dropping to his death if he doesnt

I'll keep fleeing in the direction that the bulk of the crowd are fleeing (safety in numbers).

You stay with them for a while!

Until they run into the giant fire- a power station has blown and several blocks are considerably ablaze. With the smoke and heat, the crowd panics further and starts to scatter in all directions.

Ok, Rand is lifting Ranto, Azarl is halfway over- but Chunnhas made no progress!

Trogs from the rear!

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THE CHASM, Start of Turn 16

Cavern Far West

Trogs x5 (C6)

Cavern West

Clear

CHASM IS HERE

Chunn: 30

Azarl (C9): 1/22 [MA] (3F)

Ranto: 7 (4 cylinders)

Cavern East

Gallador (C4*): 1/19 (5F) (1 cylinder)

Rah: (C9): 1/41 [SF WS] [FE FA DW] (4F) (1 cylinder)

Rand (C4): 2 (1A)/7 [DW] (3F) (Knife, rope) (1 action in hand)

Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Almir: 2

Cavern Far East

Relle (C11): 3/40 [MA FE DU] [IM SF FA] (1F)

Galder (C7): 3/59 SF DU DW] [IM FB PA PA CC] (0F) (1 cylinder, knife)

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (1 cylinder, slingshot)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Dak: (C9): 3(1A)/51 [TW DW FE] [WS DU SFIM] (2F) (1 cylinder)

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Swap DW for IM.

"Drop him," Galder says to Xavier and Rah. "He's only holding us back at this point."

"Are we certain that we want to lose him now?" Rand asks, not taking his eyes off of Ranto as he levitates the frightened thing across the chasm. "He is better fighting shape than most of us..."

I wouldn't drop him, that seems like a waste, though perhaps also a clean way to get rid of him.

If he doesn't make it across soon those trogs will get him anyway.

I don't think many of us really intended for Chunn to proceed past this point 😛

Xavier looks to Galder, "He has helped us thus far we will not let him drop."

I say give him one more round to get across, because then Azarl will be across.

Originally posted by b1plusb2
I say give him one more round to get across, because then Azarl will be across.
I agree with this.

We'll see. I may be able to get Chunn across before the trogs reach us after I get Ranto down.

Rand yells at Rah and Xavier not to drop Chunn yet.

"Last chance Chunn, move now or die!" He shouts across. If Chunn fails to move or any of the trogs get to the rope Rah will simply drop let it go.

Originally posted by General Zink
We'll see. I may be able to get Chunn across before the trogs reach us after I get Ranto down.

Rand yells at Rah and Xavier not to drop Chunn yet.

Alright, you and Chunn have fun staying behind then while we others run like hell.

Chunn is not going to get across without some additional help.

Could someone get out there and pull him across with them? Might be faster than waiting for Rand/Azarl/Con to lift him across.

Otherwise I'd suggest Con getting back to do that.

Just pulling him won't really help; he'd fall. He has no balance.

I don't suppose the Master could be tremendously impressive and start lifting Chunn while getting Ranto across?