USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Bardock42438 pages
Originally posted by Newjak
Please Con is friends with Xavier and would help is buddy out no matter what 😛

For love Con would do anything touched

See Con isn't a completely soulless killer. Which I think goes for most of people in our group except for Rand he has no heart 😛

Originally posted by REXXXX
He'd be handy to have around, honestly. He's hard to kill and he's pretty lethal.

Gallador, get out there and grab him. You're in the best position to do so right now.

Gallador will try to help of course, though he is of course not strong enough to carry Chunn...

Rah concedes and will do whatever he possibly can to help

Ok Edana is gonna chose to keep on running towards the other half of the city and the starport.

Indeed, Gallador cannot carry Chunn... though few could. By what means is it planned to get him across? I think if we establish that quickly we can finish the scenario and move on to the next crisis.

Talking of which- who wants to do the next bit of map reading?

[Note- I am surprised! None of you asked, as far as I remember, if the chasm led to Black...)

-

Edna, you carry on through the blast area. Other than the fires, loose power conductors are all over the place causing Star-Wars style purple ripples of electric energy to sparkle between them. Some are tiny, some are massive; the power station has distributed itself over a wide area. Beyond this area you will not be too far from the starport.

You are clambering rapidly over a piece of rubble at the end of a street when you hear the noise behind you- an energy weapon activating. At the other end of the street to you, the Guildmaster is striding towards you. He has activated his neuro whip, and flicks it above his head in a motion of casual expertise. It hums at a higher pitch than a lightsabre; you can hear it from here.

It's Observation, right? Con's going to do it then.

Hah, I didn't even think about that.

Once Azarl is across, Rand will have gotten Ranto across too. So then Rand and Azarl can proceed to lift Chunn and the rock with the ropes across.

...I see much has been accomplished in the time I was gone. Good job, guys.

And hell no, Rianna's not going to go out on the ropes to try and help Chunn. She's a bit battered at the moment, and doesn't care about him either way.

GK's suggestion - "We could just drop him, and find him again when we arrive on Black...after all, he's a bit hard to kill, he'd probably survive the fall."

yeah maybe but then he'd suffocate without any air...

Ah, lifting Chunn and the rocks across will result in more combat, I feel, as it will take a little bit.

Would someone with high Strength going out to grab him help things? Could Rah or Relle get their acrobatic bonuses from that? And could Xavier hold two people on the rope alone?

Nope, Xavier could not do that. And what stat is used depends on what method you use to get Chunn across; there are good and bad ways.

Well right now his biggest problem is balance so I think someone with good balance and decent strength should go out there and help steady him.

If they could say go out and have Chun put is hands on them so he can help steady himself off of them that might work. What do you guys think?

Well Rah will do it if someone strong takes hold of the rope for him 😊

Galder will take Rah's place at the rope next t Xavier.

Rah then climbs out over the chasm to coax chun to move on with him.

Ok, so that is going into effect... which leaves one last question. Are you going to make effort to retreive the ropes? Lifting the rocks over is slow and then involves untying them.

Well I was thinking. I don't know exactly how we tied them to the rock but depending on that it could be possible for us to just lift them off the rock without untying them.

Like if we tied it at the base of the rock and the rock gets smaller as it goes up then the rope should just be able to slip off right by moving it up?

We could maybe just cut it at the knot.