USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

The rock is shaped such that lifting it off won't work. Cutting would.

How about Rah goes over quickly on the empty rope, unties it. Then goes over to Chunn and ties it around him to reassure him the others can then gently pull the rope to help him cross. While they do that Rah will go back to the other side, once Chunn is across he will untie the second rope, tie it round his waist and then swing across. This way we if he falls Chunn can be pulled up and also it means we keep both ropes.

If necessary Rah can use his axe to chop through the ropes rather than untying them if the Trogs are too close.

The plan is fine for me; it just takes time, which is what the others have to decide on.

Time passes though, so if we have nothing else by tomorrow I shall put it into place.

Too much time.

Are there trogs on the original side of the chasm?

Well I suppose Rah could leap across, do the business with chunn and then leap back after cutting the second rope, this would speed things up

There are always more bad guys coming on either side.

Well I'm happy for Rah to leap over and get this plan moving

Ok, well, I am putting that plan into operation but the consequence is that Rah is now solo against five trogs...

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THE CHASM, Start of Turn 17

Cavern Far West

Cavern West

Trogs x5 (C6)

Rah: (C9): 1/41 [SF WS] [FE FA DW] (4F) (1 cylinder)

CHASM IS HERE

Chunn: 30

Cavern East

Gallador (C4*): 1/19 (5F) (1 cylinder)

Azarl (C9): 1/22 [MA] (3F)

Ranto: 7 (4 cylinders)

Rand (C4): 2 (1A)/7 [DW] (3F) (Knife, rope) (1 action in hand)

Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Almir: 2

Cavern Far East

Relle (C11): 3/40 [MA FE DU] [IM SF FA] (1F)

Galder (C7): 3/59 [SF DU IM] [DW FB PA PA CC] (0F) (1 cylinder, knife)

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (1 cylinder, slingshot)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Dak: (C9): 3(1A)/51 [TW DW FE] [WS DU SFIM] (2F) (1 cylinder)

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Rand and Azral need to help him if they can. Can somebody use combat push across the chasm to help Rah?

Combat Push can kill a trog, sure.

Ok well Xavier has a hold of the rope and I think Galder said he was going top help hold it as well. Perhaps someone else should do it, but Rand and Azral definitely need to help 😛

Well if Rand starts lifting Chunn over, all Rah has to do is untie the rope and jump away with Defensive Leap. It will take two turns total. Azarl and Con could start gripping to spare him attacks and he has Balance to make himself harder to hit while doing his task.

Rand is impressed with Rah's initiative presently.

As he lands Rah pulls out the axe and taps WS and with DW he dances death to the trogs. If the forcey ones are able to Lift Chunn, as soon as he is able to he will cleave the ropes with the axe to free them and leap back over the chasm.

Azarl chokes one of the trogs in order to give Rah a fighting chance.

So will Con.

I'll give one more day!

If Relle could grab a rock and chuck it at one of the trogs to distract/hurt them, she'll do that. Anything to help Rah out here.

If Rand is lifting Chunn, then Galder doesn't need to help Xavier hold the rope (though Xavier should keep holding it so Rah can swing across and he can haul it up). He'll try throwing rocks as well.

...who has the slingshot right now? Relle, take it from them and use it.

I can tap Whirling Strike for Rah, but not Dodge and Weave as it is tapped, and as they would just move and attack him anyway (it being your initiative) I won't have him do that. I assume that is an attack on the trogs?

Rocks ineffective I am afraid. We are left with two attacks on Rah... and more Trogs coming!

Rand has Chunn in a Lift.

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THE CHASM, Start of Turn 18

Cavern Far West

Cavern West

Trogs x4 (C6) GG

Rah: (C9): 1/45 [SF WS] [FE FA DW] (4F) (1 cylinder)

CHASM IS HERE

Chunn: 30

Cavern East

Gallador (C4*): 1/19 (5F) (1 cylinder)

Azarl (C9): 1/22 [MA] (3F)

Ranto: 7 (4 cylinders)

Rand (C4): 2 (1A)/7 [DW] (3F) (Knife, rope) (1 action in hand)

Xavier (C9): 2(1A)/63 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Almir: 2

Cavern Far East

Relle (C11): 3/40 [MA FE DU] [IM SF FA] (1F)

Galder (C7): 3/59 [SF DU IM] [DW FB PA PA CC] (0F) (1 cylinder, knife)

Con (C7): 2(1A)/42 [FA EE DW] [CC] (3F) (1 cylinder, slingshot)

Rianna (C11): 3/46 [MA DU FE] [FA DW AS] (1F)

Dak: (C9): 3(1A)/51 [TW DW FE] [WS DU SFIM] (2F) (1 cylinder)

Trogs x5 (C6) GG

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