6-4; initiative to you!
Rianna- not necessarily shitting off her sabres; using Combat for a round can mean kicking or punching with them still out- twazzocks one of the guards net to her. Relle is less keen to stay in the fire, and cartwheels away with a Defensive Leap.
Con's big moment comes, and he makes his CC tap. He needs a Lucky reroll to get the fourth kill, but he gets them all!
Xavier goes for a kill shot on Staff H; I thought he was going to muff it but three successes on his last three dice makes that eleven damage... and a kill! That leaves Edna clear for a quick kill on the remaining guard there. Dak heads off to Lower West with his swords out.
In the fight of death up top, Galder scores six successes... dead on what he needed! He just manages to slip under the staffman's guard and bring him down.
Sadly, any flaming debris would just be stylistic rather than actively extra damaging. Azarl is gong all-out with a Guard tap to try and down Staff C. An Orthodox tap can be a powerful thing, and he scores seven successes for 13 damage and the kill he wanted. Rivas' bodyguard is not quite looking as good as it was!
Rura pulls an unexpected move. He taps Covering Fire, firing one shot into Pike R, killing him, and then using the Cover Fire ability to cover Rianna, Relle and Con, meaning it takes 6s to hit them this turn.
Graf actually goes for Pike N, tapping Both Guns Blazing to get two attacks... and Gunslinger converts give her a kill!
Their turn!
Can Con survive the two attacks on him? Well thanks to Rura, yes he can. Two attacks rolls sixes; the first only rolls one and is parried, the second rolls two and would be a hit, so I'll auto-activate a common sense ES tap to cancel it. Combined with everything else, Relle and Rianna are entirely safe this turn.
V retrieves a Pike as the other attackers re-distribute. Rura's calculated risk takes him to the edge. Pike I and Staff G go for Galder. He gets a hit from the Pike, but Evasion makes a big hit from the Staff become a mere tickle for 2. Staff F doesn't make it past Azarl's Parry... but Rivas can, and his blow brings Azarl down.
----
BATTLE OF THE TREGANNA THRONE, Start of turn 13
Upper Viewing Gallery North (0)
Clear
ON FIRE
Upper Viewing Gallery East (0)
Clear
ON FIRE!
Upper Viewing Gallery South (0)
Clear
ON FIRE
Upper Viewing Gallery West (1)
Rura (C10) 1(1PR)/56 [DU CF MA] [MM CF FB] (melee Pike J, F)
Galder (LS12) 2(2A)/58 [BL BGu FB] [PA DU IM SF DW ForGu] (4F) (Heavy melee) (melee Pike I, Staff G )
Pikeman V (C7): 22
Pikeman F (C7): 0
Pikeman I (C7): 4
Pikeman J (C7): 0
Staffman F (C10) 1(3C))/0 [PA DU]
Staffman G (C10 1(3C))/0 [PA DU]
Rivas (C12) 1(3C)/19 [PA AS DU]
Lower Viewing Gallery North (0)
Edna (LS9) 3/8 [OGu] (4F) (melee Staff H)
Xavier (LS11) 1(2A)/50 [RI PS BGu] [CL FE DW SF] (4F)
Lower Viewing Gallery East (0)
Clear
ON FIRE!
Lower Viewing Gallery South (3)
Guards x6 (G6)
Lower Viewing Gallery West (1)
Dak (C9) 1(3C)/42 [DU CL CH] [BGu ForGu] (3F) (Swords)
Floor Area North (Trophy Cases) (0)
Graf (G12) 1(1PR)/20 [BB GS ES] [CQ 10K)
Floor Area East (0)
ON FIRE
Floor Area South (Petitioners) (0)
Rianna (LS12) 1/45 [DW PS RI] [ForGu OGu CL] (2F)
Guards x2 (G6)
Floor Area West (0)
Con (G11) 1/59 [CC EE ES] [OGu DW] (4F) (Light Pistol)
The Throne (0)
Relle (LS9) 1(1P)/38 [RI ES] [ES DU BB EE OGi] (6F) (in cover behind throne)
-----
This turn, the fire spreads to Lowers North and South.
Also note that with Azarl's downing, the odds have changed out west so that the enemy melee guys are free to move and attack again.
That blasted fire! Right I will drop down to North floor.
Given that it is going to take me two turns to move Gallador, and the majority ofyou are in serious danger of dropping before then, do youu not think it would be wiser for me to keep doing to damage to guards or pikemen than hauling the ass of someone who can't actually help us? Saving him from burning will be pointless if we all burn.
If the fire is moving to Floor South and North, then those guards are likely to be moving to where Rianna is...
She's going to lash out at a guard with her saber, tapping Perfect Strike.
(guys, just pointing out - this is the last defensive tap I can make. I'm done after this turn if we don't get a refresh 😛)