USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Bardock42438 pages

Can I not tap it only if it is necessary?

Originally posted by REXXXX
I don't suppose Rura has any sort of chance for making a run for it, Ush? I've noticed our allies haven't really spent any Fortune this fight.

None whilst locked in melee.

Fortune is reduced for Allies, and J7 has a penalty to everything because he is multi-purpose.

Ok then instead of saber throw Xavier will go down with Edna and see about doing a combat push on any of the guards in the South if can.

If they are all gone then Xavier will do a combat push on Pikeman I.

If he can't attack anyone he will move with Edna and growl really loud.

Combat Push does 0 damage, don't waste it like that.

But would it allow someone to get a bonus attack on him if its successful?

Or keep him from attacking for a turn?

If not then Xavier will only use it on a guard if there are still any there

I mean, if you really want to give Galder a bonus to his unarmed kick at Staff I...

Save it for a guard.

There should be guards left anyways.

Also, don't forget, we really should start working out an escape plan soon.

I believe the plan is kill everyone and then charge the hell out through the west. Right?

And then?

Get in contact with Trax, maybe just get on top of the Palace instead of charging through the city. It is going to be chaos anyway.

Originally posted by REXXXX
I mean, if you really want to give Galder a bonus to his unarmed kick at Staff I...

Save it for a guard.

Ok then Xavier will only use it on a guard if he can and still moving with Edna this turn.

Originally posted by b1plusb2
Get in contact with Trax, maybe just get on top of the Palace instead of charging through the city. It is going to be chaos anyway.

Having Trax pick us up from the rooftop is probably the best idea. Certainly better than trying to charge through the city back to the starport with half of us wounded. Only problem is we don't really know the layout of the palace and it's on fire...unless you mean we should go out the now-broken skylight. Which will also be tricky with downed people.

Originally posted by Bardock42
Do our Epirean followers go down like us, or are they dead if they fall?

Also, do we treat Rah as down or having fled the scene?

As I said before I've struggling to keep playing so as far as I'm concerned he has died.

Which means there are a couple of light blasters and a sabre staff for divying out to those who want them.

That's up to me, and as far as I am concerned he is merely downed.

Yeah, if you want to rejoin later it'll be nice to have that option available. Like Con's old friend, Bardock Rusiam, scholar and possibly still alive Jedi.

I don't suppose a retroactive Evade spend against Rivas would keep Azarl in things?

In any case, would Azarl be able to contact Trax while he's down?

You could indeed try it, though I cannot guarantee the results as Rivas will react in kind.

And no- downed characters can take no action that actually effects gameplay, though they can do purely dramatic stuff.

Like coughing blood, and crying.

Dramatic, pitiful, po tae-to, po taa-to...