USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

Okidokey!

(lol, sorry about the name mistake, my bad, i use kren on alot of games i play, that require names.)

Gotta ask which pool is higher, Xavier...

"Tax evaders!" yells out Nom when you guys move in towards him, extending a trembling finger at you. "Kill them!"

The dais is flat, but there are decorative pillars in the four outside locations, and a small building in the centre. The laser towers (with two man teams) are technically in the corners, but for structural convenience I have put one in each outside area. One action to move from any area too another, save to the opposite cardinal point (i.e. north to south and east to west).

Nom is surrounded by those pikeman and cannot be directly melee attacked. The guards are armed with standard blaster rifles.

That's it for pikemen, but there are dozens- more- of the standard guards in the square and surrounding area. They'll take time to get through the crowd though.

The queue comes in from the north. Con has landed on the east, with five damage. Xavier crashes through one of the pillars and his vehicle explodes on the south side; he takes ten damage. Galder is crashing down this turn; Azarl comes into play the turn after.

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'TAX EVASION'- Start of Turn 1

North Side

Laser Tower

Pikeman A (C7): 1/0
Pikeman B (C7): 1/0

Taxation Guards (G6) x5

Rianna (LS12): 3/0 [OGu CL PS] [FGu RI]

Dak: (LS11): 1 (2A)/0 [BGu CL CH] [FGu]

Relle: (LS13): 1 (1A)/0 (FGu/BL]

East Side

Laser Tower

Pikeman C (C7): 1/0
Pikeman D (C7): 1/0

Taxation Guards (G6) x5

Con (LS11): 3 (1A)/5 [OGu BL CH]

West Side

Laser Tower

Pikeman E (C7): 1/0
Pikeman F (C7): 1/0

Taxation Guards (G6) x5

South Side

Laser Tower

Pikeman G (C7): 1/0
Pikeman H (C7): 1/0

Taxation Guards (G6) x5

Xavier (LS12): 1 (2A)/10 [BGu PS CL] [OGu RI]

Centre

Nom

Pikeman I (C7): 1/0
Pikeman J (C7): 1/0
Pikeman K (C7): 1/0
Pikeman L (C7): 1/0

Taxation Guards (G6) x10

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Confirm loadouts and your first move please. Swaps only at the start of your turns; unless you are leaving full instructions for future turns, they are liable to be ignored if posted at other points.

Could I have my blaster and gun schticks, instead of the lightsabre.

You may. You sure, though?

Rianna's loadout looks fine for now.

And I vote the three of us start by wrecking the guards. So Rianna will do that. Scary evil lady attaaack!

Loadout's good.

With an attention-grabbing roar, Dak ignites his sabers and plows into the guards alongside Rianna.

Where is Galder crashing down?

He's going to start off with Balanced Guard, Cleave, and Block.

Hmm. Ok, well, I'll give it today as well before updating; I think Xavier and Con will want to post actions. If I have nothing by then, they can just... be in trouble. Nice if Relle does as well.

And if Con does use his gun, I'll need reminding what sort it is.

Originally posted by Ushgarak
You may. You sure, though?

I thought it might be useful for the first mooks, I can kill more with the gun, than with the sabre. I think I had a light blaster. Is there a big disadvantage I'm not considering?

I will target two Taxation Guards.

Btw, with Eagle Eye would it be possible to shoot the mooks in the laser tower, or how do I have to imagine the laser tower?

Yes, you can shoot at the laser tower mooks with Eagle Eye.

It was your defensive considertions I was querying.

Hmm, well, I'd be better defensively with the lightsabre, but I do at least have 1 Parry, I just have to stay out of close combat with the pikemen, is that possible to do?

Well, not if they... move towards you and attack. I can hardly rule it out.

Originally posted by Ushgarak
Well, not if they... move towards you and attack. I can hardly rule it out.

But I can move away from them and shoot, can't I?

Depends on initiative.

Hmm, would it be possible to have Eye of the Storm and Carnival of Carnage in and also Orthodox Guard, but disabled, then trying to run away and shoot, tapping CoC attacking 4 of the Guards and perhaps EotS if necessary and next round dropping the gun getting the sabre out and putting in Block for CoC?

Cause if it is, that's what I'd do

If they win initiative then they get into close combat with you immediately.

Yeah, I understand that, but I'd go one round with just 1 Parry for the chance of taking out 4 of the mooks. So I guess the last thing I said is my move.

The parry is no good against the melee guys! Also, you are pretty isolated out there.