Ok then!
First of all, if you are out of control, you move last this turn as you are still picking yourself up. This completely buggers any attempt at using a Force power this turn other than Quickness (which would instantly make you move first).
Relle and Rah, however, attack first. With no target from Relle, she goes for the nearest guy. Rolling 11 dice, she gets her knock down inside the first 6.
Rah goes for another. Unless tapped, Street Fighter does bugger all for him as mooks don't take damage (I need taps very clearly specified if they are being so used). Still, his fortune is in, and he gets the kill on the knifeman with his last die. It will take a turn to retrieve it if he wants to use it (and you must judge how useful a knife will be).
The prisoners- a variety of aliens, btw- attack you.
Relle is completely missed. Hmm! The rest of you get a scattering of damage- Gallador gets pretty lucky and is only glanced. Haron gets it worst.
Then, your moves. Rand has gone for a force power but is hopelessly out of balance to it; he is kicked down before anything happens.
Azarl lands a kill, rather humiliating the nearby Galder who totally misses.
Gallador is trying to go for cover or help. Hopeless- he is swamped and caught.
Dak can only manage a glancing blow on his man, meaning he'll be easier to take down next time. Rianna gets her target rather more directly.
Con, Haron and Xavier also all get their men!
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Relle (C11): 3 (3A BH)/0 (MA IM DU] (6F)
Unarmed x2 (C5), Knife x1 (C5)
Rand (C4): 2 (1A)/12 [DW] (8F)
Unarmed x3 (C5), Knife x1 (C5)
Azarl (C7): 1/10 [MA] (8F)
Unarmed x2 (C5), Knife x1 (C5)
Galder (C7): 3 (3A BH)/8 [DU IM FB] (5F)
Unarmed x3 (C5), Knife x1 (C5)
Gallador (C4*): 1/4 (6F)
Unarmed x3 (C5), Knife x1 (C5)
Dak: (C9): 3 (3A BH)/6 [SF DU IM] (4F)
Unarmed x3 (C5), Knife x1* (C5)
Rianna (C11): 2 (1A)/6 [MA FE DW] (6F)
Unarmed x3 (C5)
Con (C8): 2 (1A)/5 [MA DW FA] (7F)
Unarmed x2 (C5), Knife x1 (C5)
Haron (C8): 2 (1A)/9 [DW MA] (8F)
Unarmed x2 (C5), Knife x1 (C5)
Xavier (C9): 2 (1A)/12 [MA DW FE] (5F)
Unarmed x3 (C5)
Rah: (C7): 2 (1A)/1 [SF FE DW]
Unarmed x3 (C5)
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Anyone wanting to break out of their group to help others must either use some form of disengagement or suffer from bonus attacks on them with no defence.
I'm thinking anyone with a power that allows them to disengage should do so and try to make it either to a stronger or weaker ally depending on your respective circumstance.
Xavier has none of those powers which are Charge, Whirling Strike and Defensive Leap.
Anyone with one of those should try and move to someone who needs you. For instance someone needs to get to Rand asap.
Gallador should be the next one someone tries to get to.
Xavier calls out to the anyone you can leave their current foes, "Perhaps someone should help the fallen squid and the tiny scholar. I would but I can not get away from these fools myself."
With that Xavier grabs the nearest person and kicks in his knee cap bending it backwards and then crushes his throat with an elbow.
Yeah, this turn Galder's going to swap in Street Fighter and swap out Focused Blow, then tap Street Fighter.
With the knife-fighter having ducked under his left hook and taken a swipe at him, Galder falls back into a boxer stance, then performs a series of clobbering punches to knock the man down and out.