2-4 means initiative is still theirs.
Azarl is taking a lot of pressure, and Rah is certainly taking a lot of hits for Gallador!
No posts from Relle is an action lost.
Azarl gets himself a pretty solid one turn kill, which is handy for him.
Dak clears his last foe on his final die!
Rianna actually fails to get a straight kill on the knife guy- but Gallador landed a single hit on him earlier, so it takes him down!
Con has not quite got his last man, whilst Haron reduces his foes to 1.
---
Relle (C11): 3 (3A BH)/6 (MA IM DU] (6F)
Rand (C4): 1/32 [DW] (7F)
Xavier (C9): 2 (1A)/17 [MA DW FE] [SF] (5F)
Unarmed x1 (C5)(C5)
Azarl (C7): 1/31 [MA] (8F)
Unarmed x1 (C5)
Galder (C9): 3 (3A BH)/14 [DU IM PA] [SF] (5F) (Knife)
Unarmed x1 (C5)
Rah: (C7): 1/20 [SF FE WS] [DW] (Knife)
Gallador (C4*): 1/30 (6F)
Rianna (C11): 2 (1A)/10 [MA FE DW] (6F)
Unarmed x3 (C5)
Dak: (C9): 3 (3A BH)/11 [SF DU IM] (4F)
Con (C8): 2 (1A)/17 [MA DW FA] (7F)
Unarmed x1** (C5)
Haron (C8): 2 (1A)/16 [DW MA] (8F)
Unarmed x1 (C5)
-----
Carry on.
While Gallador concentrates on his armed opponent, Rah singing quite wildly now -
"Come hither, come make haste
feel my blade as it makes it's taste
the metallic sweet of you blood
as it starts to flow like a flood!"
- will continue to whip about using feint and whirling strike to take out the unarmed mooks.
Well, initiative is yours... and on your attack, you all get victory!
The remaining thugs leave you alone, concentrating on some of the weaker new arrivals instead,. Generally speaking, though, the initial attackers are slinking away.
More than one of them are pointing at Rand as they go, though. They saw what he did.