Upon laying down, Denzral is put in stuncuffs. Any rolls will require 6s for successes. Once cuffed, the troopers drag you to your feet and tell you to march.
"You are to be put through registration," one announces. "Failure to comply will result in stunning and expulsion from Halloy as an unwelcome."
No worries! I will probably aggravate Tull when you meet him... and I have been posting via phone so slow updating.
The guards escort you to the White Tower, passing through the main gate at the base of it. Guards eye you suspiciously as you are walked through. You feel as though you are on the right path to Enah though.
A commander stops your captors.
"Where did you find this one?" he asks. The guards start explaining, and mention that you want to speak with Tull. "Why is that?" the commander asks.
Other than the impressive height of the Tower, you can see that the final wall that you passed through has only a light patrol, but they have heavy repeaters lined up along the wall. You are near the main entrance of the Tower.
The faint cold fades away when you reach out for it.
The commander comes back. "Release him," he instructs.