Xel'lotath vs Sheogorath

Started by NemeBro4 pages

It would have to be a glitch, that is a scripted event.

All of you are full of sh*t. The Breton is by far the best class. Here's why:

Bretons are the only class in the game game that can become completely invincible. They start off with a 50% resistance to magic that the other classes do not get. Once you obtain the Mundane Ring (50% resist magic; 35% reflect magic) from Mankar Camoran's son (or a random deadra) then your Breton is invincible to ALL magic. From there, you can assemble armor with the "Shield" attribute until you get 100%, but any character can do that.

Specialised powers negate magical defences, such as the Minotaurs headbutt, And enchanted weaponry plows through magical defences as well as shield spells as well, You'd need not only shield and magical resistances, but also every elemental shield and reflect spells as well for complete immunity, and to top it off, it does nothing to enviro damage like bonfires and guilotines.

Invincible my foot, sturdier than your average mortal mook sure, but unkillable? certainly not.

And they are not even the only ones who can do it. 😐

My best Nord file has 100% Damage Reflection and 100% Spell Absorption, and if anything DOES bypass those defenses, who ****ing cares, I'm a friggin Nord son!

Originally posted by Darkstorm Zero
Specialised powers negate magical defences, such as the Minotaurs headbutt, And enchanted weaponry plows through magical defences as well as shield spells as well, You'd need not only shield and magical resistances, but also every elemental shield and reflect spells as well for complete immunity, and to top it off, it does nothing to enviro damage like bonfires and guilotines.

Invincible my foot, sturdier than your average mortal mook sure, but unkillable? certainly not.

This is wrong, I'm afraid. Enchanted weapons and spells like "Dispel are all negated. I know, I do it all the time.

Resist Magic 100% + Shield 100% = perfect immunity. The only way to get damaged with this stuff equipped is from a long fall or punching Sheogorath.

What equipment do you have on your perfect Nord to get those abilities, NemeBro?

Originally posted by LLLLLink
This is wrong, I'm afraid. Enchanted weapons and spells like "Dispel are all negated. I know, I do it all the time.

Resist Magic 100% + Shield 100% = perfect immunity. The only way to get damaged with this stuff equipped is from a long fall or punching Sheogorath.

What equipment do you have on your perfect Nord to get those abilities, NemeBro?

Well to start I give him the Atronach birthsign, to start off the magick immunity.

I then enchant two pieces of equipment with 15% spell absorption each via Sigil Stones, giving me a total of 80% Spell Absorption. I can then equip a set of Greaves called Magebane Greaves for the remaining 20, and if I cannot find those I will just need to enchant like two moar items or so. Magick immunity, and immunity that replenishes my magicka at that.

To get my physical immunity, I get the Escutcheon of Chorrol, Necklace of Swords, and the Ring of the Iron Fist to give me 101% Reflect Damage, I am immune to damage and kill my opponents without even attacking.

So yeah.

You kinda copied my tactic, lol. Cheers.

Nah.

Copied it straight from the Elder Scrolls wiki actually. 😐

Originally posted by NemeBro
Nah.

Copied it straight from the Elder Scrolls wiki actually. 😐

Aw. I ballered up and discovered the way myself.

I did however make my sword by myself, only to discover the wiki had how to make it to. 😐

Which house do you usually use to store you stuff?

Dun't need to store my shit generally.

But when I do, I generally store it in the house you can buy in the Waterfront, or in the free one in Anvil.

Originally posted by NemeBro
Dun't need to store my shit generally.

But when I do, I generally store it in the house you can buy in the Waterfront, or in the free one in Anvil.

The one in Anvil costs 5000G.

I keep every piece of magic equipment I find (even multiples), as well as any items there are only one of in the game (i.e. the Fork of Horripilation, Mothers head, Arnora's Amulet, etc.)

Originally posted by LLLLLink
The one in Anvil costs 5000G.

I keep every piece of magic equipment I find (even multiples), as well as any items there are only one of in the game (i.e. the Fork of Horripilation, Mothers head, Arnora's Amulet, etc.)

Oh yeah, I guess you do have to pay the ******* at the start of the quest.

Originally posted by NemeBro
Oh yeah, I guess you do have to pay the ******* at the start of the quest.

Yeah, the dingleberry tries to pawn it off on you and skip town.

Originally posted by NemeBro
Incorrect.

Of all the attributes in the game, the two most important (The ones which should be maxed first) are Endurance and Luck.

The Nord has Endurance in spades. The Dunmer has a resistance to fire, but that Nord also has a resistance to Frost, and the Ancester Ghost power is nothing special.

And I can guarantee that my character is more powerful than your's, because my character is literally as powerful as you can get excluding mods, and even WITH mods, my character is still probably able to better survive.

Dark Elf are according to the lore very good battlemages also the Tribunal was Dumner not Nord theirfore Dumner > Nord [csm]131[/csm131]

p.s. my character will kill you character and with mods absolutely destroy him, Midas Magic and Overlord Armor for the win.

Originally posted by Utrigita
Dark Elf are according to the lore very good battlemages also the Tribunal was Dumner not Nord theirfore Dumner > Nord

p.s. my character will kill you character and with mods absolutely destroy him, Midas Magic and Overlord Armor for the win.

1. It took both the Dunmer and the Dwemer races combined to quell the Nord invasion of Morrowind. Militarily, the Nords are far superior despite their relative lack of magical talent, their naturally powerful physiques and love of battle made these two former enemies unite, led by Dumac Dwarfking and Indoril Nerevar, whom as you may recall was able to stalemate a divined Dagoth Ur. Also, to be technical, the Tribunal were not Dunmer, they were Chimer. 131

Also, my Nord kicked their and Dagoth Ur's ass, and do not forget that Vivec practically bent over for the Empire, to be honest the Imperials are the only true dominant race in the world (Although due to events in Oblivion and based on some info on the next game, that has likely changed).

You could make an argument that there are Dunmer individuals possessing greater power than any one Nord seen, in particular the ancient and powerful magicians of Telvanni, Divayth Fyr in particular (Though I think he may be dead, which is really craptastic).

Nah. Unless there is a mod to get past 100% spell absorption and reflect damage, it is quite literally impossible. The power of your spells is irrelevant, it will only fuel my own Magicka, and the strength of your blows will only be repelled back to you.

EDIT: Nvm, page screwed up for a sec

Actually I fixed it.

For some reason Ult's "131" emote ****ed up the quote.

Originally posted by NemeBro
1. It took both the Dunmer and the Dwemer races combined to quell the Nord invasion of Morrowind. Militarily, the Nords are far superior despite their relative lack of magical talent, their naturally powerful physiques and love of battle made these two former enemies unite, led by Dumac Dwarfking and Indoril Nerevar, whom as you may recall was able to stalemate a divined Dagoth Ur. Also, to be technical, the Tribunal were not Dunmer, they were Chimer. 131

Also, my Nord kicked their and Dagoth Ur's ass, and do not forget that Vivec practically bent over for the Empire, to be honest the Imperials are the only true dominant race in the world (Although due to events in Oblivion and based on some info on the next game, that has likely changed).

You could make an argument that there are Dunmer individuals possessing greater power than any one Nord seen, in particular the ancient and powerful magicians of Telvanni, Divayth Fyr in particular (Though I think he may be dead, which is really craptastic).

Nah. Unless there is a mod to get past 100% spell absorption and reflect damage, it is quite literally impossible. The power of your spells is irrelevant, it will only fuel my own Magicka, and the strength of your blows will only be repelled back to you.

As the last surviving dwarf clearly showed that the Dwermer is something strongly alike to the Dumner. They was cursed into Dumner by Azura so I'll call the Tribunal Dumner if you don't mind 😛

Also it should be mentioned that Vivec (along with the rest of the Tribunal) had at that point of time lost his connection with the heart and could no longer because of Dagoth Ur presence refill his godly powers. So Imperial > Nord? I have a strong feeling that somehow the alliance between the eigth (that became nine when Tiber Septim became a God) and the Imperials had alot to do with their success.

It's very easy to make that argument, and Divayth Fyr is still alive and well, he is essential to the questline and if you kill him or he dies in some fashion the quest is over.

It's a mod that amongst other things have spells that are undefendable and a spell that (if I could get it to work) will literally oneshot you, resistance, absorb etc won't help you, because the spell removes you from the plane of existance and dumps you somewhere between the dimensions, killing you in the process. So.. come get some 😛

On another note you wouldn't be alot better of yourself 😉 but I bet we can use a year to bet on each other 😛

edit no idea why it added 131 in the last csm string