STAR WARS: RETROSPECTION- Slayer

Started by REXXXX21 pages

If there is cover, Galder will go for it. But yeah, shooting at Snap.

You have nine dice and five of them show successes.

Normally, this would be considered a decent shot.

Unfortunately, there are three things against you:

- Snap Sankra has Eye of the Storm.

- He is wearing a point of Armor.

- Being on his bike gives him another two points of Armor.

You do 3 damage to Snap Sankra. Boo.

He shoots back!

Seven successes is 8 damage to Galder as you dive behind a dumpster. Bolts from his gun blaze rapidly all over that area, leaving you in a haze of smoke and sparks.

Balls.

Is there somewhere I can go that Snap won't be able to follow on his bike? I'm hoping to lure him into a fight up close rather than escape him.

Plenty of narrow alleys to duck into. Snap will have a clear shot at you as you move into one.

Fine. Galder will tap Gunslinger and throw himself in the direction of an alleyway, hoping to lure Snap in and off of his bike.

With the tap, you get six successes. Snap taps Eye of the Storm and it misses as he swerves his bike to one side.

To your displeasure, he taps Gunslinger too and scores nine successes. A pair of bolts catches you directly in the shoulder for 11 damage, sending you flailing into the alleyway rather than running. You hit a wall before getting out of his line of fire- when you push off and keep running, the wall explodes behind you from more blasting.

You are in a maintenance alley for some apartment complexes, with water pumps and air/heat machines around the area for cover. He is not going to be able to bring his speeder in here and he pulls it to a stop at the mouth of the alley.

Is there something Galder can get behind so he'll have to close in to fight me? Maybe an adjoining alleyway or doorway that he can duck into.

Swap Gunslinger out for Focussed Blow.

There is a particularly large heating unit that Galder can stuff himself behind.

Snap Sankra gets off his bike and flourishes his pistol.

"Don't think I don't know what you're doing," Snap says. "There, I'm off the bike. Congratulations."

He sends a volley down the alleyway, zipping past your cover harmlessly.

"You're injured. You can't win. Surrender and I'll take you in alive."

Galder does not respond, though he holsters the light blaster and prepares to go to hand-to-hand with Snap Sankra. He cracks his knuckles and flexes, only wincing at his wounded shoulder. He feeds off of his anger and tries to sense the best time to launch himself at Snap.

Snap Sankra starts walking into the alley. He puts down another volley, this time skimming the heating unit and showering you in sparks.

"I'm not afraid of you, Starkiller," Snap says. "I've heard what you can do."

"You will be," Galder says, unable to resist a good pithy line. "You WILL be."

Galder flexes his knuckles, tightening his hands into solid fists.

Sankra laughs.

"I've taken down Jedi before," Sankra says. "You're nothing special."

In a moment he will have you cold at gunpoint...

"I beg to differ!" Galder shouts before charging out from behind the unit. He jumps up and kicks off the opposite wall before coming down on Sankra with a fist across the face, then socking him in the ribs when he tries to open fire.

Tap SF, FB, and DW.

The fight is joined proper as you get initiative. Galder is starting this encounter in bad sorts, having crashed and been shot up after fighting the Rodians.

But Galder's super tap-athon gives him a good start. He rolls three successes on his first punch, showing two 6s to trigger Focussed Blow. Sankra takes 6 damage and is Stunned. When he tries to shoot back, Galder hits him in the side for another 5 damage.

Snap Sankra has his pool halved... putting it at 9 dice. But Galder's DW tap leaves him with four dice, and then he hits for 4 damage, minimized to 1.

----

HUNTER ATTACK, Start of Turn 5

Alley

Galder (C7): 1/51 [SF FB DW] [GS PA DU IM] (5F)

Sankra: 14

----

Swap in Forward Guard, swap out Dodge & Weave, spend a point on Evade, tap Forward Guard!

Without losing any time, Galder's hand snaps to his belt and retrieves his lightsaber, igniting the green blade and swiping across Sankra's chest to cleave him wide open.

Sankra is more prepared this time, trying to shove his gun in your face at pointblank. He taps Close Quarters Gunman to get extra dice, but you blur around his shots. He still has ten dice but embarrassingly only rolls 1 success for 3 damage.

Galder goes berserk and rolls 14 successes on his Forward Guard tap. Sankra's armor proves to be sturdy and he can handle himself up-close in a fight like this, but that isn't going to stop the 19 damage he takes when your lightsaber crackles across his front.

----

HUNTER ATTACK, Start of Turn 6

Alley

Galder (LS10): 1/54 [FwGu SF FB] [GS PA DW DU IM] (5F)

Sankra: 33

----

Swap out Forward Guard, bring in Balanced Guard.

"Scared yet?!" Galder shouts, bringing his lightsaber around for another swipe at Sankra, intending to take off his blaster hand.

Refresh turn! Pick two things.

Initiative is Sankra's again. You manage to not have your face blown clear off, but the bounty hunter fires rapidly just next to it. Five successes is 5 damage and Galder is left with one of his ears ringing and burned.

He retaliates for 9 damage. You don't take the hand, though.

----

HUNTER ATTACK, Start of Turn 7

Alley

Galder (LS11): 1(2A)/59 [BGu SF FB] [FwGu GS PA DW DU IM] (4F)

Sankra: 42

----

Refresh Forward Guard and... Dodge & Weave. Tap Balanced Guard, swap SF for Block, tap that too.

Galder steps back to deflect some of Sankra's incoming fire before lunging back into fighting the Togruta at close quarters.

Galder pulls back and dives right back in. Sankra has refreshed Close Quarters Gunman and taps it again, but you scores six successes on ten dice. A piece of his armor comes off under your blade.

Sankra realizes that things are not going his way... he goes all out, tapping Marksman and Gunslinger on top of that CQG exertion. After reducing his pool for Defense, he still has twenty-four dice.

He pulls out six successes. Your overwhelming Armor rating negates everything down to a point of damage as he fails to land a critical shot.

----

HUNTER ATTACK, Start of Turn 8

Alley

Galder (LS11): 1/60 [BGu BL FB] [FwGu DW DU IM GS PA] (4F)

Sankra: 53

----