STAR WARS: RETROSPECTION- Respite
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Click-click
"Report."
"It went as expected, sir. The convoy was attacked upon providing their demonstration. Nearly all attendants were killed. The droids have been lost."
Click-click
"Nearly all attendants? What does that mean?"
There is hesitation.
"What does that mean?"
"...not all attendants were killed, Cannes. Navir escaped with his life."
"Who?"
"Horus Navir, the security detail for the convoy."
Click-click
"This is a problem. Where has he gone?"
"To Taloraan, sir."
Click-click
Click-click
"Of course. Meaning we can expect our tests to be interrupted. Excellent. This has worked out better than expected."
“Sir?”
“This new project will do well, but it needs proper adversaries. What better adversary than Xeth Tam himself?”
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Welcome to “Respite,” an episode of the Retrospection games! As an episode of this series, “Respite” will be a very personal plotline, exploring events involving the players’ characters. Going off of Ushgarak’s ever-popular Star Wars role-playing game, these mini-episodes occur in game-play’s past. In this case, it will explore Xeth Tam’s ongoing quest to expose the conspiracy of the Techno Union, while recruiting new members to his cause- the stoic and well-traveled Jedi Master Vera-Kin, and the fiery and lethal swordswomen Tilulla Ryn.
Since his failure to arrest Carlan Ryamore and pin his doings on the Techno Union as a whole, Xeth has been searching for more links to the conspiracy, to try again. He learned from the events surrounding Ryamore’s suicide that the Union was using fringe groups as a testing ground... and hopes that they are still doing such. In the event that they are, Xeth doesn’t have the Jedi Order backing him up this time, and his friends are spread thin. He needs help. Vera-Kin, after her last confrontation with her old student, is more than willing to help mend the Galaxy one life at a time. Tilulla, on the other hand, fully embraces Xeth’s vigilantism, though she may be looking for something more financially stabilizing than the hearts and minds of the Republic’s citizens.
The year is 29 BBY- three years after the Battle of Naboo, and just a year after Xeth’s failure at Arminium. Xeth is looking to pull Tilulla Ryn into his cause, having need for a talented swordsman in the mission he has planned. In the mean time, Vera-Kin is seeking to gather as much information as they can about the incident on Respite after the lone survivor appears on Taloraan seeking refuge...
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At this point, I need to know which, if any, predictive power the players will be using before the game starts. Once the plotline is in motion, you can’t make use of these abilities. As a reminder, your available predictive powers that you may have taken are:
Dreams. Using this gives you a small chance that the Force will have given you vague but truthful insight into what is to come in the upcoming story, giving you a chance to better react and deal with these events.
Foresight. This is better than Dreams- it represents you actually spending time to navigate the future to deliberately try and get warning of upcoming events. It can give far more clear and comprehensive visions than Dreams.
Dreams can come free, in which case you roll a single d6 die to see the outcome, the power triggering if you roll a 5 or 6. Alternatively, if you spend a Force point, you get a free Dream. With Foresight (which costs a Force point), if you get a result of 3, 4, or 5, you receive a Minor Revelation that provides clues, whereas a 6 gets you a Major Revelation, which gives you foreknowledge of an upcoming event.
The power Insight ensures that you receive at least a minor vision with Foresight, while it increases your odds of getting one with Dreams. If the plot is extremely personal to the character, they will receive a bonus to their Premonition roll.