I had hoped to hear from Vera, but let's move along and introduce Tilulla to combat. I suggest reviewing the rules for combat in the Main Rules thread, but I will give a curt briefing.
When big fights occur, they are handled in what is known as 'Combat Time.' Combat Time is taken in turns, with one side fighting the other. You get an action per turn, and who gets their turn first is determined by Initiative, which is determined by rolling a die to see what side has the higher score.
Scoring hits on your opponent or target is very much like the Observation check that we just did. Every success you roll is a point of damage, and added to the base damage of your weapons. As ever, the more dice you have, the better you are at something. Tilulla and Xeth, being combat-oriented templates, are pretty impressive in a fight. Especially with all their schticks!
In regards to schticks, you are able to use three at a time. Be sure to familiarize yourself with what they all do. Whenever you want to make an extra effort in a fight, you can declare that you want to "tap" a schtick. Once a schtick is tapped, its effects stop working and you must swap it out for another, or for nothing. It will be refreshed again when an Ace is drawn (a card is drawn every turn to see when the Refresh happens) or at the end of combat.
You can declare the use of a Force power at any time. Just remember that normally you must make your pool last the entire story. For this fight, feel free to blow it all.
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JEDI SPARRING, Start of Turn 1
Practice Room
Xeth (C10): 3/0 [DU PA FT] [DW WS AS] (6F)
Vibro-Pike
Tilulla (C12): 3(1A)/0 [TW AS DW] [WS FB FT] (5F)
Vibro-Swords
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For reference, here is what everything means:
Name (Dice Pool): Defense(Modifier)/Damage [Active Schticks] [Inactive] (Force Points)
Weapon
For Tilulla, her dice pool is Agility 4 + Combat 4 = 8. Using Twin Weapons gives her +2 and Assault gives her +4, but since schticks don't stack, she gets the +4 and pushes her pool up to 12. Then, she gets +2 Defense from Twin Weapons and +1 Defense and +1 Armor from Dodge & Weave. She takes the higher Defense boost but also gets Armor (which reduces damage)! Nifty.
Her vibro-swords have a base damage of 3*.