I've always been pretty hard-pressed to call Assassin's Creed a stealth game in the strictest sense. Even certain points in the game and sub missions that entails a heavy amount of stealth tend to come off more as being a trial-and-error process, and that's only if you really suck at the game. Even calling it a stealth-action game is kind of a stretch imo.
I think a lot of us assumed more stealth would be involved. I remember realizing I could wade through attackers in the first game, instead of having to look for the perfect kill. They toned it down some in the second game, and improvements to AI should make you even less invincible in Brotherhood. But you're still very, very powerful.
But it's clear the developers wanted it that way, and I don't see it as a flaw. They want their assassins to be badass killers, and they are. I only had a problem with the first game, where you could literally take on an infinite number of foes if you knew the counter system well. This was addressed in the second game...you're still powerful, but not invincible.
Originally posted by Digi
I'm excited for this, but not as much as I'd be for a full-fledged sequel without multiplayer. Everyone wants multiplayer, but I'm not sure why. There's games that are brilliant experiences because they cater to single player only. There's a certain mystique to being a master assassin who doesn't need to always be moving and killing, to taking your time and enjoying the ambiance of the world. The frenetic single-mindedness of multiplayer will strip away some of that. And, storyline extension or not, that's where the focus will be.But I will still buy this, and I will dominate, because that's how I roll.
😎
Absolutely, I concur. I'd also really like to see the next one. While Ezio is all well and dandy, my favourite remains Altair and as such, I'm not that excited about MORE story of Ezio.
I use Altair's costume when I'm playing anyway, so it's great since it looks like Altair but it does all these double blade things.
This though, sounds...interesting.
YouTube video
With part 2 and 3. Faster, more aggressive combat is always good.
Originally posted by Digi
Cool vid, thanks. I like the aspect of managing the guild. Gives it a cool sense of scope and character development, even if it just ends up as a quaint micromanagement mini-game in the grand scheme of the gameplay.
Wouldn't be the first time they did something like that ermm
"A presto, Ezio"
Originally posted by BloodRawEngine
Wouldn't be the first time they did something like that ermm"A presto, Ezio"
But it's not as if the game is revolving around it. The core remains intact, and I enjoy them at least attempting to show the full scope of what's going on in the war between assassins and templars. It bodes well for future installments, even if they mess it up this time.
What's the release date on this again? I forgot, or it changed, or something.
Incredible so far. It's like Assassin's Creed 2: Part 2. Plays like AC2, but in a single city (larger than any of the previous three, possibly larger than all three combined), with even more evolution of abilities and equipment, a new The Truth subplot, new mission styles, and the successful, I think, mechanic of managing a brotherhood of followers, all wrapped up in a story just as well-told as AC2's.
I thought this was going to be a quick'n'dirty multiplayer-focused cash-in, but I've not even touched the multiplayer yet due to how engrossing story mode is.
I'm on Memory Block 7 I think. Anyways, they definitely tricked out Ezio this time. The only problem I'm having is not being able to keep ahold of my sword >< I keep losing it some how. "Oh sword, come home!" The regular guards are easy, just counter-attack them.
The advanced guards are harder, my suggestion is throwing them into something.
The Captain's are ridiculous, so I just have my A.I.T.'s deal with it.
Finally, the ones with thick armor are pretty easy. If you can narrow it down to one on one combat, just start kicking them until they weaken up and then finish them off with a heavy weapon attack.
I won't reveal any of the story but I think it is nice to share tips on how to kill a type of enemy (though not a specific one)
Also, please note. Hijacking Horsemen is FUN!
Got this at the midnight launch (with a nifty little Deadly Harlequin keychain), and I can say that within the first hour, the game already lets you know just how much is in store in this game, and that things like the economics system, dungeon traversing, and side-missions, are all not only refined, but deepened in addition to new aspects such as infiltrating Borgia towers, and working to destroy Leonardo's war machines (the latter of which really help to re-initialize the stealth aspects of this game far better than previous ones did). I won't say I'm very far, but I do feel confident in saying that they really did put in a massive effort to show this game is no DLC-on-disk cash-in like PoP: The Forgotten Sands or something.
What I thought was a cool addition as well was the ability to exit the animus and return to the modern times at will--there, you're in Monteriggioni and you can occasionally check Desmond's emails, and chat with the rest of the group to get a little more into their personalities. I also managed to pick up these two (of five) 'Artifacts', left apparently by the characters in the Renaissance. I don't know what it leads to, but I presume they're of some importance.
I think the most important aspect is that there's just so much to do, and the game offers you many ways to do it. The 100% sync challenges add a lot of strategy and offset the improved combat system, and if you choose to continue without finishing the challenges, they add plenty of replay value for later.
And I was very, very happy to see Desmond and co. expanded upon; the group has excellent, realistic (and not always happy) chemistry, and Desmond himself is proving to be likable and charismatic, much improved from AC1. I'll gladly pick him up as the main protagonist in AC3, if that's how it'll work.