I_Cheat_U_LOSE
Sucks 2 Be U
Why is this topic turning into a LK vs. Samus topic, instead of LK vs. the six characters stated in the topic? I already stated “After overcoming difficult odds…” implying that the LK has a slim chance of winning the first gauntlet, but overcame that slim probability and won. The Lich King is a character known for necromancy and for turning his fallen victims into his undead minions. Therefore, if the LK were to run a hypothetical video game characters gauntlet, one would expect the LK to use his necromancy on his fallen foes. From the previous posts it, it seems posters cannot stomach seeing their favorite video game character(s) turn into another character’s minion. Instead they discard the stated details, go into a state of denial, and provide reasons why such a scenario cannot occur.
First of all everyone has to remember that all battles posted on these VS forums are hypothetical battles. None of these battles can occur unless the VG companies who hold the intellectual property rights of these characters come to an agreement to have them fight, or if one company buys out another company then gets these two or more characters to fight “officially”. Therefore, hypothetical battles involve lots of assumptions especially when considering can X power affect the opponent, vice versa. Since hypothetical battles are filled with assumptions, your assumptions will affect how you conceptualize the battle and ultimately outcome of the battle. Assumptions modify the context and provide characters with the slightest chances in winning a scenario in which they can win against a much more powerful opponent. Therefore, I am a much bigger fan of the “more likely to win,” “most likely to win”, “wins X/Y times” system instead of the “character A” always wins, “character B has no chance of winning”. Explaining why such a scenario leading up to a hypothetical battle cannot occur shows denial and stubbornness; you mind as well just say “the laws of the characters’ universes prevent them from interacting with each other, thus the battle cannot occur and neither character can harm each other.” for every single battle.
As for gameplay mechanics as evidence of a character’s feats, powers, skills, abilities, etc. I believe gameplay mechanics should be taken into consideration with a grain of salt, meaning gameplay shows you what a character is potentially capable and not capable off. Fundamentally gameplay mechanics tells you that most VG characters are not invincible, put down your controller long enough and take enough damage you will see a “Game Over”/”You Lose”, etc screen. Gameplay mechanics also tell you how does a character defeat his/her enemies; it basically tells you: does the character have one-hit KO moves, does the character rely on projectiles to win, does the character rely on scoring combos to win, does the character depend on teamwork to defeat difficult enemies, etc.
As for cutscenes, comic scans, etc. I think they can be useful in showing off a character’s potential but are often exaggerated beyond its context. The flaw with this method is that cutscenes are “scripted” in manner to fore fill a specific outcome written by the narrator/director of the videogame. In other words, we see this happening in the cutscene because the author wants us to see it this way. Extrapolating what we observe in these cutscenes is problematic because we are now saying “for every instance, this character can replicate this feat”. However, in a hypothetical battle we do no know whether or not this cutscene/comic scenario will repeat itself.
IMO, a comparison and analysis of a character’s static powers and abilities (ex: super strength, flight, super speed, stealth, regeneration, etc) are a much better method for analyzing hypothetical battles because it minimizes plot-intended-bias.
Now can this topic finally return to the original LK vs Chris Redfield, Lara Croft, Master Chief, Mario, Super Sonic, Kratos with the stipulation that LK can summon Snake, Ryu, Link, Cloud, Samus, Dante as backup for two rounds?