SaTsuJiN
Wielder of Thunder Seal
I'm still a tekken fan, hoping for it to make a better comeback (dear namco.. revive Jun randomly.. for me~~)
I think the only bad thing bout tekken graphics is that everyone shines like plastic >_>... why cant they just use the soul calibur 4 engine.. ugh the cloth, metal and hair renderings were soo nice (still kinda had the plastic skin thing going though 🙁 )
Originally posted by Swormara III
Projectiles in a 3D environment are far less effective in 2D, because of side-stepping. I'm sure the Tekken chars could also just jump over them ala Street Fighter.Can't wait to see how good the SF chars look in Tekken considering sfiv has lesser graphics. they will look sooo much smoother and realistic. Can't wait to see Chun-Li's realistic body! 😄
Also I disagree about start-up. Those are usually for the unblockables, which I'm sure the SF balls will not be.
For the super projectiles, obviously, will by like Devinl Jin's, Alisa's, and so forth since they will be unblockable and hence have the same charge up time.
The regular ones I like to think of as Yoshimitsue's regular sword strikes...blockable. Not to mention if the normal balls are blockable in sf, it only makes sense to make the blockable in tekken. Not that tekken couldn't technically block them anyway.
- that depends on their hit box and damage.. I cant even remember if tekken characters can jump that high either (I know they dont jump as high as VF).. I know even with just pure melee, theres still very few things in tekken that you can sidestep because the sidestep is pretty small and alot of the strikes sweep a large area
- definitely wanna see SF in tekken engine as well
- well anything I've seen energy based in tekken, even if its just a powered up fist strike, has a pretty big start-up.. even non unblockables like a few of hwoarangs kicks have a hefty start-up
- it would be interesting to see how the gameplay would change if they have blockable fireballs.. I doubt it will play like we'd expect it to in this case