The Forum Appendix: The KillerMovies Wikispace

Started by Bentley17 pages

Well, I like the shorter version to begin with because A) it has less empty spaces in random fiction characters, B) the most descriptive ones will always lack of something and it's better to go ahead and keep it simple and C) it would be already done if we accept it.

So yeah, I like this one.

Edit: But it seems some people aren't using the template anyways so it should be announced somewhere so they stop doing the whole thing.

Originally posted by Bentley
Well, I like the shorter version to begin with because A) it has less empty spaces in random fiction characters, B) the most descriptive ones will always lack of something and it's better to go ahead and keep it simple and C) it would be already done if we accept it.

So yeah, I like this one.

Edit: But it seems some people aren't using the template anyways so it should be announced somewhere so they stop doing the whole thing.

So if we choose to solidify this one as out permanent(which I won't vote for until I create another character which will prob be tomorrow) then we would have to switch all characters made with previous templates to the current template.

I'm already kind of switching them, I won't try to do them all at once, but I'll be doing a few when I have the time.

I hope it is confirmed as the definitive template by the time I do most of them though 😠

Edit: I'm just transforming tables in the 12 row vs 2 column format, not changing the definitions and how they are filled. It would be for the best to have the eight categories fully defined by friday so I can start fixing the previous templates by then.

Originally posted by Bentley
I'm already kind of switching them, I won't try to do them all at once, but I'll be doing a few when I have the time.

I hope it is confirmed as the definitive template by the time I do most of them though 😠

DO NOT switch all of them until we vote for a definitive template.

Originally posted by Black bolt z
DO NOT switch all of them until we vote for a definitive template.

I still has to pass through every profile at least once to fill and check the definitions, but well, I'm not in a rush either awesr

I changed the template because the old one would result in the same type of information. If there's a specific weakness, for instance to magic, it should be brought up in the Power and abilities template and explained there.

The reason for why magic would contain the same information as energy output and reality warping is because all that's quantifiable in magic is how much damage it does.

For instance we can't quantify what magical level it would take to turn someone into a frog or pull out their souls. Because in some works of fiction it's extremely easy to whack people of their souls while there are others where it's required a lot of magic. For instance, Pain from Naruto can pull out souls rather easily but Dr. Strage has a difficult time doing it. It doesn't necessarily mean that Pain is stronger.

Astner, if you want some help in the templates of one of the eight values just tell me, I think we should get them done as soon as possible.

Originally posted by Bentley
Astner, if you want some help in the templates of one of the eight values just tell me, I think we should get them done as soon as possible.

Jump at 'em, doesn't matter which.

I made some agility information leaning in the more descriptive and easy to pull nature of the feats that may be described. I didn't find good analogies for post-femtoseconds speeds, so after that you may as well edit or suggest something.

Can someone explain the reflexes template to me? Like are there examples of what of each can do?

And yeah I don't like the new tamplate. Having just energetic under destructive capacity and just energertic and physical under durability isn't enough IMO.

And there needs to be a tier between demi-gods and gods.Too big of a gap.

Originally posted by Black bolt z
Can someone explain the reflexes template to me? Like are there examples of what of each can do?

And yeah I don't like the new tamplate. Having just energetic under destructive capacity and just energertic and physical under durability isn't enough IMO.

The problem is more about which kind of durabilities you would put, it's not like they are universal to every fictional universe out there. I think that if there is really need to more description you can put it in brackets (magical), or just add it to the description after the table. It would be hard to come up with magical resistance too, and because of it the final template would take more time.

What do you think about the Agility template?

Originally posted by Black bolt z
And there needs to be a tier between demi-gods and gods.Too big of a gap.

I though about this earlier, maybe add something like "high demi-god - Capable of physically overpowering those in the demigod class" or something.

Originally posted by Bentley
The problem is more about which kind of durabilities you would put, it's not like they are universal to every fictional universe out there. I think that if there is really need to more description you can put it in brackets (magical), or just add it to the description after the table. It would be hard to come up with magical resistance too, and because of it the final template would take more time.

What do you think about the Agility template?

I understand that.But only one under destructive capacity? I mean add magic and physical to destructive and keep durability as is.

Haven't checked it yet.I will in a minute.

Originally posted by Bentley
I though about this earlier, maybe add something like "high demi-god - Capable of physically overpowering those in the demigod class" or something.
A little corny but yeah.We definitly need something in-between.

Arguably we could just add dynamic force to destructive capacity and put lifting by itself or make an special class for lifting and stamina (if we care about stamina).

The problem with magic is that almost every character doesn't posses magic abilities or defense and it becomes quite very redundant. I agree that it doesn't look good to have destructive capacity with just one element though.

Originally posted by Bentley
Arguably we could just add dynamic force to destructive capacity and put lifting by itself or make an special class for lifting and stamina (if we care about stamina).

The problem with magic is that almost every character doesn't posses magic abilities or defense and it becomes quite very redundant. I agree that it doesn't look good to have destructive capacity with just one element though.

Lifting is static force I thought.

Yeah.So at least add physical.Possibly one more.

Yeah, lifting is static force, I'm just using the pedestrian name 😄

I wouldn't know what kind of third ability come off natural without leaning to things such as magic or ki which most of the time can be comprised in "energetic" -as generic as it might sound-. I'm open to suggestions -I thought something like willpower as of a type of durability, but it doesn't quite translate into an offensive ability-.

Should we move dynamic force (comprising physical weaponry, I assume) into destructive capacity and leave static alone?

Originally posted by Bentley
Yeah, lifting is static force, I'm just using the pedestrian name 😄

I wouldn't know what kind of third ability come off natural without leaning to things such as magic or ki which most of the time can be comprised in "energetic" -as generic as it might sound-. I'm open to suggestions -I thought something like willpower as of a type of durability, but it doesn't quite translate into an offensive ability-.

Should we move dynamic force (comprising physical weaponry, I assume) into destructive capacity and leave static alone?

Well magic can be put into destructive as it doesn't also have to go into durability.I'd be fun to make a magic template.

Well mabye we should just get rid of the word dynamic and just put physical in durability and destructive capacity and leave static alone.Mabye change static to a more understandable name.

Yeah, I think that despite the fact they were meant to distinguish hitting from lifting the terms aren't quite easy on the eyes unlike "agility" and "reflexes" -which are difficult to describe but the terms come easily-.

I wonder if a magical offensive wouldn't be too akin to reality warping or to energy destruction. They are also quite hard to gauge, at least when it comes to descriptive ability -sure, Captain Marvel has more magical defense than non-prepped Constantine, but how do you describe it?-.

Originally posted by Bentley
Yeah, I think that despite the fact they were meant to distinguish hitting from lifting the terms aren't quite easy on the eyes unlike "agility" and "reflexes" -which are difficult to describe but the terms come easily-.

I wonder if a magical offensive wouldn't be too akin to reality warping or to energy destruction. They are also quite hard to gauge, at least when it comes to descriptive ability -sure, Captain Marvel has more magical defense than non-prepped Constantine, but how do you describe it?-.

Yeah definitly simpler terms.

True.Magic in different universes varies so that would be hard...