Mass Effect 3

Started by Zack Fair64 pages

No half assed GTA Shepard plz.

I just hope the Citadel won't suck in ME3. ME2 Citadel was such a major let-down.

Originally posted by ArtificialGlory
I just hope the Citadel won't suck in ME3. ME2 Citadel was such a major let-down.

At least there was more exploration unlike ME1 Citadel.

Originally posted by Nemesis X
At least there was more exploration unlike ME1 Citadel.

You mean those two missions that essentially had you trudging through some Citadel warehouses? Boring. Anyway, I was talking more from the point of a quest hub that it was in ME. Much more cooler than the one in ME2, I'm sure you'll agree.

Originally posted by ArtificialGlory
You mean those two missions that essentially had you trudging through some Citadel warehouses? Boring. Anyway, I was talking more from the point of a quest hub that it was in ME. Much more cooler than the one in ME2, I'm sure you'll agree.

I would honestly like each main world to be a hub for several missions. It'll make the planets feel bigger, and lessen the space missions on duplicate cargo ships that plagued both previous games.

Don't take what I said too literally guys!! Damn, I didn't mean Rockstar's approach to ME. I meant open, as in when I go to a planet, the real estate isn't wasted. I didn't mean GTA's approach to an RPG, but more Pokémon-esque, you know, being able to talk to EVERY NPC. ME's direct approach to missions furthering the main plot-- don't touch. But the planet's are DULL and yeah, there are literally thousands of NPCs but you can count on your fingers and toes of how many people you could interact with. Being able to pick a fight with a rude Krogan, or being able to take that random Asari stripper to the captain's quarters for a private show (or more ) would add infinite replayability. Come on, extra little things on each main planet at least would break up the monotony. I don't like not being able to interact with the levels in ME. I've had 7 playthroughs, and seriously, little things like interacting with NPCs and being able to explore buildings would make travelling to places like the Krogan planet less mundane than they have to be.

And Kaliero-- I think you are generalising the hell out of my suggestion. I need variety that ME doesn't provide and for those of us with many playthroughs, I'm sure they'd agree with me at least on that

I don't think I'm generalizing at all, an open-ended sandbox approach would simply hurt the game flow in my opinion. It didn't work in Oblivion. Many, many, many players got off-track because they were free to do whatever they wanted, and never played through to the end of the game. I know I did the same with GTA4 and Red Dead Redemption. Sandbox works for some games (it's the heart and soul of, say, Minecraft) but for games where you really want to tell a nuanced story, allowing that level of player freedom has a negative impact on main plot. As I consider ME to be a choose-your-own-adventure story first and an exploratory shooter second, I'd much rather the focus be on delivering a powerful and well-paced tale.

Though I agree somewhat that the interactivity could be increased. More speaking NPCs could improve the living, breathing atmosphere, but I think making every NPC capable of holding a conversation makes them run out of interesting things to say far too fast.

Probably, but I'm still of the opinion that the planets are too dull. Jazz em up Bioware! I'm a life long Star Wars fan, and to be able to live a Space Opera has always been a dream. ME allowed me to do that. But for all the areas it shined, I just think the overall atmosphere is a bit lacking. Go to the club where the aforementioned Asari dances. Stand there for 5 minutes. I'll be damned if you don't feel like shooting yourself after listening to that cringe-worthy song loop again and again. And no matter how long you are playing, the same non-important NPCs are in the exact same place, doing the exact same things. Hell, I probably wouldn't mind if I could just talk to them or pick a fight. ME gets a 97% from me, and the other 3 % is reserved for the removal of repetitive mission type, actual RPG leveling like the first game and upping the liveliness of the atmosphere

Originally posted by CadoAngelus
Agreed. It has always baffled me as to why RPG games incorporate enemy leveling. It always used to be as simple as "make character, level character, get sword/rifle/[insert utensil here], level up, get better sword/rifle/[insert utensil here], owning bosses" but now you have to make sure you have tactics...lol

Though, many great games have come of it - i.e. Mass Effect and ME2. So though the game play type is confusing, it's obviously not hindered us buying the games we love.

As for Birdman's ideas, they do sound awesome. Many you should email Bioware and get a job 😛

I emailed them already, but for a voice acting job. I actually act/voice act (nothing official yet though) and am told by peers I have an amazing natural voice and imitation ability. I don't know where to start to voice act major roles like games, anime or movies though....
But I actually wrote about 3 games already, I may post them in the game idea threads. I just gave up submitting to established publishers because

1. They throw your shite in the trash anyway
2. I'd like to have full control of my IP, whilst at the same time acting in the game.

So I guess I have to put a team together myself and build the game LOL *yeah good luck Birdman*

ME in a GTA like setting would ruin the pacing of the story also seeing as ME is a squad game. How is that going to be accomplished?

Originally posted by Phanteros
ME in a GTA like setting would ruin the pacing of the story also seeing as ME is a squad game. How is that going to be accomplished?
Originally posted by Th3birdman
Don't take what I said too literally guys!! Damn, I didn't mean Rockstar's approach to ME. I meant open, as in when I go to a planet, the real estate isn't wasted. I didn't mean GTA's approach to an RPG, but more Pokémon-esque, you know, being able to talk to EVERY NPC.

Please read everything I said and then critique me.

Originally posted by General Kaliero
I think making every NPC capable of holding a conversation makes them run out of interesting things to say far too fast.

Just like in real life.

It would be interesting if the NPCs kept day-rythms, especialy when you fly from planet to planet and can never keep track of the local time.

Originally posted by Morridini

It would be interesting if the NPCs kept day-rythms, especialy when you fly from planet to planet and can never keep track of the local time.

This

Originally posted by Th3birdman
I emailed them already, but for a voice acting job. I actually act/voice act (nothing official yet though) and am told by peers I have an amazing natural voice and imitation ability. I don't know where to start to voice act major roles like games, anime or movies though....
But I actually wrote about 3 games already, I may post them in the game idea threads. I just gave up submitting to established publishers because

1. They throw your shite in the trash anyway
2. I'd like to have full control of my IP, whilst at the same time acting in the game.

So I guess I have to put a team together myself and build the game LOL *yeah good luck Birdman*

Legally they cannot accept your story ideas.

Also:

I need variety that ME doesn't provide

Play something else, then?

ME lacks pretty much anything worthwhile in my opinion. So I...well...play other games instead.

Originally posted by Peach
Legally they cannot accept your story ideas.

What I was doing (and have since given up on, but am still open to) was not sending in my ideas, but asking can I be a part of the dev team, whilst showing them *very* rough sketches of my work, to give the gist of what I wanted to create

Originally posted by Th3birdman
What I was doing (and have since given up on, but am still open to) was not sending in my ideas, but asking can I be a part of the dev team, whilst showing them *very* rough sketches of my work, to give the gist of what I wanted to create

You need way more than just rough sketches of ideas to even get considered for a second glance for that sort of thing.

Originally posted by Th3birdman
What I was doing (and have since given up on, but am still open to) was not sending in my ideas, but asking can I be a part of the dev team, whilst showing them *very* rough sketches of my work, to give the gist of what I wanted to create

If you really want to get into this industry, the first step is a degree. It'll give you an edge over others. After that? Network. Go to developer conventions (GDC being the most well-known, but there are many others), talk to developers one-on-one, ask what they're looking for, generally make yourself memorable. When a job opening comes up someone just might remember you. We're still small enough that the single best tactic is simply to know people.

Originally posted by Peach

Also:

Play something else, then?

ME lacks pretty much anything worthwhile in my opinion. So I...well...play other games instead.

Meh.... I have. But since the recent bulk of my gaming has been done on PS3, with ME2 coming to my platform of choice, I will be enduring this again. ME2 is a necessary evil in my life. I love it too much. It provides my escape from the present reality. Click my name; you'll see this is my genre not only for games, but every type of entertainment. Futuristic, dystopian, or neon lit megacities are my weaknesses.

Here's hoping PS3 ME2 or ME3's atmosphere changes slightly

Originally posted by General Kaliero
If you really want to get into this industry, the first step is a degree. It'll give you an edge over others. After that? Network. Go to developer conventions (GDC being the most well-known, but there are many others), talk to developers one-on-one, ask what they're looking for, generally make yourself memorable. When a job opening comes up someone just might remember you. We're still small enough that the single best tactic is simply to know people.

Have a Degree already. But good advice. I live in LA so there are loads of opportunities, I just have to be in tje right place at the right time.

Originally posted by Peach
You need way more than just rough sketches of ideas to even get considered for a second glance for that sort of thing.

Perhaps, but what I consider rough, you may call very fleshed out.

For example, I have all major characters fleshed out, storyline and backstory, sub plots, mechanics, and weapons. I say rough because I may want to change something, as I have alternate routes the games may go in case people find my ideas lacking for one reason or another. But I'm definitely my harshest critic.

Originally posted by Th3birdman
Have a Degree already. But good advice. I live in LA so there are loads of opportunities, I just have to be in tje right place at the right time.

Perhaps, but what I consider rough, you may call very fleshed out.

For example, I have all major characters fleshed out, storyline and backstory, sub plots, mechanics, and weapons. I say rough because I may want to change something, as I have alternate routes the games may go in case people find my ideas lacking for one reason or another. But I'm definitely my harshest critic.


Out of curiosity, what degree, and what part of dev are you looking into? Your example is pretty across the board, which... isn't a good sign, honestly. Jacks of all trades are conventionally okay at everything and great at nothing.