So, we enter what is known as Combat Time! This is how we track fights. Normally it runs pretty smoothly, but I will walk you step by step through everything.
Here is the key to what everything means:
Name (Skill Pool): Defense/Damage [Active Schticks x3] (Force Points)
Your skill pool right now is your Lightsaber pool- Edna has a skill of 8 with her lightsaber, and gains +2 from Orthodox Guard for a total of 10 dice to attack with.
She has a standard Defense of 1, but gains +2 Defense from Orthodox Guard for a total of 3. This means that 3 dice are taken away from your attackers' pool. The less dice, the better!
You haven't taken any damage, so you are at 0. Edna, with a Strength of 3, can take a maximum of 50 damage. The calculation for that is Strength x 10 + 20. Fairly simple.
Your schticks- Orthodox Guard, Martial Artist, and Dodge & Weave- are abbreviated, but they are in your 'active schticks' slot. You don't have any other schticks, or they would be listed.
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ALLEYWAY SCUFFLE, Start of Turn 1
Alleyway
Edna (LS10): 3/0 [OGu MA DW] (9F)
Leader (G7): 10
Thugs (C5) x3
Thugs (G5) x2
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The 'C5' and 'G5' are the Skill Pools of your enemies. C stands for Combat (fisticuffs and melee weapons and the like), G stands for Guns (blasters, of course). They have pools of 5, except the Leader who has a pool of 7. He's more dangerous.
You want to use Bombard to attack multiple targets?