Rugal Bernstein VS Akuma

Started by AsbestosFlaygon2 pages

Originally posted by Tha C-Master
Shin Akuma in SFA3 is a lot meaner.

LOL really?
He's a piece of cake.
Use anyone with a Shoryuken punch, bring him into the corner, and Shoryuken the life out of him.
Sometimes he teleports, but if he does, bring him back into the corner again, then Shoryuken.

Originally posted by Tha C-Master
He has certain patterns as do all bosses in some ways, but you aren't exploiting the same thing over and over, like the fireball reflect counter.

Ever heard of the Shoryuken exploit?
It's basically the tactic I mentioned above. It works with any CPU opponent, even in the hardest difficulty setting.
Just use a character with uppercut move (Ryu, Dan, Sagat, etc)

Hardest SF boss I've fought is probably Gill.
He was much harder to beat than S. Bison or S. Akuma of SFA3.
In the highest difficulty setting, he throws moves at random and he would parry and counter your moves with almost precise timing.

I'd say SF2 Akuma.

SFA3 was sometimes open to DP's.

Although I didn't really have a problem with the difficulty, I meant for the typical gamer.

Originally posted by Tha C-Master
I can remember the nonstop grunting when he fought. They did weaken his demon but it chained from LP.

Compared 2 how EZ S.Vega was N comparison, that didn't mean much.

Originally posted by AsbestosFlaygon

Ever heard of the Shoryuken exploit?

I have, but it had nothing 2 do with what U'R talking about. It was sumthing totally different.

True.

gill was hard
but sf2 s.akuma was harder

Yea, so broken.

Some people say making games more complex allows for more breakers, when the most basic stuff had the worst game breakers.

Just having a midair Hadouken broke the game. Altho that's nothing compared 2 Sagat killing U with a single Tiger Knee, even on block N SFI.

Exactly, nowadays you have more options against that. Say in Capcom vs SNK2, you have tons of characters and supers and gauges. But in that game you had a few moves and characters, it left you with little ways to counter it.

In SF1 a Shoryuken was an instant death too.

Sagat and Adon were immune 2 the DPs of death. It actually takes about 3 or 4 to kill them.

YouTube video

Those things were hard for most to do on cue.

They're still very powerful though, I thought it was one. I guess it is in some instances.

That's what pissed me off. U had a hellish time Xecuting your specials but the CPU did there's winever the heck felt like it. It reminds me of DBZ: Ultimate Battle 22

I remember that DBZ game. I was godly with Hercule.

Didn't Sagat get a Tiger Knee on Ryu in the match?

I hate that game. It was a terrible DBZ game. I thought that its OST was it's only redeeming quality.

The damage distribution N SFI is kind of wonky. Sumtimes DPs Nstant killed, sum times not. I found a vid of Ryu killing Sagat with 1 DP.

YouTube video

Lol, N the other vid he had 2 hit Sagat with it 3 times.

A triple hitting Shoryuken to OHKO Sagat?

Err..... damn!

Lol, I thought so.

Akuma just doesn't compare. 😛

sf1 wasnt hard
the buttoms were bad
it actully made tou think the game was hard

Maybe.

Thing is, I don't C the 3 hits.

What do you mean?