Kingdoms of Amalur: Reckoning

Started by Phanteros5 pages

Kingdoms of Amalur: Reckoning

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gameplay

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as the trailer stated its being created by Elder Scroll IV lead designer, R.A. Salvatore, and Todd McFarlane of Spawn fame.

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YouTube video Honestly this is where the fable series should of went.

I saw part of this on spike at first and actually thought it was the new Fable... Anyway it looks pretty impressive.

Originally posted by ares834
I saw part of this on spike at first and actually thought it was the new Fable... Anyway it looks pretty impressive.
I get what you mean from the art style and clothing.

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looks promising

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Looks badass!!
http://www.youtube.com/watch?v=kyu38nXLcko

Anyone tried the demo yet?

Gameplay was actually pretty good, but the demo itself had some...problems.

I initially played the demo just so I could get the Mass Effect armor, but I ended up enjoying it. I may get it for my brithday, we'll see.

I've started finding this game to look pretty interesting with what I've looked at/read so far. The worst thing that an RPG combining both Action RPG elements and open-world RPG elements can have is a lack of polish on both ends. I haven't played the demo yet, so until then I can only really read others' feedback. Between this and the other upcoming RPG I find interesting, Dragon's Dogma, if either one ends up being half as good as Demon's/Dark Souls, I'll probably be satisfied. Thankfully, there's a three month gap between this game and Dragon's Dogma, so I shouldn't have to worry too much about having to choose based on a matter of money at the given time.

game got a 9 from IGN. Looks like it buries fable into the ground.

Played the demo, liked it a lot, though granted one of the presets for the first race was Teddy Roosevelt, which is basically instant brownie points.

After I get Dark Souls, my eyes will be on this.

^What about the Terry Crews one?

I didn't notice that.

That is also pretty epic.

Picking this up tomorrow. I'll let you guys know how it is. Hopefully most or all the bugs from the demo were done away with. That and the time limit were the only things that killed the demo for me.

Mainly the time limit, I didn't get many bugs, and the ones I did get usually went away when I left that area.

I didn't get any gameplay-killing bugs, but partway through the opening act, this pretty horrific audio glitch came up that muted most sounds, and even casued NPC-dialogue to skip in-game and go right to the choice responses. It was annoying, but I knew well-enough what it was I had to do, and it was pretty much the only bug I ran into. I'll give the game/demo the benefit of the doubt since I heard that the developers were supposedley forced to release this at the time they did.

That, and given the pretty solid reviews it has so far, the highest being a nine and overall average being in the 8-ish range, I'm pretty confident that even if the final game has something wrong, it's nothing that can't be patched. I'll have to give the demo a second go-through just to see if the problem returns, but I think I might have an idea of what caused it though--be it a couple of unintentional sequence-breaks or skipping too much. I'll be picking it up sooner or later, but probably not as soon as I'd hoped.

I played the demo fives times all the way through. I never got that glitch. The only one I got was when the landscape stretched in places and became opaque as you walked through it. But like I said, it only lasted as long as I stayed in that area, and it never came above his legs.