inimalist's Tournament

Started by TricksterPriest21 pages

I can't really discuss that without revealing some incredibly broken picks. But suffice to say, there's some very powerful characters with tricks that are unique or hard to defend against in anime/manga. Some of them are one trick ponies, but the one trick is very good.

For an example; a few years ago during one of Delph's tournaments. I picked up someone named Jotaro Kujo. Look him up. I had to use some very sneaky reasoning and forfeit rights to use certain feats to get him in. I WILL be looking for people trying to do that. So if you want to try something like I did, you'll have to convince me.

And given that I am the forum champion of sneaking dubious picks into tournaments semi-legally, 😂, you're welcome to try. I did try to get the Worlogog in prep, afterall. flirt So I have a fair idea what to look for.

Fair enough. I've not done anything sneaky besides sneak in Hank Henshaw with rings and Wonder Woman with full gear in a High Herald Tournament lol

Yeah....I wouldn't let you get away with that. durwink

Seriously, look up that tournament and Jotaro Kujo. Hell, try looking up Kujo to find it.

Hank with rings is a good one though if you get it approved. GL powers for all! Suddenly, like, Batman becomes a valid pick. That kind of "he shouldn't belong here but I'm making him" stuff always amused me to no end.

Tech is your biggest worry in a high meta tourney though, inamilist. Reed + a technomorph and maybe a telepath, and you're about 30 seconds of prep away from universe-busting battles.

Agreed, for once. I'll try not to kill creativity too much. 😉

I remember using Joker briefly in delph's "change characters every round" high meta tourney. Everyone was like "**** it's the Joker. What's Digi doing with him?!" I assume they were prepping against some sort of Joker-insanity-to-empathic-attack route (which, admittedly, sounds quite awesome now that I think about it). Anyway, it was a complete bluff, entirely to mess with everyone. I had some hearty laughs though, and hopefully wasted a few opponents' time.

😈

That's definitely one of the reasons I picked Joker last time I did. Hell, it was the same tournament that I grabbed Jotaro for. "Joker Platinum."

Originally posted by TricksterPriest
And given that I am the forum champion of sneaking dubious picks into tournaments semi-legally, 😂, you're welcome to try. I did try to get the Worlogog in prep, afterall. flirt

You are forum champ of what? 😕

You heard me. dur

This independent analysis would disagree with you.

Originally posted by Digi
[b]The Lists: Entry #7
Most Creative Participant: Blair Wind
Why: He routinely sets the high-water mark for inventive strategies, is always a threat to win, and while some may complain that he finds "loopholes," others simply see it as finding what is the most powerful legal strategy in any given tournament.
[/B]

Anyway, on topic, I think adding in underused characters with "prizes" is an interesting play. I have a few characters in mind that might be useful, though I may just give that information out to anyone who PM's me wanting characters. I can be a resource for that at the least, just shoot me a PM.

Edit: Prep time can go up to 35 minutes with a theme/never used comic characters and 30 minutes theme/never used manga characters?

Manga characters will be exempt from the bonus 5 minutes rule. Getting an all manga team would give you only 5 minutes extra.

Considering my opinion of Digi, I'll take that with a grain of salt. Difference is, people like you better and you get away with your shit. 😄

All picks should be sent to the judges to be cleared prior to drafting, hopefully. I'd rather not have to strike down picks with the banhammer.

Originally posted by TricksterPriest
I feel we should ban or come down very hard on soul manipulation or spirit based attacks. It's a huge can of worms and possibly an "I-Win" button at this level.

A spirit attack that a character has a reasonable chance to block against would be fine.

Some rare form of spirit energy that seems to really only exist in a manga universe would be banned anyways, same with unblockable spirit attacks. Chi or similar would be acceptable, as it is something you could reasonably expect to see in the fight.

Originally posted by TricksterPriest
Though, with a low to mid herald limit, there's a ton of sneaky picks to be had, so have fun. 😉

I'm hoping to leave it open enough that we get some of those picks. It is the intent 🙂

Originally posted by Digi
Tech is your biggest worry in a high meta tourney though, inamilist. Reed + a technomorph and maybe a telepath, and you're about 30 seconds of prep away from universe-busting battles.

the limit is mid-high herald

tech that would bust the universe would violate the spirit of the rules and would be banned already. That much power is clearly above the limits. No tech can be more powerful than the limits.

Originally posted by TricksterPriest
All picks should be sent to the judges to be cleared prior to drafting, hopefully. I'd rather not have to strike down picks with the banhammer.

drafting will be done in public, though anonymously. All fourm members have the ability to raise concerns with each draft, and in the end, final say is mine.

but ya, if there is a draft that you see is clearly above the limit, PLEASE banhammer it! 😛

Originally posted by Blair Wind
[b]Edit: Prep time can go up to 35 minutes with a theme/never used comic characters and 30 minutes theme/never used manga characters? [/B]

Prep is 5 min regardless, unless a player is penalized for missing a draft, then they have no prep.

Drafting all three characters from the same theme earns and additional 15 min of prep

Drafting characters that have never been used gives you 5 min per character, and an additional 5 if all of your unused characters are from comics.

So, with a theme you have 20, with a theme and non-comic characters you can have between 25-35 if there are 1-3 unused characters, and with all comic characters that have never been used before, you can have and additional 5 min, maxing at 40. With no theme, it would be 10-20 min with non-comic characters, and a max of 25 with comic characters

Originally posted by TricksterPriest
Manga characters will be exempt from the bonus 5 minutes rule. Getting an all manga team would give you only 5 minutes extra.

I flipped it around, because the point of the tournament was to promote never used characters, which manga and other forms of non-comics fit. I removed the "all three unused" bonus if any characters are from a non-comic source, because it is much easier to find them than comic characters.

Originally posted by Digi
http://www.killermovies.com/forums/showthread.php?s=&postid=8474873#post8474873

You seem to have a grasp on things, but there's that for reference. In particular, the loopholes and neutering sections have seemed the most helpful to past judges.

some interesting stuff, I will take it into acount when I do the next rewrite

Originally posted by Digi
As always, I'm willing to lend my name to a tag-team while doing none of the actual work. Sadly, this is high meta where I'd have absurd amounts of fun, but time is my bane atm.

you should get in touch with Existere 🙂

Originally posted by Digi
Put me down as a judge.

done

Originally posted by inimalist
the limit is mid-high herald

the limit is low-mid herald, maximum level of Magneto.

ugh, its late...

Originally posted by JakeTheBank
Fair enough. I've not done anything sneaky besides sneak in Hank Henshaw with rings and Wonder Woman with full gear in a High Herald Tournament lol
What? They aren't high herald? haermm

On that note, Jake and I will be entering this shindig as a team.

If you all choose to forfeit now, we understand.

if i can't play with smurph i'm out.ermm

d'awww....

yeah, nice excuse. betting you already have your drafts lined up in a team with Digi.

😂

not this time. digi and i had fun though. my utter disdain of anime and manga shall keep me from entering this. sounds interesting though. i'll be curious to see how many enter.

one tiny little word of advice if i may to inimal--open time limits on matches NEVER work. far better to set a limit of posts and a timeframe in which to post. 1 week or 7 posts, for example. it would also keep teams from overwhelming individuals with blitz posts, and it keeps the tourney moving along. delays in judging and long matches inevitably lead to the death of a tournament. judges should also be given a timelimit in which to post judgements. in my tourney, the judges were exceptional at getting judgements in and it kept the tourney rolling. i had about 15-20 individuals lined up to judge, so rotating them helped a lot and they didn't mind getting votes in promptly.

just saying.

I think keeping the clause about allowing time and probability manipulation in forms beyond a direct attack is really interesting.

I'm trying to decide whether I think it's particularly broken, but it certainly lends itself to this idea of trying out new characters and all that.

Yay fresh ideas.