STAR WARS: RETROSPECTION- Gunrunner

Started by REXXXX24 pages

King Qee does not seem very pleased with that answer.

"I thought the Jedi were great warriors!" King Qee shouts. "Why won't you kill all the Huhk?! They're menacing to my people and impossible to control!"

"Murder is not the way of the Jedi, though we are impressive in battle, yes," Rand says. "I'm here to figure out why they became so much more dangerous lately, not destroy them. Surely you know that!"

"They've always been dangerous," King Qee whines. "This isn't something new. It's just that they've gotten... technology."

Every Lahsbee in the court shudders at the word.

"Isn't that the greater concern here?" Rand asks. "That someone is giving technology to your greatest foe? Technology that can harm you?"

Rand thinks scaring them with this might be a better way to deviate from the path of Huhk hatred.

It's a shame that you aren't very persuasive, but Rand trying to scare people is something you are better at. You pass your Intimidation roll and send chills through the court.

"Y-yes!" King Qee stutters. "That is true! Someone plots against me and my people by giving them... you-know-what!"

"Indeed," Rand says. "It is them that you must worry about. I want to find them as soon as possible. Can I be shown to the Huhk encampment, or concentration camp or whatever it is you keep them in?"

"Yes, yes! Please, see where the vermin sleep!" King Qee screeches.

It will just be back to the rickshaw, when Rand is ready to depart, and the slow pony will carry you back to where the Huhk are forced to live.

Rand is tempted to reprimand the King for his racism, but thinks better of it. He will reluctantly return to the cart.

Then it is off to the Huhk ghetto for you! They are confined to a series of large block buildings that are a sore sight compared to the quaint, cozy cottages of the Lahsbees. Guardsmen of King Qee patrol the area with their halberds and silly oversized helmets. It is as you approach the area (after far too long in the rickshaw) that you see your first Huhk.

These things are behemoths. You are hard-pressed to believe they come from the Lahsbees later in life. These things stand at nearly three meters and are rippling with muscles. And they are ugly.

Rand is not sure where to go now. Do they have some semblance of representation here on Lahsbane?

They do have the equivalent of an alpha male among them. The Lahsbees can direct you to the compound in which he dwells, if you like.

Rand will ask to be led there, then. He keeps his senses open and his eyes peeled for anything fishy.

It is just another blocky building. The Lahsbee guards posted outside of it knock for you. There is no answer.

Rand will knock, supposing that maybe the knock of the Lahsbee was too light and friendly to really get anyone's attention at all.

You knock (definitely louder) and still receive no response.

Rand will try to open the door and see if it budges. He'll do so with the Force, if he can, for dramatic effect.

It swings open with a creak when you nudge it with the Force.

The interior of the block house is sparse and almost looks like a prison cell. But it is definitely empty; you sense nobody inside, nor see anyone.

"Where is he?" Rand demands.

The Lahsbees shrug uselessly and start yammering away at each other nervously in their language.

Can Rand understand them with a Language roll?