Borderlands 2

Started by dadudemon5 pages
Originally posted by Smasandian
Well, I'll be very surprise if they change anything to do with the respawning enemies. That's pretty much the whole point to the game.

I disagree. The point of the game was to explore new areas and solve quests.

They didn't need to artificially inflate the play time with respawning enemies.

In fact, I got so irritated with it that I haven't played it in 4 weeks and I bought the game.

Nah, the whole point of the game is loot.

Loot gained from killing respawning enemies. There's as reason why Borderlands was marketed with the ability to create weapons on the fly.

Originally posted by Smasandian
Loot gained from killing respawning enemies. There's as reason why Borderlands was marketed with the ability to create weapons on the fly.

Nah. It was marketed as an FPS RPG. The millions guns was a gimmick that I hope you didn't fall for.

Besides, what does it do for you? Anything? Did you really go back and kill the same exact "boss" over and over again until it dropped the purple-rated gun you wanted? If you did, what a waste of time.

Did you really get that excited to get a x3 shock versus a x2 shock (for example) because that didn't alter the game play at all. Sure, MAYBE it would have taken one less shot. Maybe. But that's not really a big difference. You were better off going to a new area and getting a higher level average gun than going back and killing the same boss over and over to get that one particular rating you were looking for.

Regardless, it was irritating that all of those enemies would come after you every damn time. All my complaints would evaporate IF they built in an "ignore" option form the enemies. Ignore unless attacked, that is. Better yet, what if they made it a perk you could earn? Pirates and skag ignore perks? That would be GREAT. Don't you agree?

Originally posted by dadudemon
I liked Fallout 3's and NV's approach, better, to the weapons. I didn't like the respawning enemies, though, in NV.

Woah woah woah.

The hell?

You do realize that taking out respawning enemies in games like Fallout is a very, very stupid thing to do, right?

Like, New Vegas for example.

A setting that is in the middle of a war, namely the NCR and the Legion, who are throwing soldiers at each other, not to mention the land itself, which basically swarms with mutated wildlife.

And somehow the entire area being empty after killing everything is more appealing? :/

Originally posted by FinalAnswer
Woah woah woah.

The hell?

You do realize that taking out respawning enemies in games like Fallout is a very, very stupid thing to do, right?

Like, New Vegas for example.

A setting that is in the middle of a war, namely the NCR and the Legion, who are throwing soldiers at each other, not to mention the land itself, which basically swarms with mutated wildlife.

And somehow the entire area being empty after killing everything is more appealing? :/

Hi.

I played the whole game (NV) on hard the first time through on accident (I didn't now I had it set to hard until the end of the game when I took out Caesar and noticed that I had it on hard when I died a couple of times against him and his forces. Bitches had good weapons and they surrounded meh.)

If you had to rely on the wildlife to help against the NCR and Legion troops that respawn, you suck.

The game runs more smoothly if you kill everything as you run into it. No holding back. Get it done. Yeah, I killed all of the Deathclaws near that mine at only level 7. 🙂 Subsequent runs through that area made the game MUCH MUCH better to play through. Same with Death Mountain: I played through Death Mountain sequence at only level 5-7 (then went on to the Deathclaws in the mine area directly afterwards). Killing those nightkins was tough and I died the first time they popped out of thin air.

But, you like to fight the same enemies over and over again? How lame and boring. That not only stifles playing the quests and looking for goodies, it becomes "grind" instead of fun.

I'm very anti-grind.

Originally posted by dadudemon
Hi.

I played the whole game (NV) on hard the first time through on accident (I didn't now I had it set to hard until the end of the game when I took out Caesar and noticed that I had it on hard when I died a couple of times against him and his forces. Bitches had good weapons and they surrounded meh.)

If you had to rely on the wildlife to help against the NCR and Legion troops that respawn, you suck.

The game runs more smoothly if you kill everything as you run into it. No holding back. Get it done. Yeah, I killed all of the Deathclaws near that mine at only level 7. 🙂 Subsequent runs through that area made the game MUCH MUCH better to play through. Same with Death Mountain: I played through Death Mountain sequence at only level 5-7 (then went on to the Deathclaws in the mine area directly afterwards). Killing those nightkins was tough and I died the first time they popped out of thin air.

But, you like to fight the same enemies over and over again? How lame and boring. That not only stifles playing the quests and looking for goodies, it becomes "grind" instead of fun.

I'm very anti-grind.

It's not about grinding for exp or fighting enemies, especially considering grinding is moot in a quest-rich game like Fallout.

The Fallout series is entirely about immersion and roleplaying. It says right on the tin of the first game:

"Post Apocalyptic Role Playing Game."

Now, enemies not respawning in, say, Fallout 3 wouldn't be as bad, as the setting is much worse off then New Vegas. The Mojave, however, is one of the best-preserved settings in Fallout, and like I mentioned before, the NCR and Legion are both sending their armies into it. For there to be no respawning enemies would make absolutely no sense. The Mojave is densely populated with both wildlife and people, for it to be empty would kill the atmosphere.

Also, the Animal Friend perk is for losers.

I'd rather enemies respawn during my travels than suddenly be bored after I killed everything (And in games like the first Borderlands, the Elder Scrolls, or the Fallout games, I tend to have killed enemies in every area by virtue of traveling to every area doing quests, or just dicking around).

Originally posted by FinalAnswer
It's not about grinding for exp or fighting enemies, especially considering grinding is moot in a quest-rich game like Fallout.

The Fallout series is entirely about immersion and roleplaying. It says right on the tin of the first game:

"Post Apocalyptic Role Playing Game."

Now, enemies not respawning in, say, Fallout 3 wouldn't be as bad, as the setting is much worse off then New Vegas. The Mojave, however, is one of the best-preserved settings in Fallout, and like I mentioned before, the NCR and Legion are both sending their armies into it. For there to be no respawning enemies would make absolutely no sense. The Mojave is densely populated with both wildlife and people, for it to be empty would kill the atmosphere.

But...the enemies largely DON'T respawn in NV and F3.

That was nice. I liked it.

By the time you clear out areas and can fast travel..."destroying" everything becomes moot.

It's mostly the wild-life that respawns in NV. Even then, not all of it respawns. I noticed that after killing all of the wild dogs...they don't respawn. Same with deathclaws and many other creatures. However, those casador (spelling?) fly things respawn. So do the bloat flies.

Besides..if you kill 100 wild dogs in a 4 by 4 mile area, you've essentially wiped out the entire population.

Why should they respawn?

The same with a big apex predator like Murmen or the Deathclaws.

Originally posted by FinalAnswer
Also, the Animal Friend perk is for losers.

That perk was awesome. I liked it. More games need to do this if they wish to respawn enemies that you've killed. At least they can justify the stupidness of why enemies magically respawn: "don't worry about it, man! They will just ignore you unless you attack them!"

Originally posted by dadudemon
But...the enemies largely DON'T respawn in NV and F3.

That was nice. I liked it.

By the time you clear out areas and can fast travel..."destroying" everything becomes moot.

It's mostly the wild-life that respawns in NV. Even then, not all of it respawns. I noticed that after killing all of the wild dogs...they don't respawn. Same with deathclaws and many other creatures. However, those casador (spelling?) fly things respawn. So do the bloat flies.

Besides..if you kill 100 wild dogs in a 4 by 4 mile area, you've essentially wiped out the entire population.

Why should they respawn?

The same with a big apex predator like Murmen or the Deathclaws.

That perk was awesome. I liked it. More games need to do this if they wish to respawn enemies that you've killed. At least they can justify the stupidness of why enemies magically respawn: "don't worry about it, man! They will just ignore you unless you attack them!"

Clear out a barn full of raiders, a new band will move in. Fiends will continually populate their area of habitation. The area around the Quarry will always hold Deathclaws. Enemies will respawn where it's suitable.

The Mojave is pretty much a paradise in Fallout's setting, there's no reason why packs of dogs won't move into the area. Also, Deathclaws are noted to heavily infest the Mojave, to the point one NPC actually outright says, no matter how many times they kill them or chase them off, they keep coming back.

No, that perk was stupid, because now they magically ignore you. Which goes completely against the theme of Fallout. It's an inhospitable world. Most everything you meet in the wastelands is going to want to kill you.

Originally posted by FinalAnswer
Clear out a barn full of raiders, a new band will move in. Fiends will continually populate their area of habitation. The area around the Quarry will always hold Deathclaws. Enemies will respawn where it's suitable.

That's not been my experience: only the raiders/fiends respawn. No deathclaws respawned.

Originally posted by FinalAnswer
The Mojave is pretty much a paradise in Fallout's setting, there's no reason why packs of dogs won't move into the area. Also, Deathclaws are noted to heavily infest the Mojave, to the point one NPC actually outright says, no matter how many times they kill them or chase them off, they keep coming back.

But they go away after you kill them. As do the super mutants and nightkin.

Originally posted by FinalAnswer
No, that perk was stupid, because now they magically ignore you. Which goes completely against the theme of Fallout. It's an inhospitable world. Most everything you meet in the wastelands is going to want to kill you.

No, that perk was awesome. Unless they are fiends (they are supposed to be crazy), each "perk" or reputation level should afford you natural respect from the enemies in the wasteland. Fallout 3 and NV seemed to "get it" when it came to not forcing you to grind all the time.

Granted, the respawning enemies were annoying, it was great to get the animal perk and make friends with factions.

That's still not good enough. It needs to be more.

Also, some areas, if you clear them out, don't respawn. Like some of the ants won't come back from areas you clear out. Some do. Some scorpions don't come back, some do. But, vaults stay clean after you clear them out. Some feral ghouls come back in areas, some don't.

I don't want shit to come back, period, if I kill it. If I clear an area of annoying low level enemies, I don't want them coming back.

I've killed thousands of human characters in the Mojave desert...yet...there are still tons of humans all the time. That's not logical or even right. Same with the animals.

Grey Wolves? there's only 3000 of them in the US.

15,000 bison in the wild.

So why would there by "infinite" wild dogs and infinite bighorn in a small 4 mile by 4 mile area? There wouldn't. Killing just 50 would wipe out the local population of large herd mammals. Killing 100-200 wild dogs would wipe out the dogs in the region.

"Realism sucks in video games." No it doesn't. You can have fun while still keeping video games real.

Respawing occurs much faster in Borderlands which makes it worse. I've killed thousands of those damn skags yet they still keep popping up everywhere. Die, damn bitches...go away. 😬

Originally posted by NemeBro
I'd rather enemies respawn during my travels than suddenly be bored after I killed everything

Pretty much

Originally posted by dadudemon
Nah. It was marketed as an FPS RPG. The millions guns was a gimmick that I hope you didn't fall for.

And you did.....

the whole point of the game was getting loot gained from killing respawning enemies and doing the jobs/quests

Originally posted by dadudemon

Respawing occurs much faster in Borderlands which makes it worse. I've killed thousands of those damn skags yet they still keep popping up everywhere. Die, damn bitches...go away. 😬

Then run away or better yet just kill them, Not like its gonna take 2 hours just to kill just one lower lvl enemy in Borderlands when your on a much higher lvl.

Originally posted by dadudemon
That's not been my experience: only the raiders/fiends respawn. No deathclaws respawned.

But they go away after you kill them. As do the super mutants and nightkin.

No, that perk was awesome. Unless they are fiends (they are supposed to be crazy), each "perk" or reputation level should afford you natural respect from the enemies in the wasteland. Fallout 3 and NV seemed to "get it" when it came to not forcing you to grind all the time.

Granted, the respawning enemies were annoying, it was great to get the animal perk and make friends with factions.

That's still not good enough. It needs to be more.

Also, some areas, if you clear them out, don't respawn. Like some of the ants won't come back from areas you clear out. Some do. Some scorpions don't come back, some do. But, vaults stay clean after you clear them out. Some feral ghouls come back in areas, some don't.

I don't want shit to come back, period, if I kill it. If I clear an area of annoying low level enemies, I don't want them coming back.

I've killed thousands of human characters in the Mojave desert...yet...there are still tons of humans all the time. That's not logical or even right. Same with the animals.

Grey Wolves? there's only 3000 of them in the US.

15,000 bison in the wild.

So why would there by "infinite" wild dogs and infinite bighorn in a small 4 mile by 4 mile area? There wouldn't. Killing just 50 would wipe out the local population of large herd mammals. Killing 100-200 wild dogs would wipe out the dogs in the region.

"Realism sucks in video games." No it doesn't. You can have fun while still keeping video games real.

Respawing occurs much faster in Borderlands which makes it worse. I've killed thousands of those damn skags yet they still keep popping up everywhere. Die, damn bitches...go away. 😬

Kay

Super Mutants do not really populate the Mojave, not like they do the Capital Wasteland.

You do realise that grinding is non-existent in Fallout and the masses of enemies has nothing to do with it, right?

That's not how it works, the world does not slowly empty, never changing.

Like I said, the Mojave is pretty much a paradise. People are coming and going all the time.

You wanna play that card? Okay, Radaway and Stimpacks should be removed, since that's unrealistic. Healing after sleeping should be removed, unrealistic. The ability to shove so much stuff in your inventory, unrealistic. Not everything transitions from IRL to a Post-Apocalyptic world.

Not that it matters, since I can go ahead and point out how everything is mutated, so as far as explanations go, dogs breeding like rabbits works.

Also.....You talk about how you would rather focus on quests and exploring new areas, so why are you returning to the same areas? 😐

Originally posted by FinalAnswer
Kay

Super Mutants do not really populate the Mojave, not like they do the Capital Wasteland.

So?

That's actually irrelevant.

Originally posted by FinalAnswer
You do realise that grinding is non-existent in Fallout and the masses of enemies has nothing to do with it, right?

Grinding IS there, and you don't know what you're talking about.

If the cazador flies respawn...and you have to kill them again if you enter the area after 3 days, that's grinding especially since you max out your level well before you beat the game.

Since you think Borderlands wasn't a grindy game, why the **** would you think NV had grinding in it?

Originally posted by FinalAnswer
That's not how it works, the world does not slowly empty, never changing.

That's not how it works: killing off 200 wolves in a region would devastate the population to the point of long term destruction. So much so that it would take decades to restore it to their natural numbers without human intervention.

You do know what an ecosystem, apex predator, and food cycle is, right?

Originally posted by FinalAnswer
Like I said, the Mojave is pretty much a paradise. People are coming and going all the time.

Oh, ya, man. wanker

Originally posted by FinalAnswer
lYou wanna play that card? Okay, Radaway and Stimpacks should be removed, since that's unrealistic.

No, Radaway and stimpacks are future technologies. Nice try, but fail.

We are working on versions of "insta heal" gels, now. There's also the possibility that this future technology is a package of nanobots and proteins used to quickly reassemble damaged flesh.

Originally posted by FinalAnswer
Healing after sleeping should be removed, unrealistic. The ability to shove so much stuff in your inventory, unrealistic. Not everything transitions from IRL to a Post-Apocalyptic world.

Nope: a backwoods doctor can repair someone's face and brain after getting shot clear in the head. Future medicine wins the day.

Nice try, but fail. 🙂

And NV has the option to give your ammo weight. So that excuse is also gone. You can also dehydrate. So that excuse is also gone.

And you can only carry so much weight. So that excuse is also gone.

And there are technologies in the game that are decades ahead of ours, so that excuse is gone.

Lastly, sleeping to heal wounds is retarded.

Wait, wuuuuut? I agreed?

Ha. You think that I'm toting NV as superior to Borderlands in every way which is just stupid. Why would I be doing that when I just got done telling you NV had grinding in it that I didn't like? Derpy do?

Originally posted by FinalAnswer
Not that it matters, since I can go ahead and point out how everything is mutated, so as far as explanations go, dogs breeding like rabbits works.

That's not the case, though.

Too bad, though. Nice try.

Originally posted by FinalAnswer
Also.....You talk about how you would rather focus on quests and exploring new areas, so why are you returning to the same areas? 😐

It's quite obvious that you you never played Borderlands. dur

Originally posted by dadudemon
So?

That's actually irrelevant.

Grinding IS there, and you don't know what you're talking about.

If the cazador flies respawn...and you have to kill them again if you enter the area after 3 days, that's grinding especially since you max out your level well before you beat the game.

Since you think Borderlands wasn't a grindy game, why the **** would you think NV had grinding in it?

That's not how it works: killing off 200 wolves in a region would devastate the population to the point of long term destruction. So much so that it would take decades to restore it to their natural numbers without human intervention.

You do know what an ecosystem, apex predator, and food cycle is, right?

Oh, ya, man. wanker

No, Radaway and stimpacks are future technologies. Nice try, but fail.

We are working on versions of "insta heal" gels, now. There's also the possibility that this future technology is a package of nanobots and proteins used to quickly reassemble damaged flesh.

Nope: a backwoods doctor can repair someone's face and brain after getting shot clear in the head. Future medicine wins the day.

Nice try, but fail. 🙂

And NV has the option to give your ammo weight. So that excuse is also gone. You can also dehydrate. So that excuse is also gone.

And you can only carry so much weight. So that excuse is also gone.

And there are technologies in the game that are decades ahead of ours, so that excuse is gone.

Lastly, sleeping to heal wounds is retarded.

Wait, wuuuuut? I agreed?

Ha. You think that I'm toting NV as superior to Borderlands in every way which is just stupid. Why would I be doing that when I just got done telling you NV had grinding in it that I didn't like? Derpy do?

That's not the case, though.

Too bad, though. Nice try.

It's quite obvious that you you never played Borderlands. dur

No it isn't, as it gives a reason why Super Mutants would not be as common as most other enemies.

Dude, who the **** grinds in Fallout? I maxed out at level 45 without even trying to level up.

No, grinding is when you purposely kill enemies in order to gain exp. Just because certain enemies respawn, does not mean they are there for grinding purposes.

Didn't say that, not that I would know, have never been interested in playing Borderlands.

In IRL, sure. Not sure what bearing that has on an irradiated environment in a fictional universe.

What? Mojave is stated, several times in game, that it is possibly the least damaged area in the USA, due to House's intervention. It is only natural people would flock in droves to the Mojave.

Yeah, liek, 60 years future-wise, and...the fact people are working on it doesn't exactly mean they are making progress on it, and that it will be released in a way it can easily be mass-produced so that pretty much anybody can buy it. Or that it can heal people from near-death.

Please. Simo ****ing Hayha in World War 2 was shot in the face with an explosive round and survived. Not sure what your point is though, the Fallout verse is blatantly super human, Joshua Graham survived being set on fire and thrown into the grand canyon.

Where does it go though? How can you somehow store frigging suits of power armor on your person?

Except much of the tech in Fallout is unrealistic in what we could achieve in 60 years.

Except anybody who grinds in Fallout needs to quit the game and return it to the store.

O rly? Cause it seems pretty plausible to me, not saying that's what's actually canon, but it certainly gives an explanation.

Pretty much. Not sure your point though, considering Borderlands and Fallout are two different games. And I'm not actually talking about Borderlands.

Originally posted by FinalAnswer
No it isn't, as it gives a reason why Super Mutants would not be as common as most other enemies.

It isn't because they have an outpost in the Mojave and are nearer the birthplace of their "kind". 😐

Originally posted by FinalAnswer
Dude, who the **** grinds in Fallout? I maxed out at level 45 without even trying to level up.

You can go all the way up to level 45?

I guess with the DLC, you can.

And, by grinding, I don't mean questing for a specific item by doing a dungeon over and over again, I mean repeating the same actions in a game over and over again while playing it....such as killing the same damn enemies in the same damn area over and over again.

Originally posted by FinalAnswer
No, grinding is when you purposely kill enemies in order to gain exp. Just because certain enemies respawn, does not mean they are there for grinding purposes.

Let's go with this:

"Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or boring tasks not pertaining to the story line of the game."

Now STFU.

Originally posted by FinalAnswer
Didn't say that, not that I would know, have never been interested in playing Borderlands.

Get out of mai threadz! uhuh

Originally posted by FinalAnswer
In IRL, sure. Not sure what bearing that has on an irradiated environment in a fictional universe.

Yeah, that totally has relevancy to what I stated because irradiating an environment totes made every last creature reproduce at astronomical rates, right? dur

Originally posted by FinalAnswer
What? Mojave is stated, several times in game, that it is possibly the least damaged area in the USA, due to House's intervention. It is only natural people would flock in droves to the Mojave.

Yet, it's still just as irradiated as any other Fallout setting. Go figure, right?

Originally posted by FinalAnswer
Yeah, liek, 60 years future-wise, and...the fact people are working on it doesn't exactly mean they are making progress on it, and that it will be released in a way it can easily be mass-produced so that pretty much anybody can buy it. Or that it can heal people from near-death.

Yeah, you are clueless.

So you're argument is that 60 years in he future, the fast healing gels of today will never progress to the near instant levels seen in sci-fi?

K.

Gotcha. I'll be over here while you rage about 6 decades in the future where no improvements have been realized in our medicine technologies.

Originally posted by FinalAnswer
Please. Simo ****ing Hayha in World War 2 was shot in the face with an explosive round and survived. Not sure what your point is though, the Fallout verse is blatantly super human, Joshua Graham survived being set on fire and thrown into the grand canyon.

K. So you mean he got shot in the jaw and his facial bones were broken?

So how is this similar to getting shot twice, right in the brain, by a 9 mm at point blank range comparable.

IF you can find a single example of this occurring in the real world, I MAY believe you that it's possible a backwoods doctor could repair almost all neurological damage, facial damage, and reconstruct the face, using only current real world technologies.

Oh wait, we can't do that at the moment.

😐

Originally posted by FinalAnswer
Where does it go though? How can you somehow store frigging suits of power armor on your person?

It goes in your backpack that is NOT seen on the character.

Duh.

You didn't know that?

Originally posted by FinalAnswer
Except much of the tech in Fallout is unrealistic in what we could achieve in 60 years.

Wrong.

Much of the tech is fully achievable including the AI and bots.

Plasma weapons already exist as do weapons grade lasers.

We don't have microfusion cells yet, though.

We area already interfacing computers with brains and it won't be long before we can use neural implants to improve our thinking abilities. We will then be able to fully transport brains into preservation tanks and control bots with them.

It's like you don't know anything about modern technology. Are you stuck in the 50s?

Originally posted by FinalAnswer
Except anybody who grinds in Fallout needs to quit the game and return it to the store.

That or you need to learn the definition of grinding. Take your pick.

Originally posted by FinalAnswer
O rly? Cause it seems pretty plausible to me, not saying that's what's actually canon, but it certainly gives an explanation.

It's not canon nor is it the case. The only creatures that are said to "quickly reproduce" in fallout games are the Mirelurks because they lay so many eggs at once. Even then, it takes quite a while to grow into an adult still making that reproduction process take a while.

Originally posted by FinalAnswer
Pretty much. Not sure your point though, considering Borderlands and Fallout are two different games. And I'm not actually talking about Borderlands.

Because both games are what is called "FPS RPGs."

No matter how much people like to talk about them being different games, they are still part of a niche FPS category.

I no longer care enough to answer this off-topic conversation, mainly because it's giving me a headache.

Just for the record.

Originally posted by FinalAnswer
I no longer care enough to answer this off-topic conversation, mainly because it's giving me a headache.

Just for the record.

That's fine.

The only thing I really cared about from that conversation was you recognizing what grinding actually was.

We can argue about the creatures of fallout ...but I don't really care to. I just don't like respawning creatures/enemies with no way to opt out of the grind of having to kill the same damn creatures in the same damn area...over and over and over again.

Fast travel in both fallout and borderlands makes it easier...but it doesn't make it go away. In NV...you can't fast travel if enemies are nearby, which is stupid.

So i got the new Game Informer which has stuff on this upcoming sequel

for the story it has

"Five years have passed since the secrets of the Eridian Vault have been unleased on the world, and a new figure has emerged from the rubble. A man named Handsome Jack has taken credit for the quartet's actions, buying the Hyperion Corporation with the spoils and rising to power with his promise to rid Pandora of its seamy underbelly. The Only problem? Handsome Jack's definition of seamy includes anyone outside of his protection of his corporate umbrella, including Pandora's civilian population and our 4 forgotten heroes. Now a new crew will take up the cause. With the help of some old friends, they'll take down Pandora's new dictator"

sounds better then looking for a hidden vault from the first game.

Yeah, it would be better.

I didn't mind the whole hidden vault story. It gave you a reason to keep on playing but it also didn't make the game story crazy.

Leaked Footage

http://www.kotaku.com.au/2011/09/new-leaked-borderlands-2-footage-features-sweeping-vistas-old-friends-exploding-guns/