Refresh time!
Xeth jumps aboard as Wentar roars back to the fallen tanker.
Digi is cutting through the juggernaut, passing an Agility roll to stay on it as it finishes turning- it will be heading back north still. Of course, the sabre is not a stealth weapon, and those within know you are cutting in.
Now the superfight begins! It;s more like raiders circling a wagon train now... The first fight is evens on both sides. The attackers roll two successes the defenders' three! Now it is no longer a chase, they cannot stop the bad guys moving in, but they take no hits this round. Except for the leader, who attacks them separately. He does not score a kill though.
The grapplers are going for the tanker!
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GOLD CONVOY FIGHT, Start of turn 10
Tanker
Wentar/Xeth: P8 G8/27
Convoy 4-man A: 6/6
Convoy 4-man B: 6/6
Convoy 2-man A: 6/1
Convoy 2-man B: 6/3
Convoy 2-man F: 6/3
Convoy 2-man K: 6/3
Convoy 2-man L: 6/3
Convoy 4-man E: 6/6
Convoy 4-man F: 6/6
Convoy 4-man C: 6/6
Convoy 4-man D: 6/6
Supertanker: 0/18 (crashed)
Convoy 2-man M: 6/2
Convoy 2-man O: 6/2
Convoy 2-man P: 6/2
Convoy 4-man G: 6/6
Convoy 4-man H: 6/6
Pirate 2-man E: 6/1
Pirate 2-man G: 6/2
Pirate 2-man H: 6/2
Pirate 6-man grappler C: 0/6 (one casualty)
Pirate 6-man grappler D: 0/6 (four casualties)
Pirate 2-man Q: 6/2
Pirate 2-man W: 6/3
Pirate 2-man X: 6/3
Pirate 3-man in black: P8 G8/60
Pirate 2-man II: 6/3
Pirate 2-man JJ: 6/3
Pirate 6-man grappler G: 0/6
Pirate 6-man grappler H: 0/4
Pirate 6-man grappler A: 0/3 (two casualties)
Pirate 6-man grappler B: 0/4 (two casualties)
Pirate 2-man I: 6/2
Pirate 2-man J: 6/2
Pirate 2-man K: 6/2
Pirate 2-man L: 6/2
Pirate 2-man M: 6/2
Pirate 2-man Y: 6/3
Pirate 2-man Z: 6/3
Pirate 6-man grappler I: 0/6
Pirate 6-man grappler E: 0/6
Pirate 6-man grappler F: 0/6
Behind Tanker
Clear
Further Behind Tanker
Juggernaut (0/30)
(Tilulla (LS10) 1(2A)/33 [BGu BL RI] [ForGu] (3F))
Pirate 2-man AA: 6/3
Pirate 2-man BB: 6/3
Pirate 2-man CC: 6/3
Pirate 2-man DD: 6/3
Pirate 2-man EE: 6/3
Pirate 2-man FF: 6/3
Pirate 2-man GG: 6/3
Pirate 2-man HH: 6/3
---
Am I still cutting, or am I in? I continue, if not, with Coordination up. And damn that stupid refresh, it came a turn or two too soon. Can't count on another now.
Also, I didn't take any damage. If I'm not being attacked outside the juggernaut, I'm not leaping right in...I'd like to see if anyone pokes their head out or something.
"The grapplers aren't our biggest threat right now," Wentar replies. "It's the firepower from their escorts that we need to cut down."
Wentar is going to ram Pirate 2-man H.
I want the convoy to keep focusing fire on the 2-man cars. Except for the Supertanker, if it's guns still work I want it to fire on 6-man grappler H.
Depending on how things go for us we'll start hitting the damaged Grapplers next turn I think, Xeth. Unless ignoring the grapplers this turn IS a very bad idea on my part.
Tilulla finishes cutting through the top, and as she expresses caution, she is ready to hack down the armed guy who popped his head out. That;s one down! Sadly they are not battle droids and the rest won't keep following. Also, damage to the juggernaut or not, Tilulla, looks like some of those escorts may try and pick you off after all...
Wentar- no luck this turn; a 2-2 stand off. The two of you lock together, but he manages to wrench free. Does at least count him out the fight this turn!
Which is another 2-2 draw, as a 4-man for the defenders takes a hit in the crossfire. The tanker is still taking hits too- they can't help but hit it. The pirate leader destroys 2-A, and a bunch of pirate reinforcements are arriving to the centre next turn
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GOLD CONVOY FIGHT, Start of turn 11
Tanker
Wentar/Xeth: P8 G8/27
Convoy 4-man A: 6/6
Convoy 4-man B: 6/6
Convoy 2-man B: 6/3
Convoy 2-man F: 6/3
Convoy 2-man K: 6/3
Convoy 2-man L: 6/3
Convoy 4-man E: 6/6
Convoy 4-man F: 6/6
Convoy 4-man C: 6/6
Convoy 4-man D: 6/6
Supertanker: 0/17 (crashed)
Convoy 2-man M: 6/2
Convoy 2-man O: 6/2
Convoy 2-man P: 6/2
Convoy 4-man G: 6/5
Convoy 4-man H: 6/6
Pirate 2-man E: 6/1
Pirate 2-man G: 6/2
Pirate 2-man H: 6/2
Pirate 6-man grappler C: 0/6 (one casualty)
Pirate 6-man grappler D: 0/6 (four casualties)
Pirate 2-man Q: 6/2
Pirate 2-man W: 6/2
Pirate 2-man X: 6/3
Pirate 3-man in black: P8 G8/60
Pirate 2-man II: 6/3
Pirate 2-man JJ: 6/3
Pirate 6-man grappler G: 0/6
Pirate 6-man grappler H: 0/4
Pirate 6-man grappler A: 0/3 (two casualties)
Pirate 6-man grappler B: 0/4 (two casualties)
Pirate 2-man I: 6/2
Pirate 2-man J: 6/2
Pirate 2-man K: 6/2
Pirate 2-man L: 6/2
Pirate 2-man M: 6/2
Pirate 2-man Y: 6/3
Pirate 2-man Z: 6/3
Pirate 6-man grappler I: 0/6
Pirate 6-man grappler E: 0/6
Pirate 6-man grappler F: 0/6
Behind Tanker
Juggernaut (0/30) (one casualty)
(Tilulla (LS10) 1(2A)/33 [BGu BL RI] [ForGu] (3F))
Pirate 2-man AA: 6/3
Pirate 2-man BB: 6/3
Pirate 2-man CC: 6/3
Pirate 2-man DD: 6/3
Pirate 2-man EE: 6/3
Pirate 2-man FF: 6/3
Pirate 2-man GG: 6/3
Pirate 2-man HH: 6/3
---
The cargo hold on the tanker has been breached, and some black stuff is rolling out of it.
Black stuff is the gold or its fuel?
If we include both our 2 and 4 man car and ignore their 6 man grapplers our forces are at even numbers.
Wentar will indeed ram Pirate 2-H again, intent on knocking out this pirate. At the same time hoping the Force is with Xeth's shot on 2-G.
Same orders for the convoy, focus fire on the 2-man buggies.
I forget, is it possible for us to leap onto the leaders car and fight him there?
Tilulla has entered a highly dangerous situation there, Due to the cramped confines, only four people can shoot at her, being two on either side, but she'll only ever get close to two, likewise. Riposte will do nothing unless she misses, which is the only way any of them will be at point blank range. Well, she sure as heck started well, as she takes just one damage this turn...
Wentar goes for his ram, taking a point off of his target, Xeth- it is NOT easy to fire under those circumstances! The whole world keeps juddering, almost as if you are repeatedly hitting a large metallic object... you only manage to reduce H's structure one point further.
Wentar- you can try but it will result in the others concentrating fire on you. Your cover in this combat is the general melee of it all. Talking of which...
0-3 to the defenders! A pirate vehicle goes down. But the leader still gets a hit in.
---
GOLD CONVOY FIGHT, Start of turn 11
Tanker
Wentar/Xeth: P8 G8/27
Convoy 4-man A: 6/6
Convoy 4-man B: 6/6
Convoy 2-man B: 6/3
Convoy 2-man F: 6/3
Convoy 2-man K: 6/3
Convoy 2-man L: 6/3
Convoy 4-man E: 6/6
Convoy 4-man F: 6/6
Convoy 4-man C: 6/6
Convoy 4-man D: 6/6
Supertanker: 0/17 (crashed)
Convoy 2-man M: 6/1
Convoy 2-man O: 6/2
Convoy 2-man P: 6/2
Convoy 4-man G: 6/5
Convoy 4-man H: 6/6
Pirate 2-man E: 6/1
Pirate 2-man H: 6/0
Pirate 6-man grappler C: 0/6 (one casualty)
Pirate 6-man grappler D: 0/6 (four casualties)
Pirate 2-man Q: 6/2
Pirate 2-man W: 6/2
Pirate 2-man X: 6/3
Pirate 3-man in black: P8 G8/60
Pirate 2-man II: 6/3
Pirate 2-man JJ: 6/3
Pirate 6-man grappler G: 0/6 (attached 4G)
Pirate 6-man grappler H: 0/4 (attached 4H)
Pirate 6-man grappler A: 0/3 (two casualties) (attached 4A)
Pirate 6-man grappler B: 0/4 (two casualties) (attached 4B)
Pirate 2-man I: 6/2
Pirate 2-man J: 6/2
Pirate 2-man K: 6/2
Pirate 2-man L: 6/2
Pirate 2-man M: 6/2
Pirate 2-man Y: 6/3
Pirate 2-man Z: 6/3
Pirate 6-man grappler I: 0/6 (attached 4E)
Pirate 6-man grappler E: 0/6 (attached 4F)
Pirate 6-man grappler F: 0/6 (attached 4C)
Juggernaut (0/30) (two casualtis)
(Tilulla (LS10) 2(2A)/34 [BGu BL RI] [ForGu] (2F))
Pirate 2-man AA: 6/3
Pirate 2-man BB: 6/3
Pirate 2-man CC: 6/3
Pirate 2-man DD: 6/3
Pirate 2-man EE: 6/3
Pirate 2-man FF: 6/3
Pirate 2-man GG: 6/3
Pirate 2-man HH: 6/3
---
Wentar- primitive they may be, but these vehicles run off of chemical fuel. You've no idea what that stuff is.
Seems the pirates are shifting tactics. The grapplers make a sudden run on the 4-men as their reinforcements arrive!