USH'S STAR WARS GAME- CAMPAIGN II POST EPISODE V RENEGADE INTERLUDE- Payday

Started by Ushgarak27 pages

Let's see how this goes!

Wentar rolls two successes and Xeth, on a reduced pool, rolls 1. But he has the same idea as you and is both manoeuvring and
firing, and he gets four combined successes. Boo! You are hit for two.

Then some of his personal guard fires at you. They don't roll very well but they do take another four hits off of you. This thing's going to blow!

The good news is that this is distracting a lot of the firers, and we have another 2-2 draw in the firefight. The rolls in the bg fight really are bailing you out!

4-H has been taken and dis being driven away.
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GOLD CONVOY FIGHT, Start of turn 20

Tanker

Wentar/Xeth: P8 G8/13

Convoy 4-man A: 5/4

Convoy 4-man B: 5/4

Convoy 4-man F: 5/4

Convoy 4-man C: 5/3

Convoy 4-man D: 5/4

Supertanker: 0/15 (crashed)

Convoy 2-man O: 5/1

Convoy 2-man P: 5/1

Pirate 6-man grappler C: 0/6 (three casualties) (boarding tanker)

Pirate 3-man in black: P7 G7/57

Pirate 6-man grappler G: 0/6 (four casualties) (boarding tanker)

Pirate 6-man grappler H: 0/4 (one casualty, two in captured vehicle)

Pirate 6-man grappler B: 0/4 (three casualties) (boarding 4B)

Pirate 2-man L: 5/0

Pirate 2-man M: 5/2

Pirate 2-man Y: 5/2

Pirate 2-man Z: 5/1

Pirate 6-man grappler I: 0/6 (one casualty, two in captured vehicle)

Pirate 6-man grappler E: 0/6 (boarding 4F) (two casualties)

Pirate 6-man grappler F: 0/6 (boarding 4C) (one casualty)

Juggernaut (0/30) (five casualties)
(Tilulla (LS15) 2/39 [[ForGu BL RI] [BGu DW RI] (1F)) (two turns in hand)

Pirate 2-man AA: 5/2

Pirate 2-man BB: 5/2

Pirate 2-man CC: 5/3

Pirate 2-man DD: 5/2

Pirate 2-man EE: 5/2

Pirate 2-man FF: 5/2

Pirate 2-man GG: 5/2

Pirate 2-man HH: 5/3

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Oh! I've been meaning to do this for ages and finally remembered.

Their default Pilot scores are 5, not 6, and as a result you can have five hits back.

The Leader is, then, only a 7, though he still out-rolled you.

A bit confused...the post says I have 2 turns in hand, but there's been several more than 2 turns since I made any action. How many actions do I need to account for?

Also, great timing on the refresh. I'm about to go nuts here, and shouldn't have to bail on the J-naut.

I did mention this above. I generally only hold so many tuns (normally only one in fact) but if you get posting now I might make up some more.

Ah, sorry then. Must've missed it. I'll get to it.

Turn One:
Forward Guard, Dodge & Weave (tap), Twin Weapons (no tap, for extra defense, and I'm already on a combat roll)
...hopefully with Forward, I get the kill.

Turn Two:
Balanced Guard (tap), Block, Riposte

...and let's where I'm at after those before making any more decisions, unless I need to decide now.

You can't DW tap and use your sabre I am afraid.

Isn't that what I did recently? I thought I just forfeited my lightsaber pool and made a combat roll. It came about because of this suggestion:

Originally posted by Craft
... Hang on a sec Tillula, you have Dodge and Weave. You could swap that in and tap it this turn for some defense, instead of spending a force point. The Dark Siders used that trick to great effect in their thread. You'd have to make a combat roll, instead of a lightsaber roll, for your attack though. Which could be risky, but with 8 dice... It should could be doable.

However, I did just remember I can't have 2 combat schticks out at the same time. So:

Turn One:
Forward, Block, D&W (tap)
...if possible. Turn two is the same.

Yes., that;s what you did, but a Forward Guard use is for a sabre attack! You mentioned 'with the Forward'.

You can have two combat schticks in. You can have all three as combat. However, you are not armed to use Twin Weapons, nor specifically with TW can you tap other combat schticks whilst using it.

Ok, so I want to tap D&W. Last time I must've paired it with Balanced and Block. {yup, just checked}

Turn One:
Balanced, Block, D&W (tap)

Good?

Your loadout the turn before was Forward Guard Block and Riposte, so you can only swap out one I am afraid.

http://www.google.com/imgres?um=1&hl=en&sa=N&biw=1366&bih=629&tbm=isch&tbnid=-QK7rd8quWYl4M:&imgrefurl=http://knowyourmeme.com/memes/wharrgarbl-sprinkler-dog&docid=ZKRsw6EOSljiMM&imgurl=http://api.ning.com/files/kX*LFPvx4SFMMQMYsrSDIAYo8LYm-kfSSQfMh2w2kYQPOgupyqH2z19KNwPclicam8JamHJLNl4ixdp*ZIaKr5Dz*c7OD-k-/wharrgarbl.jpg&w=410&h=246&ei=o786T5yADYi70QGWovnaCw&zoom=1&iact=hc&vpx=469&vpy=188&dur=235&hovh=174&hovw=290&tx=203&ty=86&sig=111628458519257375141&page=1&tbnh=94&tbnw=156&start=0&ndsp=21&ved=1t:429,r:2,s:0

Anyway, I guess I have to swap out Forward for something. So:
Balanced (tap), Block, Riposte

Screw it, sticking with lightsaber roll this turn. Turn Two will be:
D&W (tap), Block, RI

Ok! Then your Dodge and Weave keeps you down to just one dam,age that action, but I am afraid you only get two successes on your attack; not quite a kill!

But wait, that was my second turn, yeah? So I scored a kill on my first turn?

Ohh, sorry, I thought you were replacing your action., My mistake!

Yes, a kill on the first turn with your sabre, and one damage there as well.

After the second turn, the juggernaut suddenly brakes to a halt- the driver has lost his nerve due to the massacre behind him and bailed. Only you pass your Agility roll to keep standing for turn three!

Ok, so 6 down, one damaged, and with the driver bailing, that leaves me with 3 remaining, yeah? I might not need any more taps at this point.

Well they've all fallen over right now.

Oh, score. I attack the nearest.

Forward, Block, Riposte

...

You're not a Dark Sider you know.

Try Intimidating them into surrendering and running away, since you have them at your mercy!

Xeth's action depends on what Wentar wants to do. We can either try a last ditch effort to help the fight (attack 2-L and 2-Z respectively) or Xeth can unstrap himself while Wentar plays evasive, then next turn we just full-on ram the leader's speeder.