USH'S STAR WARS GAME- CAMPAIGN II POST EPISODE V RENEGADE INTERLUDE- Payday

Started by Digi27 pages

10 damage?! Christ. Guys, I'm almost out of this fight.

If it was a two man (and it was), I was going to attack and tap Block for some extra offense to try to one-shot it. Can that still happen?

Yup, if you give me the target!

You are being fired at by guns designed to destroy vehicles, Tilulla- serious stuff! They have a base damage of four so it only took two hits on you for that. Could have been worse!

I'll take a point of structure off a vehicle if you Reflect it, Wentar- as indeed you do this turn as you jump aboard!. There's no point trying to draw heat off like that though; the firers will just re-distribute as needed.

I am actually confused by Tilulla's post as she's not named a new target- I suspect you've not quite followed what was going on with you which led to your post being unclear (I recommend being very careful with pronouns when posting actions, as I had no idea what 'it' was. Certainly no target you had named before as you clearly destroyed that when you last acted. I recommend almost never using pronouns in a combat post). Not a huge difference as you are downed this turn anyway, though a shame to lose the held action.

Charge tap not functioning Xeth- can't be the same target you attacked last turn! Your Push gets you just the one bonus die I am afraid, as he stumbles a little. Still a hit for 10, but he's armed again now!

---

GOLD CONVOY FIGHT, Start of turn 24

Tanker

Convoy 4-man A: 5/2

Convoy 4-man B: 5/3

Convoy 4-man F: 5/3

Convoy 4-man D: 5/3

Supertanker: 0/15 (crashed)

Convoy 2-man O: 5/0

Convoy 2-man P: 5/1

Pirate 6-man grappler C: 0/6 (three casualties) (boarding tanker)

Pirate 3-man in black: P7 G7/57
(Xeth (LS10) 1(2A)/16 [BGu DW CH] [CC ES CQ] (5F))
(Spacehockey (C9) 3/24 [PA AS DU])

Pirate 6-man grappler G: 0/6 (four casualties) (boarding tanker)

Pirate 6-man grappler H: 0/4 (one casualty, two in captured vehicle)

Pirate 6-man grappler I: 0/6 (one casualty, two in captured vehicle)

Pirate 6-man grappler E: 0/2 (boarding 4F) (two casualties)

Pirate 6-man grappler F: 0/6 (boarding 4C) (one casualty, two in captured vehicle)

Pirate 2-man AA: 5/2
(Wentar (LS10) 3(1A)/14 [OGu BL RF] [BG FocGu] (7F))

Pirate 2-man BB: 5/1

Pirate 2-man CC: 5/3

Pirate 2-man DD: 5/2

Pirate 2-man EE: 5/2

Pirate 2-man FF: 5/2

Pirate 2-man HH: 5/3

---

The plan was to attack the nearest of the 2-man vehicles attacking me, if possible. With the Block tap. This most recent time I also want to use a Force point on Ward if possible. I need to stay alive.

When you say I'm "downed" ....?

Well that requires getting onto it first and I am afraid they took you down before you had a chance to attack.

Don't worry, you're not dead.

Xeth will spend on Evade again as he takes a swipe at Spacehockey.

Originally posted by Ushgarak
Well that requires getting onto it first and I am afraid they took you down before you had a chance to attack.

Don't worry, you're not dead.

lol, small victories.

I'm out for the time being guys. Good luck.

You did well all things considered Digi, this fight is one of the more intense ones I've been in.

-

Wentar will hack and slash at the 2-man he's currently on top of, hoping to take it out with a single attack again.

Wentar rolls six successes, reducing its structure by three... it's enough! However, his Agility roll to get off safely goes less well, inflicting five damage, and he then gets rather badly shot up by three pirates!

Xeth gives more than he gets, but his sabre rolls have not been stellar! He is also still under fire.

Then something rather unexpected happens- the tanker explodes in a giant fireball. You can;t be sure what happened there as no-one was defending it.

---

GOLD CONVOY FIGHT, Start of turn 25

Tanker

Convoy 4-man A: 5/2

Convoy 4-man B: 5/3

Convoy 4-man F: 5/2

Convoy 4-man D: 5/3

Convoy 2-man O: 5/0

Convoy 2-man P: 5/1

Pirate 3-man in black: P7 G7/57
(Xeth (LS10) 1(2A)/23 [BGu DW CH] [CC ES CQ] (3F))
(Spacehockey (C9) 3/32 [PA AS DU])

Pirate 6-man grappler F: 0/6 (boarding 4C) (one casualty, two in captured vehicle)

(Wentar (LS10) 3(1A)/31 [OGu BL RF] [BG FocGu] (7F))

Pirate 2-man BB: 5/1

Pirate 2-man CC: 5/3

Pirate 2-man DD: 5/2

Pirate 2-man EE: 5/2

Pirate 2-man FF: 5/2

Pirate 2-man HH: 5/3

---

Xeth is going to tap Balanced Guard this time. Swap Charge out for Power Attack.

I wanna bet that the tanker was a decoy... Xeth thinks. He only pays it mind for a moment, not wanting to get distracted from the fight. He swipes at the leader again, trying to land a deadly blow.

I groan in my unconscious state.

....

Good luck with the remains here guys. I'll probably bow out of posting until you're finished.

If I'm unconscious, when you come back for me (if you're able to), make sure we take the damn Juggernaut. I fought too hard for that just to see it facing us in the next encounter.

Wentar stares in horror as the tanker goes up. I failed, he thinks bitterly. All this fighting for nothing...

-

Am I able to defensive leap onto one of the 2-man cars?

Indeed yes.

Then that's what I'm doing this turn. Defensive leaping onto Pirate 2-man CC.

would you be able to let me know if a reflection tap would net me multiple hits retroactively from now on?

Indeed yes!

(Actually, instead of Power Attack, I'm going to swap in Close Quarters Gunman for Charge.)

Large lumps of black matter emerging from the explosion are being scattered all over the area.

Wentar is up, and all clear thanks to his leap which reduced his attackers to just one die each! Which means you could tap Reflection to reduce the structure on three of them. I'm going to assume you do that!

Which means another pirate speeder is destroyed in the continuing exchange of fire. Some of those grapplers have fled already, also, though a couple were caught up in the tanker explosion.

Meanwhile, Xeth has a damn good round, taking barely any damage and this time rolling well on his sabre strike.

---

GOLD CONVOY FIGHT, Start of turn 26

Tanker

Convoy 4-man A: 5/2

Convoy 4-man B: 5/3

Convoy 4-man F: 5/2

Convoy 4-man D: 5/1

Convoy 2-man O: 5/0

Convoy 2-man P: 5/1

Pirate 3-man in black: P7 G7/57
(Xeth (LS9) 1(2A)/25 [BGu DW CQ] [CC ES CQ] (3F))
(Spacehockey (C9) 3/47 [PA AS DU])

Pirate 6-man grappler F: 0/6 (boarding 4C) (one casualty, two in captured vehicle)

Pirate 2-man CC: 5/2
(Wentar (LS10) 3(1A)/31 [OGu BL RF] [BG FocGu] (6F))

Pirate 2-man DD: 5/1

Pirate 2-man EE: 5/2

Pirate 2-man FF: 5/2

Pirate 2-man HH: 5/3

---

Yep! Certainly retroactively tapping Reflection, thanks Ush!

Swap out Reflection for Bodyguard and attack Pirate 2-man CC this turn.

I don't suppose Tillula is in danger of molten black whatever hitting her in her downed position?

Haha, nah, I'm not hat cruel. She was not downed in a position of danger; she's just wounded.

Xeth will swap Balanced Guard for Eye of the Storm.

Xeth brings out his sonic blaster and charges it, preparing to blast at the leader. Use Balance and Coordination to act defensively here.