Ridley_Prime
Smug icon slayer
With all the talk people had here over their experience with the demo, I'm surprised no one's been talking about their experiences with the game itself so far, or am I one of the only ones here who managed to get it day 1 on Friday? >.>
The characters I was looking forward to using the most like Rosalina definitely met my expectations far as me loving their playstyles. Some whose inclusions I had been indifferent to prior like Palutena I also enjoy using more than I thought I would, as I was okay-ish with 'em first time through on classic mode. Some others like Greninja though I didn't enjoy using as much as I thought or was disappointed with the creativity or lack thereof with some of their movesets, but it is what it is..
Finished unlocking everyone yesterday and I think all but one of the stages or so, but man, Master Core is one of the most sickly awesome yet frustratingly designed bosses I've seen in a long time. I love fighting it though, with how it moves, rocks, or tilts the Final Destination stage, its design, and everything. Compared to Tabuu who was pretty meh, this is what we should've had as a final boss in the last game, if anything.
The random challenges certainly give the game more replayability than simply just hunting for all the character trophies, and Smash Run is alright I guess, though found it to be redundant kinda quickly compared to most of the other modes, but some of the best rewards for customizeables are to be had from grinding it.
Kind of annoyed that it's gone, but I noticed they didn't seem to include the options where you can control the frequency of how often or how little items will appear. You can still turn on or off which items you want though, but that's it basically. WTH?
Anyway, yeah. The game's sort of a mixed bag for me as expected, but still pretty solid and worth the experience. Already like it better than Brawl, ignoring some of cooler characters from that game that were cut in this one.