Easily done. You spring off of the final rock as it sinks into the ocean.
An overwhelming stench of dampness and rust greets you, something wholly unfamiliar to someone from a small village away from the beach with no metal structures. It permeates the entirety of the wreck, billowing up from inside its innards.
You get the occasional dapple of the Vudan sun through cracks and gaps in the ancient vessel's armored hull, but otherwise the corridor you step into is mostly dark. The floor rises at a sharp slant, rendering it necessary to climb rather than walk. Open hatchways provide handholds and make-shift platforms as you ascend. Under duress, this would be more treacherous a climb, but you can take your time.
You finally make it to what must be the end; the corridor doesn't go any higher, and opens into a small room where there are sealed doors. Panels in the walls next to the doors possess buttons with arrows pointing up or down.
"Up" you go! Ascending the slanted tunnel brings you past a series of doors, like the one you walked through to get inside. You eventually reach what appears to be a large metal box that blocks most of the tunnel, but not all. Based on the metal cables attached to it, the box must have been used to move up and down the tunnel.
The people who built this thing were far more advanced than anything Vudes has seen.
You tread carefully across the rusted wall- which, due to the angle of the crash, has been the floor for some time. Despite its distance from the ocean's surface, the sea air wafting through this place still corrodes the metal and brings in the damp, dank scent permeating the wreck.
This room actually drops away beneath you, which proves hazardous because the "walls" (now floor) were lined with large windows- all broken, the glass having fallen away long ago.
A flat catwalk without rails follows the walls and goes straight down the middle of the room; it is too steep for you to use. But there are numerous computer banks beneath the catwalks and along the walls.
Seated in front of the computer banks are the skeletons of the crew, in tattered and rotted uniforms.
Azarl reaches out with his Will to see how he feels about this room.
"Something brought me here..." Azarl mutters to himself, before trying to make his way down the catwalk, using the computers and chairs to climb. He will use his spear to help keep him stable, if it can be used that way.
Are the skeletons Vudan or... other?
The skeletons hail from a variety of species, the likes of which you have never before seen in your life. Their armor and uniforms are foreign, but bear a symbol you recognize from the Shaman's teachings.
The symbol belongs to the Sith.
You climb slowly, past the skeletons and over the blank and busted readouts and displays. Thankfully, you are very dexterous and this goes easily.
Then, you sense it before seeing it, but one of the skeletons stir...