5-1 is initiative to you.
Indeed, with a mighty pull, Aurel handles the floor situation himself- revealing an incredibly cramped maintenance shaft heading off and down. It doesn't look very practical for people to crawl around in; there's barely any space at all. Vera and co then join you guys, and immediately you are thinking there is no way you are all getting in there.
Xeth does indeed clear out inner north-west! Sadly these droids don't seem as stupid as Federation droids and more aren't walking into the death zone.
I'll say Andro and co have cleared enough of the area to disengage safely, but do bear that in mind in future if you are trying to move out of a fight.
Denz and Roan are now under fire from droids at the north t-junction, whilst those by the hatch are under attack from the south.
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KAZAN COMMAND BUNKER, Start of Turn 17
Outer side west corridor middle
Aurel (LS11) 3/6 [OGU CL CH] [BGu BG] (5F)
Rast (G9) 1(1PR)/14 [OGu 10K ES] [PS BL RI MM] (Targeting Rifle)
Vera (LS11) 1(2A)/21 [BGu CL CH] (9F) [OGu RF BL]
Gallagher (LS9) 1(2A)/25 [BGu CL] (8F)
D'an (LS8) 1(2A)/23 [BGu] (7F)
Way down to maintenance tunnels
Outer west-side droid entry point, south of Northwest corner
Clear
Outer northwest corner
Clear
Outer north-side droid entry point, east of Northwest corner
Kazan droids (G6) x2
Outer north connecting corridor
Denz (LS9) 3/230 [OGu RF RI] (6F) (Heavy Blaster)
Roan (LS10) 1/50 [FocGu BG RF] [FGu OGu] (6F)
Sunda (LS11): 3/36 [OGu PS RF] [ForGu CL] (4F)
Inner west droid entry point and archway
Kazan droids (G6) x8
Droid head x1
Inner northwest corner
Clear
Inner north t-junction (droid entry point)
Wentar (LS10) 3/6 [OGu BG RF] [BL FocGu] (7F)
Xeth (HW8) 1(1PR)/3 [CC ES CQ] [BGu PS CH CQ] (6F) (Heavy Sonic Blaster)
Andro (LS11): 3/30 [OGu RI CL] [FGu PS] (3F)
Jelena (LS9) 3/26 [OGu BG] [BGu] (7F)
Essalin (LS8): 3/28 [OGu] (6F)
Argo (LS8): 1 (2A)/20 [BGu] (4F)
Kazan droids (G6) x1
Droid legs (G6) x1
Inner northeast corner
Kazan droids (G6) x1
Droid upper half (G5) x1
Droid lower half (C5) x1
Droid head x2
Inner east droid entry point and archway
Kazan droids (G6) x8
Outer north t-junction, centre of outer northern corridor
Kazan droids (G6) x6
Outer north-side Droid entry point, west of Northeast corner
Kazan droids (G6) x1
Droid upper half (G5) x1
Outer northeast corner
Kazan droids (G6) x1
Outer east-side droid entry point, north of bulkhead
Clear
Outer east-side bulkhead (base entrance)
Iffa (G7) 1(1PR)/25 [OGu CC ES] [CL RF] (6F) (Heavy Blaster)
Outer east-side droid entry point, south of bulkhead
Clear
Outer southeast corner
Kazan droids (G6) x2
Outer south-side Droid entry point, west of southeast corner
Kazan droids (G6) x2
Outer south t-junction, centre of outer southern corridor
Kazan droids (G6) x1
Outer south connecting corridor
Bukhead
Outer south-side droid entry point, east of Southwest corner
Kazan droids (G6) x1
Droid head
Outer southwest corner
Droid head x1
Kazan droids (G6) x1
Outer west-side droid entry point, north of Southwest corner
Kazan droids (G6) x1
Total droid kills: 73
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Maybe descending if you cut out all of the floors... it's going to take awhile.
I think we were on the right path going into the center area, but went in undermanned and split up and triggered all the traps. We need to forge ahead and clear it out like we were doing.
Things look a little better now. The group just needs to move in together, rather than go left and right evenly.
(Yeah, I'm with Xeth, we need to go back toward the 'core' area, but with better organization. Since there is that space limitation of 6, maybe we still split up, but not nearly as much as before.
If I count right, there's 15 of us. So, two groups of six, one going around to the right, the other left, and two 'rearguard' groups of 1 and 2 following after?
Even if we divide the groups slightly more evenly, let's advance in concert, trying to never to have one group out of sight or more than an "area" away from the next. That way we can support each other better and are much less likely to be outnumbered.)
So, in terms of plan.
The droids are defending something, as we have determined. That thing is probably in the middle of the map. I wouldn't be surprised if there was a final Center room in the middle that they are defending.
So how do we get to that thing?
It seems like we have 2 options, we either cut our way through, and try to take out all of the droids, or we find a way to deactivate the droids and the security system.
There are problems with both plans. Killing all the droids is dangerous, and there a whole pile of them.
However, we don't really know how to turn them off. The hatch that Aurel found might be a good start, but its cramped, small and we don't know where its going. We might want to send a Padawan down there to check it out, as we can't all go piling into it. We might not even be able to fit.
Thoughts?
Just remember that every turn you wait, more droids pump into the scenario. Every turn you don't kill more than are produced, your situation worsens. You need to organise for maximum efficiency if you want to win this in a straight military sense.
The walls are far too thick to cut through- it would take about ten minutes at least, impossible under fire.
(Ok, we either need to form up and move out against the hordes of droids, or back up and investigate/locate the possible droid control and shut them down, and we're running out of time.
If we form up, let's put the heavy fighters in the first groups, Andro, Roan, Sunda, etc, maybe mixed with Bodyguarders for a little defence. Those less kill-crazy can bring up the rear.
What sayeth our fear-ress reader?)
I think we should form up, though I'm tempted to suggest the group by the hatch, or at least some of them, keep investigating it.
I don't like putting Roan in the front group, he's taken way too much damage already. Put myself and Xeth up there, along with Andro and Argo, we're practically at full health right now and I can bodyguard Xeth while he grenades everything.
Roan, Sunda, Jelena, Essalin and Denzral can bring up the rear and keep the droids from becoming unmanageable behind us.
That's my 2 cents at least.
I definitely don't mind leading the way with my boomstick.
Shall we go Northwest since I've already cleared out most of those droids?
And I think Vera needs to make the decision on the hatch since they're over there. Do you want to send one or two of you down while the others meet up with us or do we want to abandon it all together? You can't fit everyone.