No, no refreshes yet. Ogros will take on anyone who comes at him but he won't forcibly engage any of you.
Now, fighting droidekas in melee means getting through their shields- it's a three point parry (as opposed to the ten point damage reduction they caused to ranged weapons), which makes Flurries relatively useless. However, sabres completely ignore their armour and there's not much to a droideka; they cannot take much damage. Galder gets a hit on for ten damage, whilst Gallador just gets in there for seven. For now, only the ones you are directly attacking fire at you; the others concentrate on cutting down your men. Except for those four firing at Con, as they do now for a second round. Those dual-linked heavy guns on droidekas have a base damage of four- nasty.
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Xavier doesn't get the killer roll he did las ttime, but his Riposte triggers for two attacks and a total of sixteen damage! Staff guy wasn't quite up for this much hassle, especially when Azarl joins in and get him for another eight. All of those hits are reduced by one by his device armour, as should have been his hit from last turn.
Staff guy gets Xavier for another six. Gun guy opens up full-auto at Xavier, using 10000 bolts. He scores two hits for seven and five damage.
Azarl- more danger incoming.
Both of you are now suffering from trying to hold your breath and fight at the same time. You are at -2 pool penalties.
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Rianna: 34
Relle: 27
Xavier: 24
Azarl: 0
Staffy: 33
Big Gun: 0
Gallador: 19 (4 cleave points remaining)
Galder: 7
Con: 37
Vic: 0
Firak's men remaining: 31
Ogros' men remaining: 18
Front droidekas: 8 (10/7)
Rear droidekas: 8
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Still storing up time for Edna... oh, you've found that fight on the cameras.
Rand- I know you're being buggered about a lot, but it's because your high force rating keeps picking up on things. There's another source of danger about. This one is extreme. You feel death approaching.
Rianne- got him! You can feel the two rocks he is perched behind, not far from the entrance to your base.
So, whatever Vic is sensing, there is about 24 of, less dangerous than the droidekas, and have yet to reveal themselves. Catch escapers, though? Escapers for which side is the question. But since Vic felt a dangerous presence from them, it should be good to assume that they're here for him and his compatriots.
Would it be possible to root them out of their hiding spots with something like a Force Pull? Or would that be too dangerous and foolhardy? 😛