Destiny

Started by Newjak49 pages

Originally posted by Smasandian
I was playing for about 3 hours yesterday. I enjoyed my time. I do like exploring the area a lot. I think it's pretty cool.

But I don't understand why Bungie decided to fill the area with missions but there bullshit ones. Instead of filling it with missions like "kill 100% of enemies" or "find cave and explore" why couldn't they do something a bit more meaningful like Borderlands do. Makes no sense. Kind of ruins it for me.

As well, from what I read from developers/bloggers is that the story is on the backburner for the loot/explore area. If that's the true, it's kind of bullshit as well. Why create this extremely interesting backstory/setting and not have a good storyline to it. Again, Borderlands does this extremely well. It doesn't help that the first section of the game is extremely well done in regards to scripting/story.

I also don't like the idea that I can't pause the game. I understand the motive but I'm playing by myself so I should be able to pause.

How far into the Story Missions did you make it?

Cause I think the story and scripting start to pick back up after the moon and during the Venus missions.

i find it very interesting how many different expectations gamers had. In the end I'd say the "failure" to meet the hype comes from the game being too ambitious for its own good.

Yeah, I guess that's a good point. I also think Bungie didn't really explain the game fully before it was released.

I don't know. I'm pretty sure I got caught in the hype but I also didn't have any new games to play and was killing to use my Xbox One.

It's still a fun game but I do feel that there is a few issues with it and better games out there (aka Borderlands).

Originally posted by Smasandian
Yeah, I guess that's a good point. I also think Bungie didn't really explain the game fully before it was released.

I don't know. I'm pretty sure I got caught in the hype but I also didn't have any new games to play and was killing to use my Xbox One.

It's still a fun game but I do feel that there is a few issues with it and better games out there (aka Borderlands).

You have an Xbone?

What's your gamer tag. We should group up. 🙂

I'm Dominasty

The one and only.

Gamertag is the same name as my username.

I don't have a lot of time to play, kids and shit take up most of my days.

I'll probably get a Bone for the MCC over

So played it last night and got to the moon. The visuals in this game are beautiful. The moon is gorgeous when you get there.

Butttt, I'm still not feeling this game. The world feels completely dead and just there for you to shoot things in. The enemies types are freaking generic (I didn't realize that the Hive and Fallen were different) and they both do the same thing. I might not like the flood in Halo but at least they provide a different gameplay option when faced against.

As well, what's the point of having level system if you can't choose the perks/abilities. It' stupid. I kept on thinking that some of the perks you are unlocking were normal abilities that every class gets and you will get a chance to pick and choose what to upgrade. But nope!

The problem is that there is no mystery to the world. It doesn't feel alive. The loot is ****ing garbage (oh great! another pair of boots that allow me to get my grenade slightly faster!) and the missions are a ****ing bore. I literally played the same patrol mission (find the cave and kill a few guys and voila, you explored) and the worst thing is that the cave I explored is almost the same layout as the other ones!.

I don't understand why didn't the create a few memorable missions. I understand the grinding aspect of the game but why couldn't it be like Skyrim? Have a really cool mission and the after that is done, start having random generated quests. It also doesn't help that the loot is not worth it.

The problem is that Borderlands is roughly the same type of game (some differences) but it has tons of personality. Seeing a weapon in front of you gives you the feeling of "what the **** is that!!!!!!" and you rush over and see what it has. This helps when you have some kind of crappy fetch quest because you know the loot is going to be awesome, or something like that. In Destiny, sometimes its crap. In Borderlands, you also get some awesome side quests that make it worthwhile while in Destiny, absolutely nothing.

It's a very good thing Destiny is extremely polished, beautiful and the gunplay is perfect because the rest is a wash...

Originally posted by Smasandian
So played it last night and got to the moon. The visuals in this game are beautiful. The moon is gorgeous when you get there.

Butttt, I'm still not feeling this game. The world feels completely dead and just there for you to shoot things in. The enemies types are freaking generic (I didn't realize that the Hive and Fallen were different) and they both do the same thing. I might not like the flood in Halo but at least they provide a different gameplay option when faced against.

As well, what's the point of having level system if you can't choose the perks/abilities. It' stupid. I kept on thinking that some of the perks you are unlocking were normal abilities that every class gets and you will get a chance to pick and choose what to upgrade. But nope!

The problem is that there is no mystery to the world. It doesn't feel alive. The loot is ****ing garbage (oh great! another pair of boots that allow me to get my grenade slightly faster!) and the missions are a ****ing bore. I literally played the same patrol mission (find the cave and kill a few guys and voila, you explored) and the worst thing is that the cave I explored is almost the same layout as the other ones!.

I don't understand why didn't the create a few memorable missions. I understand the grinding aspect of the game but why couldn't it be like Skyrim? Have a really cool mission and the after that is done, start having random generated quests. It also doesn't help that the loot is not worth it.

The problem is that Borderlands is roughly the same type of game (some differences) but it has tons of personality. Seeing a weapon in front of you gives you the feeling of "what the **** is that!!!!!!" and you rush over and see what it has. This helps when you have some kind of crappy fetch quest because you know the loot is going to be awesome, or something like that. In Destiny, sometimes its crap. In Borderlands, you also get some awesome side quests that make it worthwhile while in Destiny, absolutely nothing.

It's a very good thing Destiny is extremely polished, beautiful and the gunplay is perfect because the rest is a wash...

Top ****ing review, sir. You managed to better capture what I was trying to convey.

And, ditto on the Skyrim suggestion. Why can I not ****ing explore a massive "wasteland" and randomly run across quests AND, at the same time, pick up quests from a home base, city, or quest center? The levels are MASSIVE and the missions often repeat on the same levels. Why not just make the levels 4 times as massive but put more effort into complexity of the levels and quest designs?

I would like to amend my previous review. After playing it again and leveling up to 6, I ran into a special event where we have to kill this giant tank crawler thing. It was fun. I was playing with a bunch of high-level players and we did fairly decently against that boss. I was the one that ended up killing that special even boss because, for some reason, those other players did not realize you could shoot it in the knees (yellow patches) and the head to damage it. But the higher level players ended up taking out the enemies that the tank spawns so it all worked out.

Basically, my new score is 6 out of 10. I do enjoy the fact that the levels repeat on the missions: you go to the same site but your missions take place at different parts of the same giant map. Also, as I level up and get better weapons, I feel stronger. Enemies are easier AND the loot dropped by the bosses, despite the boss' level staying the same, increases with my level!!!!!!!! That's much much much much better than Borderlands, in that regard. So, some parts of the game are polished to a solid 9 or 10 (yes, I am saying that some aspects of the game are so well done that they are prefect and I cannot think of any way to improve on them...and I do NOT give out a perfect 10 on anything because I think it is impossible to be perfect...which is true for my overall score on this game).

On the first mission, I can now run through, at the first part of the level, and just knife all the enemies dead, while taking fire. It's super fun. And the ka-shink sound it makes along with the dead body falling down (or flying away because I'm such a beast) is very satisfying (for some reason, it is more satisfying than on a game like Black Ops 2). Also, I do not seem to worry too much about leveling up, anymore. Just playing the game and I am leveling up at a comfortable pace. Sometimes, I level up too quickly when I complete a bounties (I went from low 5 to a mid 6 just by killing a boss on the very first quest...it was weird as it normally takes much much longer to level up).

Still, it feels like this game lacks completion. Feels like my suggestions and Smas' suggestions need to be implemented to give us that "complete" game feel (the game feels like a very late beta game....but does not feel like the final product). I am okay with the leveling system being linear. For balancing reasons, from a developer's perspective, it is much easier to keep the class leveling linear so you only have to balance 3 classes rather than 96 different classes that just happen to fall under 3 major categories. But, yes, it would be nicer to get more customization on the classes. I am always a melee and sniper type in these kinds of games so I would love to focus skill upgrades on shot damage, stability, and melee.

1 more suggestion: for each special boss event that happens, there should be a notice when you're back at the guardians tower. There should be a little clock counting down on the bottom right hand of the screen (right about the other stuff on the bottom right) and it should say which map the boss event is in. ADDITIONALLY, there should ALWAYS be a boss event going on. There should never ever be a stop on each planet for the boss events. Meaning, if quest 1 on Earth has a boss event and the boss is killed, a new boss spawns on Quest 3, immediately, and a new clock starts. This would allow players to get the special loot, get the Experience, and get the currency they want IF this is how they choose to play the game.

I would like to note that the second version of this game will probably be superb. I do not think they will invest so heavily in updating this first release to fix all of the blandness and lack of completion that this game feels like.

For me, this reminds me of Assassin's Creed (first game) and Assassin's Creed 2: AC2 was just so much better and complete in every way compared to AC. It was AC1....but just...I dunno. It was what AC1 should have been.

I feel like Destiny is going to do something similar. An excellent foundation upon which to build.

Yeah, it was a good decision on Bungie's part to have non-leveling enemies in certain regions in Destiny. It does give a really good feeling of power when mowing through them. But I've noticed that killing more powerful enemies still give the same amount of XP than killing lower powered enemies. Kind of lame if that's the case.

I don't like having a linear upgrade system. What's the point of XP if you pick and choose what you would like to do. It's a glorified single player experience so why do classes need to be balanced perfectly? This isn't a RTS or anything and you are not competing (aside from MP but there is issues with that as well).

I do like bounties but they should be an auxillary type of activity (kind of like CoD challanges) and not a major part of the experience. This game basically boils down to the less than ideal story missions and just running around shooting the same enemy types. Some people might like it but I think it's a wasted opportunity.

I just can't get past the lack of interesting things to do in this game. I don't understand why they put so much money towards creating a unique setting and lore and not have missions to go with it. For instance, reviving dead ghosts does nothing but gives you some card that you have to go to Bungie's website. Why couldn't they have a mission that pops up saying, " this ghost was killed from mysterious circumstances, go to here this area to see why" or have missions that tell the backstory of the area or something interesting.

Remember in Borderlands 2 where you have to kill some turtles and the quest was a reference to TMNT? It was hilarious and was fun to play. This is like, "kill 15 fallen to get there ****ing cloaks"....which would be fine if there was ****ing crafting system.

How the hell did Bungie/Activision spend 500 million on this game. Destiny reminds me of Assassins Creed. A very well made first try but totally lacking.

Loving my Sunsinger! The only thing is I have a bounty to complete for killing 25 people with my Super but the Sunsingers special is an amp and you can't actually get kills with it. But you can throw like 10 nades because while active it cools down my stuff almost instantly. Also cools down my nearby allies. I was shooting someone and had to reload so I just used my melee but it didn't take their health all the way down....I died but then they died a few moments later because in addition to the melee impact it also does fire damage over time. My nades also do this so if someone gets hit but walks out of its radius they still burn. Plus any successful melee kill grants me a flame over shield. but the biggest thing is after my Super gets high enough level it will bring me back from the dead.

Anyone using a new subclass? What are they like?

Originally posted by Smasandian

How the hell did Bungie/Activision spend 500 million on this game.
They didn't.

The 500 million figure is applied to the entire series. Not the first game.

Originally posted by NemeBro
They didn't.

The 500 million figure is applied to the entire series. Not the first game.

That's a bit....hmmm...a bit something. I cannot say what.

They likely paid far more than that, in my opinion. Marketing will continue to eat up costs. I think the $500 million figure is just production, only.

So I will agree the side/patrol missions get boring really quickly but I think they fulfill the objective the designers set out to do which was give you something to do while exploring the maps which are incredibly huge and offer a bunch of different things to find.

One thing I've noticed is that each level so far has had an area controlled by high level enemies that force you to want to come back and fight them. Could the patrol missions offer more indepth and variety yeah.

Also once you hit a high enough level you start to get special strikes and heroic missions to complete which give different objectives and stories for you to do and those get switched out weekly.

As for the leveling I'm actually very happy with what they did. They literally chose balance over gimmicky items or powers. As such while there will still be balancing needed overall I enjoy knowing that I'm not being penalized for my choice of class or abilities.

Also most of the customization for your character and how you want to play comes from the items you select and equip. If you want to be a melee fighter equipping items that play to those strengths are how you get there. You like using your melee well there are items that increase your melee attack speed and the recharge for your melee special. You can get different snipers that allow you to do different things once upgraded from shooting faster or doing more damage with the last round in the magazine.

Are these things perfect no but I want to acknowledge the good with the bad. They offer balance and still make your character feel unique.

This game is so well made from a mechanics stand point I don't care about a few repetitive missions that I don't really do anyways. I don't care that items aren't all over the place with trying too hard to be too creative. They do just enough that you get enough different shotguns that do different things that I don't need it to also launch brain seeking nano bots to enjoy it. IMO the loot is perfectly fine for what they were trying to do from a gameplay perspective.

Also for the enemies I actually do think they do a decent job of creating diverse groups units for each foe. The Heavy for the Cabal and the Heavy for the Vexx and the Heavy for the Fallen play completely different and you have to fight them in different ways.

Things I hope they do better:
Yes they need better side quest missions so that they become things I want to do.

I would like the ability to better customize armor look and feel. Shaders just aren't doing it for me.

Also as for this being AC1 I don't know about that. AC1 was so unpolished and everything including combat got so repetitive in that game I couldn't even finish it. Where as here I don't see myself getting bored anytime soon with combat or exploring the wide areas and seeing just how far I can push the boundaries.

So my question to everyone. do you feel you got your money worth?

Originally posted by 0mega Spawn
So my question to everyone. do you feel you got your money worth?

NOPE!

This is a $30 game, not $60.

Depends on what you consider worth. I feel like a got my moneys worth because it is a quality game but I do find it lacking in lot of aspects. They could of made a much better game.

Overall, it's a 6/7 out of 10. A good start for a franchise but severly lacking in personality and some weird design choices. Personally, a certain few people will absolutely love this game while a lot won't because I'm already feeling a sense of repetitiveness and I'm only at level 9 (I think).

I do believe I got my moneys worth, but then again I played the beta and knew what I was getting into.

Having said that I think Bungie ****ed up and whoever designed their long term strategy needs to get shot in the knee. I feel like the first 2 DLCs should have been included in the retail game, even if it meant a delay. Bungie keeps saying "Wait and see." And it annoys me because it definitely feels like they kept things out.

I agree. When you look at it and really dissect the game, there isn't a ton of unique content.

Apparently Destiny is the most successful launch in video game history with over 500 million worth of copies.

Wow. That is amazing. It seems the marketing was extremely successful. Who knows how much higher that number would have been had it been released for PC.