Originally posted by Smasandian
So played it last night and got to the moon. The visuals in this game are beautiful. The moon is gorgeous when you get there.Butttt, I'm still not feeling this game. The world feels completely dead and just there for you to shoot things in. The enemies types are freaking generic (I didn't realize that the Hive and Fallen were different) and they both do the same thing. I might not like the flood in Halo but at least they provide a different gameplay option when faced against.
As well, what's the point of having level system if you can't choose the perks/abilities. It' stupid. I kept on thinking that some of the perks you are unlocking were normal abilities that every class gets and you will get a chance to pick and choose what to upgrade. But nope!
The problem is that there is no mystery to the world. It doesn't feel alive. The loot is ****ing garbage (oh great! another pair of boots that allow me to get my grenade slightly faster!) and the missions are a ****ing bore. I literally played the same patrol mission (find the cave and kill a few guys and voila, you explored) and the worst thing is that the cave I explored is almost the same layout as the other ones!.
I don't understand why didn't the create a few memorable missions. I understand the grinding aspect of the game but why couldn't it be like Skyrim? Have a really cool mission and the after that is done, start having random generated quests. It also doesn't help that the loot is not worth it.
The problem is that Borderlands is roughly the same type of game (some differences) but it has tons of personality. Seeing a weapon in front of you gives you the feeling of "what the **** is that!!!!!!" and you rush over and see what it has. This helps when you have some kind of crappy fetch quest because you know the loot is going to be awesome, or something like that. In Destiny, sometimes its crap. In Borderlands, you also get some awesome side quests that make it worthwhile while in Destiny, absolutely nothing.
It's a very good thing Destiny is extremely polished, beautiful and the gunplay is perfect because the rest is a wash...
Top ****ing review, sir. You managed to better capture what I was trying to convey.
And, ditto on the Skyrim suggestion. Why can I not ****ing explore a massive "wasteland" and randomly run across quests AND, at the same time, pick up quests from a home base, city, or quest center? The levels are MASSIVE and the missions often repeat on the same levels. Why not just make the levels 4 times as massive but put more effort into complexity of the levels and quest designs?
I would like to amend my previous review. After playing it again and leveling up to 6, I ran into a special event where we have to kill this giant tank crawler thing. It was fun. I was playing with a bunch of high-level players and we did fairly decently against that boss. I was the one that ended up killing that special even boss because, for some reason, those other players did not realize you could shoot it in the knees (yellow patches) and the head to damage it. But the higher level players ended up taking out the enemies that the tank spawns so it all worked out.
Basically, my new score is 6 out of 10. I do enjoy the fact that the levels repeat on the missions: you go to the same site but your missions take place at different parts of the same giant map. Also, as I level up and get better weapons, I feel stronger. Enemies are easier AND the loot dropped by the bosses, despite the boss' level staying the same, increases with my level!!!!!!!! That's much much much much better than Borderlands, in that regard. So, some parts of the game are polished to a solid 9 or 10 (yes, I am saying that some aspects of the game are so well done that they are prefect and I cannot think of any way to improve on them...and I do NOT give out a perfect 10 on anything because I think it is impossible to be perfect...which is true for my overall score on this game).
On the first mission, I can now run through, at the first part of the level, and just knife all the enemies dead, while taking fire. It's super fun. And the ka-shink sound it makes along with the dead body falling down (or flying away because I'm such a beast) is very satisfying (for some reason, it is more satisfying than on a game like Black Ops 2). Also, I do not seem to worry too much about leveling up, anymore. Just playing the game and I am leveling up at a comfortable pace. Sometimes, I level up too quickly when I complete a bounties (I went from low 5 to a mid 6 just by killing a boss on the very first quest...it was weird as it normally takes much much longer to level up).
Still, it feels like this game lacks completion. Feels like my suggestions and Smas' suggestions need to be implemented to give us that "complete" game feel (the game feels like a very late beta game....but does not feel like the final product). I am okay with the leveling system being linear. For balancing reasons, from a developer's perspective, it is much easier to keep the class leveling linear so you only have to balance 3 classes rather than 96 different classes that just happen to fall under 3 major categories. But, yes, it would be nicer to get more customization on the classes. I am always a melee and sniper type in these kinds of games so I would love to focus skill upgrades on shot damage, stability, and melee.
1 more suggestion: for each special boss event that happens, there should be a notice when you're back at the guardians tower. There should be a little clock counting down on the bottom right hand of the screen (right about the other stuff on the bottom right) and it should say which map the boss event is in. ADDITIONALLY, there should ALWAYS be a boss event going on. There should never ever be a stop on each planet for the boss events. Meaning, if quest 1 on Earth has a boss event and the boss is killed, a new boss spawns on Quest 3, immediately, and a new clock starts. This would allow players to get the special loot, get the Experience, and get the currency they want IF this is how they choose to play the game.