This turn sees you resort to unarmed methods, shutting off your lightsaber and trying to attack the beast. You land a series of punches on the Ohura's face, with two successes.
The Ohura takes no damage. Its scales are too strong.
You Evade the Ohura in return, tapping into the Force to swim out of the way as it tries to bite you in half. It rolls one success, which is mitigated by your Impervious defense to 2 damage.
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CONFRONTING THE BEAST, Start of Turn 6
In crevasse
Denzral (LS9): 1/32 [MA RI IM] [RF FT OGu] (6F)
The Ohura (C8): 46 (A10)
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PUSH/PULL (Combat Push, Sabre Throw) - Not really useful against something so big.
LIFTING (Super Lift, Grip, Bombard) - Super Lift, maybe, but where would I send it?
PRECISION (Advanced Sabre Throw, Advanced Bombard, Fling) - Advanced Bombard it with, rocks, and sand/plants, other fish... don't think that'll work.
LEAPING (Great Leap, Defensive Leap) - Underwater leaping, riiiight...
SWIFTNESS (Strike, Evade, Dash) - This was what I was planning to use... but-
SENSE (Scan, Empathy) - Irrelevent
INTUITION (Dreams, Guidance) - Your kidding, right?
2-5, the Ohura tries to capture you with its massive jaws again. You swim clear of getting crushed, and Impervious drops the damage to 5. Armor helps!
Swimming through the water, you look around and pick out a large rock. You reach out and grasp it with your mind, and drag it from the mud. It then propels toward the beast. On a Force Attack pool of 9, you score five successes for 11 damage. The rock smashes the Ohura in the face and it roars.
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CONFRONTING THE BEAST, Start of Turn 7
In crevasse
Denzral (LS9): 1(3BH)/35 [MA RI IM] [RF FT OGu] (5F)
The Ohura (C8): 57 (A10)
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And it was a Refresh!
Your danger sense starts to rise...
You can always ask about mechanics and the layout, if you have any questions. I will answer them as clearly as I can. Remember, the Retro mini-games also help you learn how to operate in the main game.
I can assume that Denzral continues attacking the monster, but the Ohura gets his hit in first, and discharges his electrical membrane into the water again. You take 10 damage and a one-turn Stun.
But as ever, the lightsaber stays deadly, even when you're knackered. You roll three successes for 9 damage.
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CONFRONTING THE BEAST, Start of Turn 8
In crevasse
Denzral (LS9): 3/45 [OGu RI IM] [RF FT MA] (5F)
The Ohura (C8): 66 (A10)
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The danger sense decreases following the Ohura's jolting attack.
Well...
You're Denzral, of course.
"(LS9)" shows the type of weapon you are currently using. LS = Lightsaber, C = Combat (unarmed or armed), G = Guns, P = Pilot. The number indicates your dice pool with that skill.
"3/45" shows your current Defense and Damage. Defense reduces the pool of those attacking you, and your schticks can increase it or add modifiers to improve it. Your normal Defense is 1; Orthodox Guard gives you +2, for a Defense of 3. You've taken 45 points of damage.
The first set of letters in brackets are your active schticks. The second set of letters in brackets are inactive schticks. If italicized, they are tapped out.
And then the Ohura's set up reads the same as yours. A10 means the creature has an Armor rating of 10 points. You ignore than with a Lightsaber, but it's really impossible with most other things.
Oh, and the (5F) at the end is how many Force points you have left.
You're getting close to worn out here, but the Ohura has taken more hits than you have. Some extraordinary efforts could seal its fate.
In this instance, you have schticks you could tap, instead of spending the Force point on Advanced Bombard. You have options. Remember, lightsabers are quite deadly, and you get successes on 4s, 5s, and 6s.
Honestly, Denz, throw in some taps. If you tap Impervious it can't hurt you and you can attack with a Force Power like Advanced Bombard. If that doesn't finish it, you can follow up with a tap like Orthodox Guard and Riposte and see what happens from there. Those would be some heavy hits from you while taking no damage.